Posts Tagged ‘Scribblenauts’

Wot I Think: Scribblenauts Unmasked

By John Walker on September 26th, 2013.

The adventures of Maxwell, and his notepad on which anything written comes to life, have proven quite the lucrative run of games for 5th Cell. This latest version – out on Steam now for a sizeable £27 – comes with a massive DC tie-in, pitting the kid hero alongside the biggest (and smallest) names in the comic universe. How does the format hold up in such a strange place? Here’s wot I think:

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This Is Happening: Scribblenauts Sued Over Cat Memes

By Nathan Grayson on May 3rd, 2013.

As of now, god, the devil, and dinosaurs are still considering their legal options.

Here at RPS, we make a policy of loving Scribblenauts in spite of its flaws, and sometimes we use it to construct elaborate, oddly poignant superhero parodies. And yet, even before DC license announcements entered the picture, I was always impressed by how carefully the series balanced on the glossy lip of pop culture without falling into a bottomless well of legal troubles. No, it’s never applied names (or any proper nouns at all) to its homages, but some of the candy coated likenesses are uncanny. So naturally, it’s finally happened: a lawsuit. But it didn’t come from Rick Astley, Barack Obama, or even a wacky waving inflatable arm-flailing tube man. Oh no. So then, who are 5th Cell’s mighty legal foes? Why, none other than the folks who created Keyboard Cat and Nyan Cat. Welcome, ladies and gentlemen, to the Internet.

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Trade Paperback Writer: Scribblenauts DC

By Adam Smith on April 26th, 2013.

IGN bring news that the next Scribblenauts game, to be officially announced at E3, will use the DC license. Even without potential legal problems, Scribblenauts has always been somewhat shy of licensed characters due to Max’s inability to summon into existence specific people and places, described by proper nouns. The series has previously included Nintendo characters, although only on the developer’s own platforms, but otherwise it doesn’t share its universe with anyone. How much can a license add to a game where a little imagination can create equivalents of so many characters though? I jumped into Scribblenauts Unlimited to create my own DC universe. The results are below.

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Wot I Think: Scribblenauts Unlimited

By John Walker on November 22nd, 2012.

Scribblenauts Unlimited has now been released in both North and South America. It’s soon out in Australia. And Europe’s not getting it until next year, and no one will say why. Sigh. And that’s a damned stupid shame, because it’s a ridiculously lovely thing, that I’d will everyone to check out. If only the could. Here’s wot I think:

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Squeeeeeeeeeeee! Scribblenauts Unlimited Coming To PC

By John Walker on August 31st, 2012.

Squee squee squee squee squee.

Was this already a known thing? 5th Cell’s absolutely amazing Scribblenauts series is finally seeing a version released on the mothership. No one had told me. The utterly magical platform-game-meets-actual-proper-magic is going to be on PC, as well as Wii U and 3DS, and Scribblenauts: Unlimited going to be using Steamworks to let you share the madness you create.

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