Posts Tagged ‘Samorost 3’

IGF Factor 2014: Samorost3

By Alec Meer on March 12th, 2014.

Just as night follows day, just as dog follows rabbit, just as Shia LeBeouf follows Daniel Clowes from a safe distance, a nomination for the latest game from Amanita will, it seems, always follow the announcement of another Independent Games Festival. This year, the makers of Botanicula and Machinarium are taking their charmingly odd, experimental puzzle-adventure Samorost3 to the show, where it’s nominated for Excellence In Visual Art and Excellence in Audio. This is their fourth game to bag a nomination – will it join its three predecessors in winning a prize?

We shall see. In the meantime, let’s have a chat with Amanita’s lead Jakub Dvorský about how Samorost 3 is and isn’t like its much-loved forerunners, the role sound plays in their games, and their status as veterans of the much-changed indie landscape.

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Amanita’s Samorost 3 Is Impossibly Far Away :(

By Alec Meer on October 29th, 2013.

2015! That’s an insane release date for a videogame! There won’t even be PCs by then. We’ll all have Google Glass injected into our eyeballs and iPhones surgically implanted up our bums and Microsoft Surfaces built into our toilet seats. That’s definitely the future. Everyone will want closed, locked, tyrannical software ecosytems by then. Why, PC gaming has died 42 times this year alone, so God only knows how bad it’ll be in 18 months’ time.

Hopefully Machinarium and Botanicula developer Amanita Design will be able to port their long-awaited second sequel to lovely, gently psychedelic pointer-clicker Samorost to Smartwatches and curved televisions BEFORE IT’S TOO LATE. Meantime, I’m going to watch Samorost 3′s first-ever trailer just before I take my PC to the dump.
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More Of The Samorost: Screens From Samorost 3

By Adam Smith on March 26th, 2012.

A boss battle! He flips it onto its back and then repeatedly stabs it in its weak underbelly.

Less challenge, more weird and wonderful environments to discover. That was the message I took from our interview with Amanita Design’s Jakub Dvorský, at least as far as Samorost 3 is concerned. The previous games, which you can and should play right now (Samorost 1, Samorost 2) are tranquil and inventive, politely requesting that your brain pays attention to the beauty and strangeness of the environments rather than troubling itself too much with complex puzzles. The third game will be much larger and here are the first pictures showing a few of the places the space gnome will be visiting.

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Amanita Reveal All: Jakub Dvorský Interview

By Brendan Caldwell on March 28th, 2011.

Botanicula is looking pretty gorgeous.

Machinarium creator Jakub Dvorský was at this weekend’s GameCityNights event, announcing not one, not five, but three new games to come from Amanita Design. We dispatched monocled investigator Brendan Caldwell to track him down and find out everything possible. Dvorský tells us how he plans to rescue the adventure genre, his views on piracy, and what we can expect to see in the new projects. You, and anyone else you know, can read about the new games, and see their chat, below.

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