Posts Tagged ‘section 8’

Section 8: Footage And Glimpse Of Story

While I’ve been having a right old laugh in the beta for Section 8, as detailed here, we’ve not heard much about the single player game, until today. ‘Neath the click is a trailer that SouthPeak sent over, which features the TimeGate team talking about their single player campaign. It’s not clear how linear it’ll be, as it looks like it’ll be a bot-driven series of objective-based battles to intro you to the game concepts, and the story of the battle between the two factions. The game footage in this clip has it looking fairly awesome, anyway, with some serious robo-stomp tango. They’re obviously proud of the mech smashing humanoid opponents, and I was pretty stunned when I saw that happen for the first time in-game.
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Section 8 Euro Beta Sign Up

Right, it looks like I was a bit confused on this front: the next stage of Section 8’s testing is a European beta, since the first lot was North American, and it does have limited places. You can sign up here. That European beta will start on the 10th. For my recent impressions take a look here. Kristan at Eurogamer was also pretty positive. As I understand it, an open beta, presumably for both continents, is to follow. The game is scheduled for release worldwide on August 28th.

“Burning”: Hands-On With Section 8

The past few days I’ve been absorbed by Timegate’s closed multiplayer beta for sci-fi shooter Section 8. I understand that there’s actually some single-player element to the game, which will explain some of the sci-fi story which underscores the action, but what I’ve seen so far is a multiplayer game of fair complexity. It’s a Unreal 3-powered amalgam of jetpacks, drop-pods, and guns that go dakka. I want to say up front that I’m having great deal of fun with this. It’s the kind of game I go into for five minutes to take a screenshot, and emerge from two hours later. Read onwards for why.

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The Men Who Fell To Earth: Section 8 Diary

More action from Section 8‘s armoured dudes as they come crashing down from space in this new developer diary. Lots of in-game footage, and lots of chatter from the developers about loadouts, customisation, movement, and all that robo-jazz. This one is looking more and more interesting as time goes on. If the game is smooth and balanced when it hits, I suspect we might be in for a small pleasure.
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Section 8: Jumping Dudes Fight Trailer

Robots, jetpacks, tanks booted out the back of dropships, lots of firepower and some extreme mechanised jumping: Section 8‘s most recent trailer has all the elements that makes an wizened PC gamer sit back in his chair, run a hand across his beard and say: “hmm, I remember Tribes.” Anyway, for those of us who haven’t been able to get on the beta, the trailer, courtesy of Destructoid, is below.
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North American Section 8 Beta Freed(Ish)

A mission! Should you choose to accept it, this internet will self-destruct in five seconds, etc etc. Go and get the Section 8 beta from Fileplanet, and find out what is a-happenin’ in this multiplayer sci-fi shooter. Blues reports that even this simple task won’t be made too easy, as “this event is a staggered beta with keys distributed first come, first served with limited access. Beta keys will be distributed on a regular schedule.” Sounds limited.

And yet, if successful, you will earn some kind of imaginary badge from the RPS Downloading And Playing Academy Of Testing Games That Are Not Finished Yet. Go!

What Is Section 8?

Oh goodie, another big man in battle-armour

Timegate Studios, they of Kohan II and the most recent F.E.A.R. expansion, are working on a brand new FPS. It’s called Section 8, it’s entirely their own IP, and they’re very, very excited about it. Should we share in their enthusiasm?

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Games For 2008: F.E.A.R. 2

I seem to be getting something of a bum deal here. First I get Peggle Nights, about which a big fat nothing is known. And now F.E.A.R. 2, which is apparently being developed in a secret underground bunker fifty miles below the Atlantic ocean, by a team made up of invisible fairies.

Seriously, we really did photoshop this. It's not real at all. I know! It's incredible.

So what to tell you? I suppose a quick re-hashing of the confusion over FEAR’s sequalisation. But Kieron already did that when he wrote about the other FEAR 2, Project Origin. Very quickly, Vivendi own the name, while Monolith (now owned by Warner) own the game. So Project Origin (a name that I’m surprised to find out has grown on me) is a direct sequel to FEAR, in terms of engine, story and all.

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