Posts Tagged ‘Sarah’s Run’

A Switch In Time Saves Line: Swift*Stitch

By Alec Meer on December 12th, 2011.

Aha! Sensible Sophie Houlden, of Sarah’s Run, BoxGame and The Linear RPG fame, has sensibly done the sensible thing for her new, vector-y maze navigation game Swift*Stitch and sensibly released a free demo. It runs in a browser, and you should absolutely play it – it’s (very) loosely in the vein of Snake, but all controlled with two mouse buttons. One makes your right-angular character immediately move downwards, the other temporarily slows it down so you’ve got time to move downwards before you smash into a wall. And then it builds quick-thinking puzzle-complexity from there thanks to gradual additions to the environment.

It’s very clever, a little bit fiendish, I’m really quite fond of it and you can buy the full thing for $7 if the demo rings your bell. There’s also a video below if you can’t/won’t run the Unity plugin for the demo.
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Here’s A Preview Build Of Sarah’s Run

By Jim Rossignol on January 20th, 2011.


Indie development type Sophie Houlden, who told us all to make games at the last World Of Love, has been following her advice and making a game of her own. It’s a Unity-based 3D puzzler, a physics-bending type affair, called Sarah’s Run. She’s posted a multi-level preview of it here. Go play. Provide feedback. That sort of thing. It’s also worth checking our Houlden’s other work over on her site.

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