Posts Tagged ‘Sanctum’

That Sanking Feeling: Sanctum Impressions

By Quintin Smith on April 12th, 2011.

The silverfish infestation at Alec's house was starting to get serious.

First personly shooter / tower defense hybrid Sanctum comes out this Friday. Now, I know what you’re thinking. “FPS and Tower Defense at the same time? What? How?! No!!” Or maybe you’re some cocky cock, and you think you know exactly how it’d work. In which case allow me to tell you that you’re probably wrong!
Read the rest of this entry »

, , , .

40 Comments »

Sanctum Is A FPSTD, Has Beta

By Jim Rossignol on March 25th, 2011.

FPS Plants Vs Zombies should be next
That’s first-person shooter tower defence, of course. Sanctum, a UDK-powered project that we reported on some time ago, is now fully evolved up into a commercial project and has a pre-order-based beta going up on Steam. Want to know a bit more? Well, there’s a detailed video below, which explains how you set up your game in a classic tower-defence building phase before taking on the creeps with both the tower network you’ve created, and your own weapons. Looks interesting, and the art style is neat, too. The full game hits on April 15th.
Read the rest of this entry »

, .

48 Comments »

The Eye-ful Tower Defence: Sanctum

By Kieron Gillen on June 1st, 2010.

You stay away from my tower, you basts.

There’s increasing amounts of interesting UDK stuff trickling out. I haven’t had a shot at this, but it’s conceptually pure enough to appeal. Sanctum is another mod-turned-stand-alone, and it’s basically a tower-defence game in first person. This immediately makes me think of the late 90s wave of action/strategy games, which of course makes me somewhat fuzzy and nostalgic, before that warm feeling gets crushed with a crushing sense of age, obsolescence and ever-encroaching death. You can download it from here, follow its development here and watch its trailer below…
Read the rest of this entry »

, , , , .

39 Comments »