Posts Tagged ‘second-life’

The Drax Files Are Good Documentaries About Second Life

By Graham Smith on July 3rd, 2014.

Second Life is too easy to make fun of, be it for the failed gold rush when advertisers gambled on the future of the metaverse or for the sleazy commercialism that still defines many in-world locations. These things, while true, make it too easy to dismiss the creative projects you can find within that world if you know where to look.

The Drax Files: World Makers, a series of documentary shorts available on YouTube, is useful assistance in knowing where to look. Created by ‘machinima journalist’ Draxtor Despres, each episode mixes Second Life and real-world footage to profile some of the people devoted to making interesting things within the long-running MMO. I’ve embedded a trailer and linked some of the episodes I’ve enjoyed so far below.

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I, Spybot: NSA Docs Detail Spying In WoW, Second Life

By Nathan Grayson on December 10th, 2013.

Orcs? More like TERRORISTS

I’m not quite ready to declare privacy dead, but it’s¬†reeeeeeeeeallly¬†not doing so well in this day and age. Each racking cough brings up phlegmy handfuls of news about intrusive government and corporate programs – not to mention services that have normalized broadcasting every aspect of our lives on public channels without really considering the consequences. Admittedly, I don’t think it’s all bad (I use Twitter and Facebook all the time; I have no one but myself to blame for that), but many initiatives are absolutely overstepping our boundaries and rights. The NSA, especially, has hit a rather frightening point-of-no-return, and unsurprisingly, it’s taken to snooping around inside games on top of, you know, pretty much everything else.

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Store: Bought – Second Life Dev Acquires Desura

By Nathan Grayson on July 11th, 2013.

Even this random Second Life citizen is surprised. Well, at least insofar as that character model can express anything humans would designate 'an emotion'.

Second Life is still a thing! Trust me: I checked. Now I must go wash my eyes with acid and bees, for it’s the only way to be sure. More importantly, however, creator Linden Labs is actually up to a bunch more stuff these days – including interesting (and sadly mobile-only) interactive narrative experiments and a buildy, kinda Minecraft-ish thing. So naturally, it’s gone and purchased PC indie game and mod purveyor Desura because… I don’t really know. But I mean, why not? Desura’s a solid, largely open platform with thriving communities like Mod DB and Indie DB under its weirdly shaped umbrella logo thing. There are certainly worse starting points if you want to dive headfirst into the world of online game storefront management.

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Minecraft By Way Of Second Life: Patterns

By Nathan Grayson on September 20th, 2012.

You know, when you think about it, Second Life and freeform voxel builders like Minecraft really aren’t all that different. I mean, both offer players tremendous creative freedom – which they generally mold into either a) likenesses of their favorite TV/movie objects or b) unspeakable, physics-defying flesh horrors even your greatest nightmares wouldn’t dare conjure up. So I suppose it kind of makes sense that Second Life creator Linden Labs would try its hand at an easier-on-the-eyes craft-‘em-up. Maybe? A little? Granted, Patterns does at least look quite attractive – if a little familiar.

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Humble: Second Life Not Dead, Actually Growing

By Jim Rossignol on March 16th, 2012.


Last year, former EA clever-clogs Rod “The Sims” Humble was made King of Second Life, a move which we discussed here. This week he told GamesIndustry that he was as surprised as anyone else about how big it still is: “To be honest, it had fallen off my radar until I got the call offering me the position. And I looked at their numbers: this is a world that has got 1 million people logging in every month, generating well in excess of $75 million a year – it’s extremely profitable – and it was the kind of company and the kind of product that I had been thinking about going away and working on anyway, on my own. It was kind of a perfect fit.” He went on to say that since he took the controls the user-built world has been growing again: “We managed to grow the new users significantly: they bumped up by well in excess of 40 per cent, and over the holiday period we had over 20,000 new people sign up a day. Now, that’s not Facebook numbers, but 20,000 a day…. that’s a lot, right?”

Seems like a lot, yes. Humble says his plans are to add “artificial life” to the world. So that sounds promising.

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Interview: Rod Humble On Second Life

By John Walker on February 10th, 2011.

I can't see a single penis!

Just before Christmas it was announced that EA’s Man In Charge Of The Sims, Rod Humble, had upped sticks and moved to the peculiar worlds of Second Life. Fascinated by this decision, we tracked him down to a tower made out of penises, sat on a throne of eyeballs that sing copyrighted Disney tunes, and asked him some questions. (Please note, while Rod Humble does live in a tower made of penises and sits on a throne of eyeballs that sing copyrighted Disney tunes, this is in no way reflective of his activities within the world of Second Life, nor his work at Linden Labs.) He tells us about why he made the move, ways to get around the perceived inaccessibility of Second Life, and the plans to roll out new tech that will make the world look “dramatically different”.

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Rod Humble Takes Over Second Life

By Jim Rossignol on December 24th, 2010.


Rod Humble, you might recall, has been at the controls of EA’s The Sims projects for the past few years. But no more. Linden Lab have just issued a statement, full of comments about “growth” and “exciting opportunities”, saying that Humble (pictured in his previous state) is taking over as CEO. Not much more than that at the moment, but this is the first thing Linden has done for a while that has made me sit up and take notice. I’ll be intrigued to find out more. Maybe you’ll tell us more, eh Rod?

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RPS In Second Life: An Orgasmic Bellowing

By Quintin Smith on February 1st, 2010.

SEX!
Pay any attention to that irreverent, smiling spectre we call technology journalism and you’ll probably know two things about Second Life. ONE: That it’s very successful, and the millions of dollars it rakes in are shared with its dashing player entrepreneurs. TWO: That it’s full of sex. You’ll know this from the chocolate-box of articles ranging from I Was A Prostitute In Second Life to I Hired A Prostitute In Second Life to I Was Raped In Second Life to I Was A Rapist In Second Life. Wait, maybe not that last one. Wow. Must remember to pitch that to The Escapist.

Thing is, these two headlines have a habit of existing independently from one another. What I feel no-one’s talking about is that if Second Life is even partially successful because of the sexual freedom it offers, that raises a fat question about the games industry as a whole. If you’ll pardon the euphemism, I think there’s a huge, important point this game is making, and it’s waving it in our direction. Come over here and look at this, will you? [Needless to say, it's NSFW from this point.]
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Asshats of Arrakis

By Alec Meer on April 10th, 2009.

A while back, we made a Hivemind vow to steer clear of Second Life reportage, as it’s an MMO that so often suffers a ridiculously inflated, distorted profile in its press coverage, and we really don’t want to add to that. Occasionally though, there’s a story that isn’t about some past-it band holding a fake gig there or someone else revealing that they regularly have fake sex in it, and it’s worth a mention here.

In this case, it’s the news that The Trident Media Group, which is responsible for the much-milked Frank Herbert Estate, has dealt out a harsh smackdown to a few Second Life Dune Fans – demanding they remove all direct references to the books from their carefully-made Arrakis-inspired areas because…. because…. well, you tell me.
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Metaplace: MMOs By Everyone

By Jim Rossignol on September 19th, 2007.

We at RPS like the PC because it gives us a big mess of stuff. There’s more things to play out there than you can fit into a lifetime, and it’s growing, non-stop, like a formidable fungus. We must therefore applaud those people who want us to make even more stuff. Well done you.


Some fun, yesterday.

One such gentleman is bearded theorist (and occasional practitioner) of fun, Raph Koster. He’s the man who directed the development of Jedi-vending system, Star Wars Galaxies (the first time around), and then wrote a book. Koster has decided that all this virtual world stuff needs to be centralised and exploded at the same time. It doesn’t need Second Life, instead it needs a “virtual place” on the web. We don’t want a single, all-encompassing world, says Koster, we just need an appropriate, networked toolkit. We needs something like a Blogspot for virtuality.

And so mr Koster’s company has announced Metaplace – a net-based virtual world toolkit for making mini virtual worlds. You won’t need the equivalent of Second Life or World Of Warcraft clients installed on your machine if this takes off, you’ll just need Metaplace. Anyone will be able to make an online world in five minutes, and dropping in and out of different online spaces will be as easy as surfing web pages. It’s Internet II: The Revengening taken to its logical extreme.

Koster announced this today, the internet went wild, the Metaplace website stopped working, and we all agreed that it’s exciting stuff. Too exciting.

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