Posts Tagged ‘section 8’

Section 8 Euro Beta Sign Up

By Jim Rossignol on August 4th, 2009.


Right, it looks like I was a bit confused on this front: the next stage of Section 8′s testing is a European beta, since the first lot was North American, and it does have limited places. You can sign up here. That European beta will start on the 10th. For my recent impressions take a look here. Kristan at Eurogamer was also pretty positive. As I understand it, an open beta, presumably for both continents, is to follow. The game is scheduled for release worldwide on August 28th.

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“Burning”: Hands-On With Section 8

By Jim Rossignol on August 3rd, 2009.


The past few days I’ve been absorbed by Timegate’s closed multiplayer beta for sci-fi shooter Section 8. I understand that there’s actually some single-player element to the game, which will explain some of the sci-fi story which underscores the action, but what I’ve seen so far is a multiplayer game of fair complexity. It’s a Unreal 3-powered amalgam of jetpacks, drop-pods, and guns that go dakka. I want to say up front that I’m having great deal of fun with this. It’s the kind of game I go into for five minutes to take a screenshot, and emerge from two hours later. Read onwards for why.

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The Men Who Fell To Earth: Section 8 Diary

By Jim Rossignol on July 10th, 2009.


More action from Section 8‘s armoured dudes as they come crashing down from space in this new developer diary. Lots of in-game footage, and lots of chatter from the developers about loadouts, customisation, movement, and all that robo-jazz. This one is looking more and more interesting as time goes on. If the game is smooth and balanced when it hits, I suspect we might be in for a small pleasure.
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Section 8: Jumping Dudes Fight Trailer

By Jim Rossignol on July 6th, 2009.


Robots, jetpacks, tanks booted out the back of dropships, lots of firepower and some extreme mechanised jumping: Section 8‘s most recent trailer has all the elements that makes an wizened PC gamer sit back in his chair, run a hand across his beard and say: “hmm, I remember Tribes.” Anyway, for those of us who haven’t been able to get on the beta, the trailer, courtesy of Destructoid, is below.
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North American Section 8 Beta Freed(Ish)

By Jim Rossignol on July 3rd, 2009.


A mission! Should you choose to accept it, this internet will self-destruct in five seconds, etc etc. Go and get the Section 8 beta from Fileplanet, and find out what is a-happenin’ in this multiplayer sci-fi shooter. Blues reports that even this simple task won’t be made too easy, as “this event is a staggered beta with keys distributed first come, first served with limited access. Beta keys will be distributed on a regular schedule.” Sounds limited.

And yet, if successful, you will earn some kind of imaginary badge from the RPS Downloading And Playing Academy Of Testing Games That Are Not Finished Yet. Go!

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What Is Section 8?

By Alec Meer on March 3rd, 2008.

Oh goodie, another big man in battle-armour

Timegate Studios, they of Kohan II and the most recent F.E.A.R. expansion, are working on a brand new FPS. It’s called Section 8, it’s entirely their own IP, and they’re very, very excited about it. Should we share in their enthusiasm?

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Games For 2008: F.E.A.R. 2

By John Walker on February 7th, 2008.

I seem to be getting something of a bum deal here. First I get Peggle Nights, about which a big fat nothing is known. And now F.E.A.R. 2, which is apparently being developed in a secret underground bunker fifty miles below the Atlantic ocean, by a team made up of invisible fairies.

Seriously, we really did photoshop this. It's not real at all. I know! It's incredible.

So what to tell you? I suppose a quick re-hashing of the confusion over FEAR’s sequalisation. But Kieron already did that when he wrote about the other FEAR 2, Project Origin. Very quickly, Vivendi own the name, while Monolith (now owned by Warner) own the game. So Project Origin (a name that I’m surprised to find out has grown on me) is a direct sequel to FEAR, in terms of engine, story and all.

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