[Reposting this now, as the game was knocked offline on the day I wrote about it due to excessive interest, but now it's back (thanks for the tip-off, Seniath). Do do do go looky if you missed it first time. And the Halo 3 reference was, I'm sure, devastating in its timeliness originally but now reads as odd and outdated. Sigh.]
Additional update – here’s the blog of the chap behind Launchball, detailing some of the thinking and backstory behind this excellent game’s creation.
Why yes, since you ask, I do own a copy of Halo 3. Except it’s currently still in the shrink wrap as, frankly, I already had better things to be doing. And now, I’ve also got free thingy Launchball to eat up my time. Trust me, this one will make you feel a whole lot better about yourself than grenading another Grunt will.
Bungie’s design ethos for Halo may be ’30 seconds of fun’ , but that 30 seconds is just shooting people, innit? Launchball, created by the Science Museum in London (which would make me feel a swell of patriotic pride if only the part of my brain that associates personal worth with the patch of land I happened to be born in functioned properly), is all about 30 seconds of ever-changing fun. Why? Clicky below to find out. Don’t stop reading here because it looks like the post ends. It doesn’t. That’s just the internet playing tricks on you.
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