Posts Tagged ‘screenshots’

Believe It Or Not: New Alien: Isolation Screenshots

By Craig Pearson on February 10th, 2014.


Here are some new shots from Sega’s merry space rom-com, Alien: Isolation. I believe it’s a comeback vehicle for Tim Allen *record-scratch, generic baseline-driven disco* who’s about to find out that trying to stalk the daughter of Sigourney Weaver through the bowels of a space station isn’t as easy as he imagined. Along the way, he’ll find out what it’s truly like to be an acid-blooded killing machine in a world that’s moved on. I believe the synthetic that’s been torn apart in the screens might also be a comeback for Rob Schneider.
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Alien: Isolation Screenshots Show More Clues

By John Walker on January 20th, 2014.

A new collection of screenshots for Creative Assembly’s Alien: Isolation have appeared. Aliens, corridors, tools, and is that the chewed up remains of a Synthetic who’s been dragged across the floor?

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Lords Of The Fallen Is Dark Souls Meets Borderlands…

By John Walker on June 12th, 2013.

There is scant information about there about Lords Of The Fallen, even though it was first announced (as Project RPG) a year ago. The game from The Deck 13, headed by former CD Projekt Red dev Tomasz Gop, doesn’t have a website, nor even an entry in secret industry tome Gamespress. Yet the game that people seem to be pitching as a rival to The Witcher 3 has managed to produce some screenshots despite it all.

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Star Trek To Feature Ship From Star Trek

By John Walker on February 13th, 2013.

Star Trek has been in development for over four hundred and fifty thousand years now. The game’s set between the two J.J. Abrams films, yet still calls itself simply “Star Trek”, presumably in a bid to be as impossible to Google for as is humanly imaginable. (They may as well have called it “Britney Spears”.) The release is currently set for April 23rd in the States, then it slowly drifts to Europe by the 26th. And today they’re promising us “the opportunity to explore the USS Enterprise.” And, the slow drip of two new screenshots (clickem to biggem).

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You’ll Never Guess Which Nation Is Definitely In Rome II!

By John Walker on December 6th, 2012.

No spoilers here.

Go on, try to guess. Creative Assembly have announced the first playable faction for the forthcoming Total War: Rome II, and we know who it is! Okay, I’ll give you some hints about who you’ll be able to play in Rome II. They liked long straight roads. They conquered enormous stretches of the globe. They were very keen on murdering each other to usurp power, and were master strategists in battle. Can you guess who’s in Rome II? Can you?!?

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Dark Peers Out Of The, Er, Dark

By John Walker on November 28th, 2012.

It’s been a long time since we’ve heard from DARK, a spooky action-RPG. Six months, in fact, with pretty much radio silence from its publicity machine. So to reappear with only more screenshots at this point seems a little odd. It’s time for some more footage, guys. Moving pictures. This doesn’t feel like progress. The last time we saw it was May’s rather impressive teaser, that showed the cel-shaded design, and the FEAR-alike scares. And since then, just the memories. Now, some images:

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Point & Spelunking: Latest Pics Of The Cave

By John Walker on September 4th, 2012.

Mr Ron Gilbert, inventor of clicking, has released a bunch more screenshots of his forthcoming adventure, The Cave. The existence of The Cave does seem something of an anomaly – Doublefine ran their famous Kickstarter campaign on the basis that publishers won’t fund the development of adventure games. And almost simultaneously announced they’re developing a new adventure game published by Sega. Huh. IS the sort of disguise as a platformer really that effective? You can take a look at how it’s shaping up below.

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Star Trek: The Game Of The Gap Between The Two Films

By John Walker on August 15th, 2012.

In space, no one can hear how lazy your captions are.

The ostentatiously-named Star Trek (in fact the fifty-third Star Trek computer game) isn’t due until early next year, despite trailers having been appearing since 2011. But trailers still they a-come, and Gamescom has revealed yet another. It’s an action-packed frenzy of Kirk-and-Spock shootyfighting, and far too few bleepy-bloopy computer noises for my liking. There are also ninety-six billion new screenshots, which you can see below.

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XCOM: Enemy Unknown + Gamescom = Screenshots

By John Walker on August 15th, 2012.

It looks alright, but it's no XCOM FPS, is it?

Alec can’t post these XCOM: Enemy Unknown screenshots. We’ve had to ration him to only thinking about the game in safely designated times, to stop him from exploding with excitement. For safety reasons, I’m bringing you the seven latest images of Firaxis’ take on the classic game. You may stare at them and probably worry that they’re doing it all wrong below.

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Up Their Sleevies – Total War: Rome II Screens

By John Walker on August 15th, 2012.

They did make an awful fuss, those Romans.

Here’s what I know about Total War: Rome 2. It’s this strategy game, where you play as… the Romans? And they’re really angry about something – I bet Caecilius cheated on Metella again, in the horto. So rather than just a regular war, that they have all the time, this time it’s a TOTAL WAR. But for the second time, because the last one didn’t quite take. The game features Romans, horses, and probably statistics. And armies! You can see four new screenshots of such matters below.

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In Good Conscious: The Swapper

By John Walker on August 1st, 2012.

My found stuff never looks like this. Just old ibuprofen boxes and snotty tissues.

The Swapper has been in development for a good long while now. We first noticed it in October 2010, and today it’s one of seven games receiving the Indie Fund’s financial support. Today they’ve announced that they’ve had Penumbra’s Tom Jubert writing their game’s story (“leading narrative development”). The 2D puzzle-platformer will apparently discuss such existential questions as whether we have a soul, what is consciousness, and the very nature of our being. Which it’s fair to say is something platformers all too often forget to broach.

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