Posts Tagged ‘save the date’

IGF Factor 2014 – Save The Date

By Alec Meer on March 18th, 2014.

I’m somewhat glad this interview with Chris Cornell of Paper Dino, creators of multiple choice romance/fatality adventure Save The Date, is happening remotely. Frankly, if we were doing it over drinks or lunch, I’d fear for my life. If you’ve yet to play Save The Date a) you should, because it’s funny, thoughtful and surprising, and free and b) the preceding sentence will make a lot more sense if you do.

Save The Date’s nominated for the Nuovo award at this year’s Independent Games Festival. Here, I talk to Cornell about burgers, breaking the fourth wall, player habits and the IGF.
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Wot I Think: Save The Date

By Nathan Grayson on May 30th, 2013.

Maybe I’m generalizing, but I like to think most dating sims are, on some level, about dating. Save The Date, however, sticks with the warm-and-fuzzies just as long as it needs to – and not a second longer. At heart, it’s a visual novel, but on a high-speed collision course with tragedy, mortality, and hilariously terrible consequences. Each five-or-so-minute playthrough (adding up to an-hour-and-a-half or so total) barrages you with choices, the results of which aren’t exactly happily ever after. So you try again and again and again to keep the date from going horribly wrong, and things only spiral further out of control. In that respect and many others, Save The Date’s brilliant. Even astounding, in places. The writing’s quite strong, the twists hit like a remarkably stealthy 18-wheeler, and there’s far, far, far more to it than even its initial surreal streak suggests. (Warning: this review is very spoiler-heavy.)

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