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Posts Tagged ‘samorost’

Botanicula: Team Samorost & Chums’ Latest

By Alec Meer on October 10th, 2011.

World of ooh

Aw, basically. This is the first teaser for a ‘point and click exploration game’ due from Amanita Design (they of Samorost and Machinarium) in conjunction with animator and sometime collaborator Jára Plachý, and it’s really quite adorable. Also visually and sonically nuts, as is the Amanita modus operandi.
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Impressions: Alchemia

By John Walker on August 24th, 2010.

This does look awfully familiar...

Clearly the path cleared by Amanita Design, and their wonderful organic point and clickers (Samorost, Machinarium), is one down which others should walk. A team that has followed extremely closely is Springtail Studio, a two-man indie studio who have created Alchemia. To say it’s similar to Samarost would be something of an understatement. And of course in the inevitable direct comparison, it falls short. But it remains a charming, if slightly wayward, little adventure.

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Samorost Goes To The Movies

By Alec Meer on April 7th, 2010.

Non-gaming news now, gamers. Ish. You’re probably aware of Samorost and Machinarium, the gorgeous (and gorgeously strange) point and click adventures known for reducing grown men to tears. (Well, Walker. But then you can also do that by mentioning puppy dogs with itchy ears to him.) If you were holding out for Machinarium 2 or Samorost 3, you’ll need to hold out a fair bit longer, because Czech developer Jakub ‘Amanita’ Dvorský has now turned his attention to a movie instead. This is far from sad news, as he’s bringing his distinctive twisted-beauty character design ethos to the upcoming semi-stop-motion animation Kooky’s Revenge. It looks spectacular, as you’ll see below…
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m a c h i n a r i u m

By John Walker on March 3rd, 2008.

Two of my very favourite web games would be Samorost, and Samorost 2. Created by Amanita Design, which consists of founder Jakub Dvorsky with Vaclav Blin, both games are serene, beautiful experiences. Ostensibly point-and-click games, they are more about exploring the locations and experiencing the techno-natural environments. There are puzzles, but they are gentle, and usually are solved by experimentation rather than ingenuity. The news (it’s not news, but we’re writing about it today) that they are working on a full-scale adventure is met with a happy heart.

ROBOTS!

Machinarium is due in the second half of this year, and as yet very little is known so far. So check out the two screenshots available here (and they are screenshots, not concept art).

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