Posts Tagged ‘Sam-&-Max’

A Pathological Inclusion: Indie Royale Halloween Bundle

By Adam Smith on October 26th, 2012.

This is incredibly unfair to the other games in Indie Royale’s Halloween Bundle but the reason everyone should buy it is because Pathologic is in there. Ice-pick Lodge’s disease-ridden horror story takes place in one of the most bizarre and fascinating environments ever crafted, and the game is either brilliantly and intentionally brutal or beguilingly broken. Probably both. For what is just shy of £3.00 (at the time of writing), you’ll receive Pathologic, side-scrolling changeable adventure Home, characterful puzzler MacGuffin’s Curse, retro ARPG Evil Quest, and Telltale’s strongest Sam and Max series – The Devil’s Playhouse. But you only needed to know about Pathologic, right? There’s a video below, because bundles have videos now.

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Four-Play: Telltale’s New Game Teased

By Kieron Gillen on August 28th, 2010.

Of course, if we're being literal, rather than a game featuring all of the four characters it could actually be that the team-fortress characters are joining the Telltale stable in some way. Who can tell? Telltale, and they're not.

Lauri was the first to mail us with news that Telltale are teasing us furiously via the medium of Gametrailers. A short footage stating “Bet you never thought these guys would get together”, followed by silhouettes of Him from Penny Arcade, Him from Sam ‘n’ Max, Him from Strong Bad’s Cool Game for Attractive People and – unless our eyes deceive us – him from Team Fortress 2. Holding – er – cards? They seem to be cards. What could it be? A videogame, that’s what. It’s not going to be a fridge decoration. We’ll know on September 2nd and the teaser trailer follows…
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Sam & Max & Demo Of Episode Four

By John Walker on July 28th, 2010.

But will the Soda Poppers appear?

Want a demo? Oh, okay, you’ve been good. Have the demo for the fourth episode – Beyond the Alley of the Dolls – of the vastly superior third season of Telltale’s Sam & Max. An army of canine clones is attacking. Briefly do something about it, before being tempted to complete it, and the other five episodes.

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Sam & Max: They Stole Max’s Brain Released

By Kieron Gillen on June 22nd, 2010.

Tiny rat wearing a jacket where do you go to find something you can eat? Because the word out on the street is that you're starving. Let yourself go hungry now. Let yourself go cold. Tiny rat wearing a jacket.

Taking a break from our overriding theme of wallowing in the early 00s, lets return to another early motif of the day. Rodents! Because a rodent features prominently in the just-released* trailer for the just-released** third episode in the currently actually-pretty-well-received series of Telltale’s Sam & Max. If you haven’t already, you can buy the series on the site and play all the current episodes, with the others arriving shortly. The demo for the first episode is still available, on PC and the PC-with-a-better-haircut if you want to try. And here’s the trailer. Hurrah! And worth asking: what’s people’s thoughts on the season so far?
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Mustachioed: Sam & Max Ep 2 Trailer

By John Walker on May 19th, 2010.

Max in a jumper?! It must be the past.

After an excellent first part to the third series of Sam & Max, episode two is now available, with a new trailer to convince you to invest in the series. I gave the first episode a very hefty 82% in the current PC Gamer (in shops now!), coming from someone who has not felt affection for the previous two runs. It’s a big step forward, with a new approach to the design of the episodes, improved graphics and speech, and many more laughs. Hooray! Below you can see the trailer for episode two, featuring the tomb of Sammun-Mak.

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Devil’s Haircut: Sam & Max Demo. Also, Hats

By Kieron Gillen on April 19th, 2010.

Hat-Hat Guns

The new season of Sam & Max has started with an episode whose title I can’t write, else my inner-12 year old takes over and the rest of the post is just me sniggering. To lure you in, there’s a playable demo available for the PC and the other PC. If you want to play more, you have to buy the whole season, which gets the episodes shipped to you monthly. But where to buy? Well, two options. Get it from Telltale’s shop and you get the collector’s edition DVD shipped to you when the season is complete. Buy it from Steam before April 23rd and you get some Team Fortress 2 items, as worn by our two models above. But if you pre-ordered it already from Telltale, you can unlock your hats here. So get it from Telltale, I guess. Anyway – the trailer for the first episode follows…
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I Want Sam & Max Toys

By Alec Meer on September 30th, 2008.

RUBBISH

Because I am a hopeless geek, and even though those Telltale episodes mostly make me want to kick old ladies to death, my affection for the characters circa Hit The Road remains undimmed. So I got all nerdy-excited when I saw this post about Sam & Max figures over at Topless Robot. Only to find all they’re just more of those ubiquitous bloody designer vinyl figurine thingies that people with complicated haircuts buy. Do not want. On the other hand, this statue is brillig, but I’m not spending that much money on something I can’t even move the arms on.

Come on! We’re way overdue for some sort of awesome poseable action figure with sound effects and interchangeable hats, or a plushie Max with velcro blood splatters. I’ve waited so long, and my desk looks so depressingly bare since I moved my Bioshock Big Daddy figurine off it after reading one too many Ken Levine On Game Narrative interviews.

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RPS Exclusive: Mike Stemmle Interview

By John Walker on April 26th, 2008.

A few weeks back we heard the splendid news that LucasArts alumnus Mike Stemmle had joined Telltale. As one half of the team that created the original Sam & Max: Hit The Road, who better to get involved? So we got in touch and spoke to the man, finding out what he’s been up to in the meantime, what it’s like to return to S&M after all those years, the potential for the modern adventure, and how former colleague Sean Clark should have been a lot more careful at Mike’s wedding.

RPS: The last time I saw you was in the depths of LucasArts, midway through the development of Monkey Island 4. So my first question has to be, does your office still look like this?

The crazy thing is, Clark's side of the room was clean like a pharmacy.
(Click for the full glory)

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Use Key in Moloch?

By Kieron Gillen on April 14th, 2008.

Some manna of dyslexia-based gag around Santa would be traditional, but it's too early.

Generally speaking RPS has a somewhat tempestuous relationship with Telltale’s games. Walker specifically tends to go on a big ol’ rant whenever they come up, which probably means it’s a good thing he’s off having adventures in San Francisco and I’m posting the news that the Sam & Max Season 2 Finale “What’s New, Beelzebub?” is now available to play. There’s a twelve-or-so Peggles demo available before you splash out, and a full Season 2 set with all five episodes is available to buy if you don’t fancy this episodic thing, thankyouverymuch.

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Mike Stemmle Joins Telltale

By John Walker on February 19th, 2008.

Here’s some interesting news. Telltale, they behind the recent Sam & Max episodes, have hired Mike Stemmle, one half of the LucasArts double-act who created the original Sam & Max: Hit The Road.

Mike Stemmle

(I should stress, I took this photo eight years ago, and he looks nothing like this now. But his office is worth remembering. Click the pic to see the full-size. Oh, and this hung from the middle of the room.)

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Bunny vs Robot

By Alec Meer on November 5th, 2007.

Hurrah for American Presidents! They're the besterererest!
If you somehow managed to wade through all ninety thousand words of my fevered ranting about Telltale’s Sam & Max episodes recently, you might have noticed that, despite my other criticisms of the series, I do have a lot of time for Episode 4: Abe Lincoln must die. Apparently it was the best reviewed of the series too, so it’s not just me being mad.

Well, turns out the whole three-to-five hour fandango’s just been released for free, to help promote Season 2 of the game – the first episode of which is released this Thursday. It’s well worth a play, whether you’re yet to try any of the series or if you’d given up on it ealier, as it’s a bit of a change in direction and, I’m told, has informed some of Season 2’s approach.

Go geddim from here. Happily, it’s now a direct download from Telltale, rather than through IGNPlanetSpot’s nosey sign-up process, incidentally.

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