
Another fascinating video from the GDC 2009 Experimental Gameplay Workshop has turned up over the weekend. Programmer and designer Scott Anderson (who is developing the idea with Steve Swink) demoed Shadow Physics, in which a shadow character interacted with the shadows of objects within a puzzle, thus moving the “real” objects to complete his objectives. There’s a podcast with Anderson over at IndieGamePod, and the video of the demonstration is below. Anderson reports that the game at least a year from completion, but the idea he’s working with looks clever indeed.
Rock, Paper, Shotgun
Posts Tagged ‘scott anderson’
More Experimental Gameplay: Shadow Physics
Posted by Jim Rossignol on April 27th, 2009.
Share ·Read our finest words
Respond to our gibber
- fuggles : “How does this end? Turns out that it doesn't have a save and was ruined by a woman scorned.” on The Best Tunes: Devil’s Tuning Fork
- Baris : “Hmm, what you say does make sense. Although, if I had the option I'd move to Marseilles instead of Paris, which would mean that a ...” on The Sunday Papers
- Alexander Norris : “Incredibly narrow-minded people, the world's most insufferable and self-centred capital-city-inh~ (if you're in Paris), and the country as a whole is about three to five ...” on The Sunday Papers
- Dominic White : “The marketing for Brutal Legend was all over the place, though. A lot of people, despite having seen trailers/ads/wha~ didn't even know what genre the ...” on The Sunday Papers
- Theory : “It'll operate on a three strikes basis, so anyone who continues regardless of their ISP's warning letters/phonecal~ will get kicked off (or whatever ends up ...” on The Sunday Papers
Play indie, mods, demos
Browse the archive

