Posts Tagged ‘Sega’

Play Sonic Racing Transformed For Free This Weekend

By Graham Smith on December 6th, 2013.

Crazy Taxi Boat is enough to make me play this all on its own.

I explode through the door. You’ve barely time to register the splintering hinges before I’m upon you, gripping your lapels and hoisting you out of your chair. I start to scream something at your face, shaking you to punctuate each word. You can barely make it out. SONIC– TRANSFORM– EKEND–

God, I smell terrible. I’ve been beneath the floorboards, doing whatever it is I do down there. But I’m repeating it again and you hear this time.

SONIC & ALL-STARS RACING TRANSFORMED IS FREE ON STEAM THIS WEEKEND.
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Extra Time: Football Manager Interview Part 2

By Adam Smith on November 26th, 2013.

The next version might be hex-based (not really)

As we enter the second part of a marathon conversation with Sports Interactive’s Miles Jacobson, I begin by checking that the half time oranges have done the trick. Once we’re both warmed up and ready to go, talk turns to Football Manager’s place in the wider world of games and Miles’ background in the world of music. When we’re not discussing Jesus Jones and Blur, we’re pondering whether comparing Football Manager to open world games is instructive. Part one is here.

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Typing Of The Dead Lets You Kill Zombies With Shakespeare

By Nathan Grayson on November 26th, 2013.

Sticks and stones can break my bones, but words are the only surefire way to make sure a zombie never comes back. Also immolation.

Shakespeare in Typing of the Dead? Be still, my beating heart. That’s not to say you’ll get to kill zombies alongside the man, the myth, the possible plurality of legends him/their-self, nor is it to imply that Typing of the Dead: Overkill has added a new weapon: the mighty, thankfully un-Shake-Weight-like Shake Speare. Both of those options sound magnificent, but your TotDO to-do list can now – if you’re willing to pay the piper – include Shakespeare’s greatest works. “Alas, poor Yorick! I knew him, Horatio, a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times,” you might type, mournfully decapitating a zombie in the process, just as Hamlet did in Shakespeare’s original work.

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Talk Of The Terrace: Football Manager Interview

By Adam Smith on November 25th, 2013.

Football Manager is an enormously complex simulation. On a global level, the game tracks thousands of careers, ambitions and relationships, and on any given match day, weather, morale, skills and individual personal issues can contribute to moments of brilliance or abject failure. Talking to Sports Interactive’s director Miles Jacobson, I found that the simulation model is even more elaborate in some areas than I’d expected. Read on to find out about the game’s expanding narrative engine, how climate change is forcing the team to update the code that generates weather patterns, why the ugliest aspects of football have no place in FM and how a non-contract player’s family situation might prevent him from playing for your club.

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Football Manager 2013 Pirated 10 Million Times, Says Devs

By Graham Smith on November 14th, 2013.

Logging IP addresses on pirate versions? Cleverley done.

We always approach piracy figures with a healthy skepticism, but this is interesting. Sports Interactive says that Football Manager 2013, the previous iteration of the game, was pirated 10.1 million times. The report they’ve just sent out goes on to break down those figures by country, and estimates the likely lost revenue as a result of illegal downloads.

The best part is that Sports Interactive and Sega are being totally reasonable about it. Speaking at the London Games Conference as reported by MCV, FM producer Miles Jacobsen said that it’s “ridiculous” to equate these numbers with lost sales.
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We’ve Got (A Free) Company (Of Heroes 2 Expansion Soon)

By Nathan Grayson on November 5th, 2013.

Any time something is named 'Turning Point,' I think of Turning Point: Fall of Liberty and get very, very sad.

More Company of Heroes 2? Oh Relic, no, I couldn’t possibly… Well, OK, if you insist. But just a couple spoonfulls and then– *KA-WOMP* You just dropped a tank on the table. Yeah, I guess I should’ve seen that coming. Less expected but no less appreciated, however, are a map creation tool, two new multiplayer maps, and four new multiplayer commanders. All of it’s free, too. Now could someone pass the salt? This stuff tastes a bit gamey.

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Blood Money: Rome II Gets Paid Blood And Gore DLC

By Nathan Grayson on November 1st, 2013.

You cannot cut that which already has a NECK MADE OF BLOOD.

Blood! You and I – and all people, really – are full of it! If you cut us, we will dribble out red stuff until we are naught but pale, crumbling husks. That, more often than not, is how blood works. Total War: Rome II, however, begs to differ. First it implicitly argued that blood doesn’t exist at all, but now it’s had a change of heart and pumped its soldiers full of so much plasma that the slightest pin prick will make them pop like balloons full of cherry pie. It’s a, er, fun option, but there’s just one problem. The aptly titled “Blood and Gore” DLC? It costs money. Not a lot, but this is kind of an inconsequential feature – not so many clippity clopping steps removed from horse armor. And in light of Rome II’s list of rather glaring issues, this seems like kind of an odd time to charge for a glorified blood slider option.

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The Beautiful Game: Inside OutRun 2006: Coast 2 Coast

By Duncan Harris on October 30th, 2013.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

How better to celebrate 25 years of Mega Drive than on a site dedicated to PC games, via a game synonymous with Xbox-powered coin-ops? Not so fast, RPS! This copy of the seldom-bought PC version of OutRun 2006: Coast 2 Coast protects this feature. [Holds up empty hand.] No, wait, these copies! [Turns to empty shelf.] Aha! These copies! [Fires up empty web page.] Nngh! They were right here! Get this straightjacket off me!

Okay, so it’s not actually possible to buy this game any more due to expired Ferrari licensing. Not that it matters here. There’s always a fistful of reasons to talk about OutRun, not just the coincidence of Mega Drive’s birthday which I only heard about this morning. Read the rest of this entry »

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Oh Glorious Day – Typing Of The Dead: Overkill Is A Thing

By Nathan Grayson on October 30th, 2013.

I kind of wanted to just begin this post by writing the word “fuck” 189 times and then linking to that one clip everyone’s seen from The Wire. I’m sort of disappointed that I didn’t, to be honest. But then I would’ve only conveyed why Typing of the Dead: Overkill (basically the raucously risque Wii gem House of the Dead: Overkill, but with typing) is an attention-grabber – and not why it’s really, really special. In short, the original was a dumb smart game, or a smart dumb game, or a brilliant parody in decrepit light-gun shooter’s clothing. I can’t wait to sink my candy-corn-encrusted fangs into the surprise release PC version, because Overkill’s first incarnation may well be among the most surprising games I’ve ever played. Or at least the most gleefully absurd.

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The RPS Verdict: Football Manager 2014

By RPS on October 30th, 2013.

FOOT-TO-BALL.

Adam already told you Wot He Thunk about Football Manager 2014, but foot-to-ball is a team sport. For the second half, he’s drafted fellow ball fancier Graham onto the pitch to discuss Sports Interactive’s latest old-guy-in-a-warm-coat simulator. Spoilers: it ends a draw.

Football puns out the way? Read on for the John Barnes rap, the ethics of pigeons, and the Speedball management mod for which we all hunger.

Graham: Finally a place where we can talk about football without being judged by the others.

Adam: They will be judging us from afar.
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Wot I Think: Football Manager 2014

By Adam Smith on October 28th, 2013.

Football never stops. At this very moment, as you’re reading these words, people are playing football all over the world and every kick of the ball massively matters to someone. Presumably. Perhaps the football is happening too far away for you to see though, or perhaps you’d like to have more control over the actions of the men playing with the football. If that is the case, be thankful that Football Manager 2014 is out this week because it is the best game about managing a football team. Here’s wot I think.

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