Posts Tagged ‘Sega’

Huah! Attila: Total War Riding Out In February 2015

By Alice O'Connor on November 24th, 2014.

This guy? He's a Saxon. You get him anyway.

“Warr! Huah! Yeah. What is she good for?” I like to think Philippa would open this post with. “Being furious about pencils,” she might say next, “but also writing this post about the release date of Total War: Attila.” My Pip fanfic – Pipfic, I call it – has yet to capture her tone, cadence, diction, humour, or any other aspect of her writing or personality, but I like to think I’m improving.

Sadly, we’re stuck with me writing about this. Sorry. Attila: Total War is scheduled for release on February 17th, 2015, publishers Sega announced today. Also they revealed stuff about pre-order DLC with proto-Vikings and the game’s Special Edition. Pip would do this far better.

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Wot I Think: Valkyria Chronicles

By Rich Stanton on November 14th, 2014.

Valkyria Chronicles isn’t just a brilliant game, it’s a brilliant Sega game. That means something. Contemporary Sega is a multi-headed beast, doomed to forever bear the wound of its exit from the hardware market, capable of both atrocities (the recent Sonic Boom) and beauties like this. But it has until now, with the honorable exception of publishing the Total War and Football Manager series, never really been a PC developer so much as a PC porter of ambiguous distinction. Valkyria Chronicles suggests that Sega, finally, is bringing its ‘A’ game to the most important platform on the planet.

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Wot I Think: Football Manager 2015

By Adam Smith on November 13th, 2014.

Another year, another trip to the dugout. It’s tempting to think of football as nothing more than a billionaire’s playground wracked with corruption and capable of reducing a supporter to tears for all the wrong reasons. The beautiful game can be extremely ugly. But there are still tales of tiny triumphs, of giant killing and last minute survival, and of windswept terraces on a winter’s evening. Football Manager 2015 captures the tears and the triumphs, but this year there’s a somewhat heavier dose of the former. Here’s wot I think.

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Valkyria Chronology: Tactical RPG Arriving In November

By Alice O'Connor on October 31st, 2014.

We've got spirit, yes we do! We've got spirit, how about you?

When Sega announced a PC port of Valkyria Chronicles earlier this week, all we knew was: it’s coming to PC. That’s fine news, as I’ve heard good things about the tactical RPG, but a little vague. They had a marketing plan, see, then a ratings board tipped their hand. Better a hasty announcement than the tedious “We do not comment on rumour or speculation” we often hear from publishers dodging things that are clearly happening. Anyway, now we have details. It’ll launch on November 11th, coming complete with all the DLC from PS3 at a price of £14.99 (or £13.49 if you pre-order).

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Slow Blitz: Valkyria Chronicles Coming To PC

By Adam Smith on October 28th, 2014.

When the first footage of XCOM’s combat spread across the internet, I read several comments comparing it to Valkyria Chronicles, Sega’s tactical RPG from the distant year 2008. I only ever played the demo of the game but that will change when it finally makes its way to PC, although when exactly that will happen isn’t clear. Sega have confirmed that the port is real and that more information will be available ‘soon’, but that’s all for now. Rather than being strictly turn-based, Valkyria Chronicles uses a system called Battle of Live Tactical Zones (BLiTZ), because it’s much more rad than your grandpa’s tin soldiers.

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Post-pre-DLCquel: Alien Isolation DLC Detailed

By Alice O'Connor on October 21st, 2014.

I don't know why you're using the motion tracker -- it's right there.

What happened before the events of Alien: Isolation? Well, the movie Alien, which you can play bits of in the two DLC missions first offered as pre-order bonuses. All right, but what happened after Alien but before Alien: Isolation? Things went awfully wrong aboard Sevastopol Station, is what. Sega have revealed the first of five DLC packs for Survivor Mode that’ll explore those unpleasant days before Ripley arrives, set to arrive next Tuesday, October 28th.

This calls for the coining of a horrible new term. I’m going with post-pre-DLCquel.

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Moustaches And Match Engines: Football Manager 2015

By Adam Smith on October 8th, 2014.

It’s probably the case that the biggest updates to Football Manager every year, the ones that will make the biggest difference over the following months, are found in the interface. In such a complex simulation, with more data than a Next Generation marathon, it’s important to have access to important information on a single screen, or at most a single click away. The video below shows the return of the sidebar, along with cleaner graphics for scouting, manager history and the like.

But, lets be honest, everyone is going to end up talking about the burger vans and moustaches.

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Creature Feature: Alien – Isolation

By Adam Smith on October 7th, 2014.

Are you playing Alien tonight? Now that Isolation has been unleashed, I want to talk about something that I brushed over in my review. It’s an important thing but it’s something that I didn’t feel the need to dwell on because I wanted to leave a small window for everyone to have their own first encounter before I unpacked my own mental baggage. Previously, I’ve written a great deal about the Sevastopol, the setting, and the adaptation of stylistic and thematic delicacies from Ridley Scott’s film – it’s time to talk about the Xenomorph.

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Wot I Think: Alien – Isolation

By Adam Smith on October 3rd, 2014.

Alien: Isolation is Creative Assembly’s first-person survival horror take on Ridley Scott’s Alien. No predators, no marines, no swarms of xenomorphs. This time it’s not war. Instead, we have one space station, one creature and one Amanda Ripley, locked in an apparent cycle of terror. I was hoping for something that captured the intelligence of the original film’s design rather than simply being Amnesia in space, and Isolation is certainly that thing. Take a deep breath. Relax. We’re in safe hands, and there’s so much to talk about.

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Survival Strategy: Total War – Attila Announced

By Adam Smith on September 25th, 2014.

Creative Assembly’s next entry in its long-running strategy series will be Attila: Total War. The press release proclaims that the game will take “players to the brink of the apocalypse”, which brings all manner of remarks to mind regarding the direction Rome II took the series itself in, but there’s reason to believe that Attila will be a move toward more fertile ground. A tighter focus in the campaign should allow for improvement of the core systems and an emphasis on the end of an era could make for a tidier thematic approach. Attila will introduce new features, however, including “advanced street-fighting, civilians, complete settlement destruction and dynamic fire that can rage across a city”. CGI trailer below.

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The Football Manager Documentary Is Self-Descriptive

By Graham Smith on September 15th, 2014.

Football Manager is an odd cultural duckling. Its nerdy, number-heavy presentation holds it back from the ooh-it’s-like-a-film mainstream acceptance of Call of Duty, et al. Meanwhile, its being about football stops it from being embraced with the same open arms as, say, EVE Online, despite it inspiring similar levels of passionate brain-crazy among its far larger audience. Its far less talked about than its vast success would suggest it should be.

This news seems a good thing, then. An Alternative Reality: The Football Manager Documentary is a Football Manager documentary being released in select cinemas in the UK come October 7th.

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Aliens Legal Throwdown: Sega, Gearbox And That E3 Demo

By Alice O'Connor on September 4th, 2014.

A satirical cartoonist might attach hilarious name badges to this image.

As Sega and Gearbox scrap over liability in the class action lawsuit from folks who bought Aliens: Colonial Marines and felt more than a mite deceived, it’s getting a bit messy. Sega have dug out a big bag of internal e-mails to establish who exactly is responsible for some of the misleading marketing, including the E3 2011 demo that looked better than the finished game. Naturally they’re saying Gearbox were complicit, and that at times Gearbox president Randy Pitchford was “doing whatever the fuck he likes”. Oof.

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Premium Patching: Total War Rome 2 Emperor’s Edition

By Alice O'Connor on September 1st, 2014.

Still waiting for Dota 2: Lord Edition.

I lead a high-end life and have high-end tastes: penthouse suites, the finest champagne, custom cars, and Cuban cigars the size of your forearm. I demand the same from my video games. The Premium Edition, that’s the one I’ll buy with my many dollars. Gold Edition. Titanium Edition. Blood Red Edition. Deluxe Edition. Ultimate Sith Edition. Collector’s Edition, oh yes; I collect the finest.

Total War: Rome II is now up to my standards, as it’s getting an Emperor Edition. Technically it’s only a renaming of the base game to mark the launch of a big patch and a free new story campaign, but just look at that name: Emperor Edition. That belongs in my Steam display cabinet.

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