Posts Tagged ‘Seaven Studio’

A DAB Hand: Inside My Radio

By Adam Smith on March 13th, 2015.

Inside My Radio [official site] is a platforming game with a rhythm action beat. Levels are made up of the usual hazards you’d expect while running and jumping from left to right, but all of your movements must be performed in time to the music that runs alongside each level. We’ve written about it before, and the video below isn’t new, but Iceberg Interactive have agreed to publish the game. That’s news. And I wanted to point people toward the original Ludum Dare prototype. But there’s more…

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Groovy: Rhythmic Platformer Inside My Radio Announced

By Alice O'Connor on June 3rd, 2014.

Taking care of all the electrons.

Ever since learning from Björk that televisions are like little cities taking care of electrons, I’ve fancied wandering around mine’s streets. Not quite there, but perhaps close enough, is Inside My Radio. Announced yesterday, it’s a rhythmic platformer set inside a broken booming box, where your little radio-headed chap needs to jump and dash and slam in time with the beat of the soundtrack. No wonder the electrons need so much supervision and support, if that’s the kind of nonsense they get up to.

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Mouse And Keyboard: Ethan: Meteor Hunter In October

By Jim Rossignol on October 4th, 2013.


Platforming side-scroller Ethan: Meteor Hunter – which seems to pit a time-controlling mouse against various kinds of systematic peril – is set for PC release in October, say devs Seaven Studio. With that in mind they’ve launched some pre-order options for the game that they describe as mixing “puzzles and platformers core action mechanics with an innovative mechanic: telekinesia”.

I’m sure I had a bout of telekinesia a few years back, but some antibiotics cleared it right up.
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Checked Space? Ethan: Meteor Hunter

By Ben Barrett on August 30th, 2013.

'I'm going to eat your flesh!' probably isn't what he's saying.

It’s hard to believe there’s any originality left in puzzle platforming. It’s up there with tennis in the “oldest genres” category and the (relative) ease of putting one together has made it a good starting point for indie devs. And yet we’re entering the pre-dinner snack period of 2013 and I’m still getting surprised. Ethan: Meteor Hunter is one such pleasantry. It’s not so much that the time-stopping and telekinesis powers on show are wholly new, but their unusual interactions are refreshing. I’ve played an early alpha demo and there’s a more recent trailer once you get this giant, oddly placed brick out of the way.

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