Another fascinating video from the GDC 2009 Experimental Gameplay Workshop has turned up over the weekend. Programmer and designer Scott Anderson (who is developing the idea with Steve Swink) demoed Shadow Physics, in which a shadow character interacted with the shadows of objects within a puzzle, thus moving the “real” objects to complete his objectives. There’s a podcast with Anderson over at IndieGamePod, and the video of the demonstration is below. Anderson reports that the game at least a year from completion, but the idea he’s working with looks clever indeed.
Posts Tagged ‘scott anderson’
By Jim Rossignol on April 27th, 2009.
Respond to our gibber
- MentatYP : “You are living in a fairy tale if you think the demise of the used game market will make publishers lower their prices. There's nothing ...” on Unlearning To Share: The Industry Hatred Of Human Nature
- Trithne : “"In 90% of the world" And the majority of that install base is *Enterprise* customers. Where gaming sales (Which again, have nothing to do with ...” on Surprise: Msoft Not Keen On Porting Xbox One Exclusives
- MentatYP : “This is an issue that has bugged me more and more over the past few months as I've considered the ramifications of essentially renting my ...” on Unlearning To Share: The Industry Hatred Of Human Nature
- Bhazor : “When I purchase a book I do not own the words in the book. I own the book. When I buy the license for a ...” on Unlearning To Share: The Industry Hatred Of Human Nature
- MrLebanon : “Read the KS updates.. The game really has nothing in common with Mc. They're shaping it into a pseudo mmo-rpg Pseudo in the sense that ...” on Making It With Science: A TUG Interview