
[With Good Old Games' launch meaning that Sacrifice is once again available to buy, I thought I'd republish this old piece on RPS. A version of it originally appeared in PC Gamer as part of their Long Play series, but it's lived at my blog for a couple of years too. This version has a few tweaks to make more time-appropriate.]
Sacrifice makes me sad.
It’s not that it didn’t get a sequel. It’s not that it didn’t sell at all. It’s not that despite its critical appeal, it’s barely referenced today despite having innovated a number of mechanics and technologies. It’s not that now, years later, Shiny are a laughing stock among gamers’ for the various Matrix misadventures when once they were this good. Hell – it’s not even that due to gamers’ goldfish memories that Shiny’s entire history has been tarnished, with them being Stalinistically revised to always being hopeless.
Sacrifice makes me sad for even bigger reasons.
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