Posts Tagged ‘Sega’

Ripley The First: Alien Isolation DLC Recreates Movie Scenes

By Alice O'Connor on July 9th, 2014.

The gang are here!

Given the astonishing care and attention The Creative Assembly have put into recreating the feel of Alien in Alien: Isolation, mightn’t it be sort of nice to recreate a little of the movie? Well gosh golly, they’ve only gone and done that, making the original cast and the spaceship Nostromo. Crumbs, and they’ve got members of the cast to provide voices, even Sigourney Weaver as Ellen Ripley!

And the inevitable drawback for something so exciting: it’s for pre-order DLC missions, one of which will be exclusive to certain retailers too. At first, at least. Boo.

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Hands And Face On: Alien Isolation On Oculus Rift

By Brendan Caldwell on July 7th, 2014.

Imagine the Xenomorph from Alien is in the room with you right now. Where exactly? You don’t know. But you do know it’s in there. You lean a little forward, peeping over that stack of empty pizza boxes. Meat feast. You have been meaning to tidy those away. You peer into the gloom. You hear something above you. Something scuttling. Something dark. You look up! But it is too late. You have been eaten. Well done, imagination!

Of course, it is looking possible you will not need your imagination to enjoy these scenarios anymore because the folks making Alien: Isolation at Creative Assembley and SEGA have been tinkering with the Oculus Rift development kits and have shown us their deliciously scary ‘prototype’.

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When Androids Attack: Alien – Isolation

By Adam Smith on June 10th, 2014.

Edit: Oculus Rift support confirmed for maximum trouser-spoiling.

Cat’s out of the bag (sorry Jones) – there are synthetic and human enemies in Alien: Isolation! We knew but we hadn’t seen them until now. That Sega and Creative Assembly would finally show this to be the case was one of Alice’s hopes/predictions for E3 so she’s currently gloating in the chatroom. It’ll all come to pass soon though, world-eating Gabe and the rest. Much as I like the idea of fleeing and hiding from a single monster, the tension might be difficult to sustain over anything longer than an hour or so. That’s why Isolation has (apparently randomly placed) humans and synths. The latter, pleasingly, won’t scrap with the alien, querying its actions politely, while humans can be used as bait/distractions if the right tools are in place to attract ol’ xeno.

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Warmer War: Company Of Heroes 2 – Western Front Armies

By Adam Smith on June 2nd, 2014.

hurrah! hurrah for war!

I spent most of the weekend playing Wolfenstein: The New Sequel, which left me anticipating a robotic dog assault for the first thirty seconds of the Oberkommando trailer for Company of Heroes 2 multiplayer expandalone The Western Front Armies. I’m half-convinced that there’s a zombie-robot soldier actually called the Oberkommando in Wolfenstein. Of course, Company of Heroes 2 has a more serious warface than Wolfenstein, even if the two trailers below (one for the US, one for the Oberkommando) do look like they’ve been plucked from a high octane shooter rather than an RTS.

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Company Of Heroes 2 Multiplayer Standing Alone In June

By Alice O'Connor on May 9th, 2014.

Turn your head and CoH

Company of Heroes 2: The Western Front Armies is a curious release. It’s a multiplayer-only expandalone spin-off from Company of Heroes 2, but with two different armies–the new US Forces and Oberkommando West–and 8 new maps but still able to play on CoH 2 maps and against plain old CoH 2 players. But who’s it for? Perhaps we’ll answer that question come June 24, as publishers Sega have announced that’s when it’ll launch.

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Give It A Whack: Alien: Isolation’s Clunky Tech

By Alice O'Connor on April 18th, 2014.

A whole galaxy of planets to hack in the year 2137

They knew how to dream of futures, those film makers of the late 1970s and early ’80s. The dusty leather of Mad Max, rain refracting flickering neon in Blade Runner, and chunky busted technology in Alien. What are we teaching the next generation to hope for, Google Glass and cloud computing? It’s all too clean and too tidy, covering up the inevitable doom. Thankfully The Creative Assembly are putting an awful lot of work into recreating that analogue “low-fi sci-fi” vibe with Alien: Isolation, as a new video developer diary thing shows off.

The TCA gang are on hand to gab about analysing the film’s concept art, trying to emulate prop-making techniques of the era, and committing VHS vandalism to get a fuzzy UI. It is very pretty.

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Go West In Company of Heroes 2 Multiplayer Standalone

By Alice O'Connor on March 28th, 2014.

Ah, sunny afternoons in the park!

As summer slowly creeps up on us, what we want is sunshine and dappled shade upon green grass, not ice and snow and muted tundra. Relic understand this, and are bringing Company of Heroes 2 to pleasant western Europe. The RTS is introducing new maps and armies from the western front in a standalone multiplayer release, due to arrive this June. Read the rest of this entry »

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Team Talk: Football Manager 2014 Mid-Season Chat

By RPS on March 19th, 2014.

RPS used to be a bunch of foot-to-ball fearties, but times change, and Adam and Graham are on a mission to make sure there’s no one left at the site who doesn’t understand the offside trap. Adam wrote the WIT. Graham made us into regens. They compared notes.

Now the pair have gathered again to discuss their thoughts after a further six months of intensive training. How does the match engine hold up? Has the new tactics system ever felt limiting? How has the mid-season update changed play? All this and more awaits below.

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Carry On Carthage: Rome 2 Hannibal At The Gates DLC

By Craig Pearson on March 17th, 2014.

Total War: Rome II has probably had the most troubled existence of any Total War game, trampling on expectations like a giant war elephant crushing the skull of an infantry man. At least that’s the impression I had from comment threads and old ladies who stopped me in the street: my brain is not wired for grand strategy games, so I only played it for a short time and then abandoned it to the Recycle Bin. However, that won’t stop me pointing that out there’s a new DLC pack coming out: Hannibal At The Gates. The trailer below shows a whole lot of big talk for people facing a man with angry elephants at his disposal.
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Jinkies: Alien’s ‘Meaningful And Terrifying’ AI Encounters

By Nathan Grayson on March 14th, 2014.

Hey so I am probably going to kill you maybe

I was skeptical at first, but Alien: Isolation is shaping up to be quite the thing. Or at least, the idea of it is. It’s just you and this perfect embodiment of predatory hunger, all mouth, claw, and other mouth. Some, say the game’s developers, will try and confront it, but most will quickly learn that most life-expectancy-enhancing of all emotions: white-hot terror. So you’ll run and hide and escape and evade. Survive. But how will all of this work? How do you design an alien that thinks for itself and slinks around in your shadow at just the right time? Go below for a video demonstration from Creative Assembly.

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It Does Mata: Football Manager Updates Database, Tweaks AI

By Graham Smith on March 4th, 2014.

The dots are better at making runs now.

One of the world’s most popular RPGs just added Gibraltar for free! Wow, a whole new landmass to explore. I wonder if it’ll be set during the War of Spanish Succession, allowing keen commanders to invade and cede the territory to the British Empire in perpetuity.

Oh wait it’s the Gibraltarian football league added as part of Football Manager‘s mid-season update… Even better! The patch also contains a “potential fix for odd throw ins”, and a hundred other small tweaks, improvements, and thousands of database updates.
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Believe It Or Not: New Alien: Isolation Screenshots

By Craig Pearson on February 10th, 2014.


Here are some new shots from Sega’s merry space rom-com, Alien: Isolation. I believe it’s a comeback vehicle for Tim Allen *record-scratch, generic baseline-driven disco* who’s about to find out that trying to stalk the daughter of Sigourney Weaver through the bowels of a space station isn’t as easy as he imagined. Along the way, he’ll find out what it’s truly like to be an acid-blooded killing machine in a world that’s moved on. I believe the synthetic that’s been torn apart in the screens might also be a comeback for Rob Schneider.
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The Segularity: Ryo Hazuki Added To Sonic All-Stars Racing

By Graham Smith on January 20th, 2014.

The Segularity? Shenmoving more like?

I thought I could let this pass without posting about it. It’s just a bit of character DLC for Sonic & All Stars Racing Transformed, a kart racing game few people other than me seem to love. But… it’s too good. It’s Shenmue’s Ryo Hazuki driving a transforming car/boat/plane modelled to look like an OutRun arcade cabinet. It’s beautiful. It’s the Sega singularity. I’ve recorded a video of me racing that OutRun arcade cabinet around an OutRun track while the game’s announcer calls out phrases like “Football Manager has gone All-Star!” and “Stickers unlocked!”
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