Posts Tagged ‘section 8’

Game Over: TimeGate Shut Down, Most Staff Laid Off

By Nathan Grayson on May 10th, 2013.

Welp, seems that time’s up for TimeGate. After the Section 8 and Aliens: Colonial Marines campaign dev filed for Chapter 11 bankruptcy last week, reports recently surfaced that the entire operation’s now kaput. I did a little digging of my own, and sources very close to the company confirmed the reports to RPS without hesitation. Details are still fairly scant at the moment, but you’ll find a few after the break.

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Time’s Up: Aliens Co-Dev TimeGate Files For Bankruptcy

By Nathan Grayson on May 3rd, 2013.

Despite what its name might imply, bankruptcy doesn’t necessarily mean death. Not for businesses, anyway. But yeesh, Aliens: Colonial Marines co-developer and Section 8 mastermind TimeGate has some far more frightening numbers to deal with than the looming specter of Chapter 11. The short version? The developer’s total liabilities (i.e. the amount they owe various creditors) fall in the $10 to $50 million bracket, presumably including $7.35 million stemming from a fraud suit by Section 8 publisher Southpeak. Things are not looking pretty, to put it lightly.

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TimeGate Show Section 8′s Swarm Mode

By Jim Rossignol on November 18th, 2010.


One of the new game modes in Section 8 sequel Prejudice is one of those “co-op vs waves of bots” type modes, and TimeGate have put out an extensive ten-minute walkthrough video showing how it will work. It looks like a it could be fun, partly because the narrator gets pulled off a hoverbike by a mech and smacked on the floor, but not least because it’s the kind of mode you can play successfully with just a few friends. It’s based on the capture-point mechanism from the original game, only this time you face escalating waves of enemies, rather than fighting an equal human foe.

One of the things I liked best about Section 8 was the big, bold sci-fi architecture across the landscapes of the maps, and it looks like the TimeGate team are reaching even higher this time around, with a sprawling, impressive world playing host to this walkthrough. Admittedly, Prejudice is hard to get too excited about, simply because Section 8 didn’t quite have the staying power I’d hoped for. Nevertheless I’m interested to see how TimeGate have built on the original, and game modes like this a promising start.
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Section 8: Prejudice Multiplayer Beta Sign Up

By Jim Rossignol on October 20th, 2010.


I have to say I rather enjoyed Section 8, despite the game lacking a long term appeal. It was full of fun features, such as falling from the sky and robots smacking each other, and those things made it one of those games that it was great to arse about in for a couple of weeks, without it ever really getting its hooks in. I wasn’t sorry that I played it, but it was rather quickly forgotten, too. Anyway, it seems like Timegate haven’t forgotten about it, because there’s sequel of sorts on the way – Prejudice – and the multiplayer beta sign ups for that are now open. I’m probably going to be taking a look at this, if just to see how the original game has evolved. Also, you’ll be pleased to hear, the game is using “the enhanced Games for Windows-LIVE integration that includes streamlined matchmaking and improved server browsing.” Yaaaaaaaaay.

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Just Dropping In: Section 8 – Prejudice

By Jim Rossignol on September 10th, 2010.

What is war good for? Men whose job it is to put fiery backgrounds on things.
TimeGate have released a trailer for their sequel to Section 8, Prejudice, and you can take a look at that below. Seems like they missed a trick by not calling it Section 9, but who am I to judge the naming exploits of the wider world when I work for a site called Rock, Paper, Shotgun? The trailer shows some lavish new maps, lots more thunderous robo-biff, including the big bots throwing each other about, and dudes getting stabbed. So I think we can expect more of the same only, as the trailer insinuates, it might have evolved a bit.
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Section 8 DLC Falls To Earth

By Jim Rossignol on November 26th, 2009.


The Section 8 forums have some info on the new DLC. It’s three new maps and ten achievements, which can be purchased in-game via the downloadable content menu. It’s 560MS points, which is around $7, which seems like a lot to me.

The Seek and Destroy Map Pack expands the Section 8 experience with three new maps for the Multiplayer and Instant Action game modes. Players fight for control of a geothermal energy plant on the salt flats of New Madrid in “Devil’s Backbone” and battle in the narrow confines of a hazardous valley on the planet Titan in “Hornet’s Nest.” “Azure Basin” is set high atop a mountain plateau where a massive hydroelectric dam sits astride the map, with combat ranging both inside and outside of the facility.

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Section 8 Review on Eurogamer

By Jim Rossignol on September 8th, 2009.


The response to my Section 8 review on Eurogamer seems to have been tempered somewhat by the release of a demo on the 360. It’s worth stressing that I haven’t seen 360 code and can make no judgment there, but impressions have not been favourable. I tried playing it on the 360 pad and, well, yes. Mouse and keyboard will be the default choice. It seems like the release of a demo on the console might actually have seriously damaged the chance of the game on there. As a relatively complex multiplayer FPS it does seem to me like it carries some serious PC heritage, however, and you won’t win any prizes for guessing what version I would recommend. One other thing that I didn’t mention in the review was how impressed I was with the way the game scaled. I played a bunch of five-on-five games pre-release and the smaller maps still delivered tight games with so few people, which is pretty impressive.

However, ugh. It also seems that the PC version of Section 8 is having some technical difficulties in its US launch. The culprit: Games For Windows Live failing to intiate. Another fine game marred by Live? Why oh why… Developers: use something else, please.

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Completely Engaged: Section 8 Launch Trailer

By John Walker on September 1st, 2009.

Wow, you should see the new screens they released today. Somehow they made the game look like it was 1997. This is not one of them.

Something that makes me a bit sad is the knowledge that I’ll never be someone who sits in a spaceship, strapped to a seat, and then gets deployed onto a planet’s surface from the upper atmosphere. I know, I should keep my hopes up and never say never, but I remain fairly convinced this is unlikely to happen. Clearly I’ve no desire to then be involved in the ensuing war. As soon as I landed I’d scarper off and hide until it was all over. But that exciting deployment moment looks awesome. Oh, and the getting to go into space part. I raise this vital discussion in light of the trailer to celebrate the launch of Section 8, which features such a moment.

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Exploding 5-tonne Gorillas: Section 8 Beta Thinks

By Jim Rossignol on August 17th, 2009.


The Section 8 open beta got into full swing over the weekend, and I spent a lot more time messing around with it. We also had a bit of an RPS community romp on Saturday, although I missed most of it by being late to the party. The overflow played on a secondary server, and still got some good fights in. Some more thoughts on the game follow.
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Robo-War For All: Section 8 Beta

By Jim Rossignol on August 13th, 2009.


So the Section 8 beta has now opened up to everyone, here. We’re aiming to get a big RPS posse online over Saturday, and we’ll set things up in this forum thread. I’ve noticed some surprise from people about how good Section 8 is, so if you’re sceptical, now is your time to take a look and decide. I think it’s pretty damned good, and I’m looking forward to playing some games with RPS folks over the weekend. (Alternative download for file.) And, well, expect problems: it’s a beta. Other instructions on the official forum here.

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Section 8: Footage And Glimpse Of Story

By Jim Rossignol on August 11th, 2009.


While I’ve been having a right old laugh in the beta for Section 8, as detailed here, we’ve not heard much about the single player game, until today. ‘Neath the click is a trailer that SouthPeak sent over, which features the TimeGate team talking about their single player campaign. It’s not clear how linear it’ll be, as it looks like it’ll be a bot-driven series of objective-based battles to intro you to the game concepts, and the story of the battle between the two factions. The game footage in this clip has it looking fairly awesome, anyway, with some serious robo-stomp tango. They’re obviously proud of the mech smashing humanoid opponents, and I was pretty stunned when I saw that happen for the first time in-game.
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