Posts Tagged ‘sci-fi’

Megasphere Is Too Sexy For Its GIFs

By Cassandra Khaw on June 17th, 2015.

PRETTY

Let me tell you a secret: games journalists are rather like cats. Many are fluffy. Most sleep at weird hours. And most importantly, we all have an inexplicable attraction to fast-moving, glowing things. Which is probably why I can’t stop staring at Megasphere [official site], an action platformer with lots of shiny, kinetic bobs and bits.

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Freeware Garden: Code 7

By Konstantinos Dimopoulos on March 19th, 2015.

Text adventures, interactive fiction if you will, does not have to look plain. I know, it’s the words and, in certain cases, the puzzles that count, but it really can’t hurt if a texty game looks as lovely as Code 7 and its intelligent, elegant interface do.

Admittedly, the excellent voice acting on offer does also help quite a bit, but I would never dream of demanding such bells and whistles. I’m merely content with appreciating them when available; they give a cinematic flair to the proceedings. Even more so when supporting sci-fi horror offering Code 7 establish its atmosphere and very successful horror vibe.

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Freeware Garden: IAMJASON

By Konstantinos Dimopoulos on March 18th, 2015.

He is Jason.

IAMJASON is a dystopian sci-fi point-and-click adventure about losing something. Well, everything actually, though it does let you fight and defeat corruption. The corruption to be exact, which is quite an honourable thing to do, especially when accomplished in resolutions as low and chunky as 160×90.

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Freeware Garden: Path of the Empyrean Pyre

By Konstantinos Dimopoulos on March 13th, 2015.

You are the prodigal prince of the sun and, less spectacularly, the protagonist of incredibly polished and consequently very short first person offering the Path of the Empyrean Pyre. You seek help on a mysterious space cruiser and will face a single, difficult decision in this stunning game, created by eight people in just two weeks. In its brief running time, it creates a splendid atmosphere of sci-fi mysticism.

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Freeware Garden: Does Canned Rice Dream Of A Napkin Heap?

By Konstantinos Dimopoulos on March 4th, 2015.

Would you like to tell a story? Of course you would, you are only human, but why rush over to Twine when you could craft your story by playing through Does Canned Rice Dream Of A Napkin Heap? and sharing it with a couple of aliens, a life-hating robot and a dog in a space bar (also, the internet)?

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Freeware Garden: Our Personal Space

By Konstantinos Dimopoulos on March 3rd, 2015.

You are Kelly. You are the newlywed doctor who’s in love with charming Jack and has followed him to far away planet Talaam. It’s a place that excellent sci-fi marriage simulation Our Personal Space [alternate download link] lets you live in, explore and influence.

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Freeware Garden: Astrox

By Konstantinos Dimopoulos on January 20th, 2015.

Wow. Having failed to play Elite: Dangerous and having recently been told that ignoring such games as EVE Online was criminally silly, I had forgotten just how compelling open world space trading and combat games can get. And, unprepared like this, I ran into Astrox and barely made all the deadlines I was supposed to.

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Freeware Garden: Lightyear

By Konstantinos Dimopoulos on January 14th, 2015.

A most evocative space thing.

From the moment you open your in-game eyes in Lightyear by Jim Bruges, to find yourself inside a manned space telescope crafted by text and choices and bits of Twine, you’ll also start to wonder whether this is a horror game, a technological thriller, an attempt to simulate living in space, or a story about loss and loneliness.

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Freeware Garden: Maze Walkthrough

By Konstantinos Dimopoulos on January 6th, 2015.

Recognize these?

Granted, there are many more exciting things in both life and architecture than corridors, yet artist Serafín Álvarez has decided to focus on those unappreciated stalwarts of exotic environments and make them shine.

Beautiful, weird, famous, rundown, high-tech, alien and even scary corridors from sci-fi movies have been being collected over at scificorridorarchive.com since 2012 and now the most intriguing of the lot have been modeled in 3D and assembled into a stunning, quite nonsensical and modestly interactive maze; Maze Walkthrough.

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Cosmic Star Heroine Alpha Already Shows Star Quality

By Cassandra Khaw on December 21st, 2014.

Gunmancy. Froggoths. Pop-culture cheekiness. Sentient snot. Yes, my friends, Cosmic Star Heroine is already looking like a star. If you’re wondering what I’m blathering about, Zeboyd Games recently released half an hour’s worth of gameplay footage, all from the alpha version of the upcoming turn-based RPG, which draws inspiration from the likes of Chrono Trigger.

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Tacoma Is The New Game From The Makers Of Gone Home

By Cassandra Khaw on December 8th, 2014.

In space, no one can hear you EEEEEEEEEEEEEEEEEeee

Another first-person walking simulator in which you play a person in a coma? Oh n– Wait. In Tacoma – and from The Fullbright Company, those who made Gone Home. Tacoma reveal trailer suggests a similar style, but this time you will be playing as a female astronaut tasked with exploring the eponymous lunar transfer station.

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Freeware Garden: [R]espawn

By Konstantinos Dimopoulos on November 5th, 2014.

That's [R] not R.

Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.

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Freeware Garden: Capsule

By Konstantinos Dimopoulos on September 9th, 2014.

A starship the size of Wales looks a bit like this.

I am slowly yet surely discovering that I adore illustrated interactive fiction. I believe I could take the thing and live with it on a desert island, where I’d fish and cook and it’d provide me with stuff like Capsule. Ah, yes, it would be a lovely exercise in calm, enlightened misanthropy.

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