Posts Tagged ‘Scrolls’

Keep Scrollin’ Scrollin’ Scrollin': Mojang Release Scrolls

By Alice O'Connor on December 12th, 2014.

Hand down, hand up, draw up, draw up.

Well then, here it is: the second game from Minecraft developers Mojang. Scrolls officially launched yesterday, after almost two years in paid beta. The virtual collectible card game/board game was never going to be the next Minecraft, and they never intended for it to, so hey, let’s forget all that and talk about what it is. It’s out, for starters, at a new lower price of $5 (£3.20-ish).

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Mojang’s Scrolls Is Now Elder Enough For A Full Release

By Alec Meer on December 5th, 2014.

It’s probably, let’s be honest here, not a major part of why Microsoft put down All The Money to acquire Mojang earlier this year, but Minecraft follow-up Scrolls remains a going concern. Next week, the digital CCG/boardgame shall finally be shorn of its long-held ‘beta’ title and become a fully-released videogame.
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Mojang Give The Gift Of Giving: Scrolls Free For A Friend

By Graham Smith on December 20th, 2013.

That's a lot of extra gifts for Santa to deliver.

Fans of collectible card games have a lot of games to choose from lately, but this is an incentive for getting involved with Scrolls. The Magic: The Gathering inspired game by Minecraft-creators Mojang is offering a Christmas gift: if you own the game, you now have a free copy you can gift to a friend.
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Scrolls Rolled Out Next Week

By Jim Rossignol on May 28th, 2013.


Mojang’s fantasy card-deck battle game thing arrives next week! Scrolls, as it is so legally called, has been impressing a wave of beta-tester people with its tight production and carefully poised strategy mechanics. There’s a good chance that this will be the deck-building strategy of 2013. Not that there’s a lot of competition there, but you get the idea. Yeah. Anyway, it makes it official debut next week.

Fancy launch trailer below!
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Roll Up: Scrolls Public Beta On Sale Next Month

By Alec Meer on March 26th, 2013.

I can't see even one scroll there. I'm going to sue.

Mojang’s collectible digital card / turn-based strategy game Scrolls has been fairly quiet, publicly at least, since sort of winning, sort of losing their battle with Bethesda over the right to use a common English word. No longer, though – after an extended private alpha period, they’re going to put the beta on sale late next month. As with Minecraft, it’s a chance to pay less but receive an unfinished game – though it will of course receive all the updates right up to (and presumably beyond) full release.
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Hands On: Scrolls

By RPS on November 1st, 2012.

They could have called it cards, you know.
We sent Rich Stanton to the exotic location in front of his keyboard to play Scrolls, the next game from Minecraft maker’s Mojang, which is currently in the throes of its alpha test stage. Needless to say, the deck-based card game has some familiar influences.

I’m going to tell you about Scrolls, the new game from Mojang, but first it’s confession time. This is the opinion of a loser. And not just an occasional loser. I’ve played twenty five games of Scrolls and, while there have been chinks of light in the darkness, I’ve been getting absolutely stomped.
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Unfurled: Scrolls Alpha Starts Today

By Adam Smith on July 5th, 2012.

Mojang’s card combat game, Scrolls, enters its alpha state today, with a random selection of those who signed up due to receive email invites. Alpha accounts supply a full set of scrolls, access to the deck builder, a basic single player mode, multiplayer and a tutorial. That sounds like a decent amount of things to be getting on with. I’m hoping the single player campaign planned for the final release will be decent. I can’t be the only person who enjoyed the slightly wonky MicroProse Magic: The Gathering, with its huge, random maps.

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All Hands On Decks: Scrolls Alpha “Rapidly Approaching”

By Adam Smith on June 25th, 2012.

Scrolls, the collectible card game in development at Mojang, will soon be in closed alpha state and once stable enough will switch to a purchasable beta. The alpha will have AI opponents, allowing for the single player to test out his decks, but it won’t include the campaign mode, a world through which the player travels, picking fights to add new cards to his/her collection. Scrolls’ website has also been updated with the first footage of the game in action, which makes me think of a cross between Magic: The Gathering, HOMM and a two player version of Plants vs Zombies without the zombies or plants. It does seem to have tracks onto which creatures and powers are summoned though, and idols to defend at the end of those tracks. Watch it below.

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Scroll Without It: The Small Print In Mojang vs Bethesda

By Alec Meer on March 13th, 2012.

Coming soon, the Terraria devs announce their new game 'Falldagger'

Initially reports suggested the turf war between Minecraft-makers the Mojangs and Skyrim-makers the Bethesdas over the former’s forthcoming online card game Scrolls had been settled broadly reasonably. However, Bethesda’s own statement on the matter yesterday revealed that it isn’t as simple as Mojang getting to make Scrolls unhindered and Bethesda ending up with the trademark for a common English word.

Here’s a new kicker: “The terms of the settlement bar Mojang from using the Scrolls mark for any sequel to the current card game, or any other video game.”
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Notch And Bethesda Settle On Scrolls

By John Walker on March 10th, 2012.

I love the sound of this new Bethesda game!

Because we, as a species, have allowed our reality to become so ridiculous that people can own the rights to a noun, there has been an ongoing battle between Bethesda and Mojang over the right to use the word “Scrolls” in a game name. Bethesda’s very long running The Elder Scrolls first-person RPG is utterly indistinguishable from Mojang’s card-collecting Scrolls. Wait, is it the other way around? I’m so confused! But the good news is, their lawyers have finished spending each other’s money and there’s an agreement!

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Titles And Tactics: The Making Of Scrolls

By Adam Smith on October 21st, 2011.

Nightly Sinner is an odd name for a thief, isn't it? Sounds more like a hormonal teenage boy

Here’s the first part of a documentary following the making of Mojang’s new game Scrolls. It’s a shame that, as with most of the discussion elsewhere, so much of this concerns the name rather than the game, but it’s still worth a watch if only to see the legal issue being discussed by the lead designer. Especially because he’s looking rather dapper while discussing it, with a bottle of Staropramen his only prop, suggesting that this is a man who has better things to do and better places to be than a courtroom. Do we actually learn anything about the game? Not really, beyond the fact that there will be ‘dust puff’ animations, among others. You can see the puffing of dust for yourself, below.

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Mojang Can Still Use ‘Scrolls’ For Now

By Jim Rossignol on October 18th, 2011.

Will we still be using this logo in a year's time?
Notch tweets: “We won the interim injunction! We can keep using the name “Scrolls”. ZeniMax/Bethesda can still appeal the ruling, but I’m very happy.”

Of course this is only the first step, and we expect Bethesda will certainly take the process to its conclusion at a full trial.

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The Name Game: Inside The “Scrolls” Case

By Jim Rossignol on October 13th, 2011.


As you are likely already aware, Minecraft-makers Mojang are currently embroiled in the first stage of legal proceedings brought about by The Elder Scrolls-makers Bethesda, in a dispute over whether the name “Scrolls” can be used for the title of the second game. Keen to find out a little more about what it all means, I had a chat with Alex Chapman, an intellectual property lawyer at Sheridans Solicitors in London, who is advising Mojang on the case. Read on below for some elucidation into what’s going on, and what to watch out for when you are naming your own game.

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