Posts Tagged ‘Sega’

Alien: Isolation Has Sold 2.1 Million Horrible Stalking Aliens

According to Sega’s latest financial report, space stealth-em-up Alien: Isolation [official site] had sold 2.1 million units across all platforms at the end of March. It comfortably outsold the publisher’s other new releases during the same year, such as Football Manager 2015 (810k sales) and the two Sonic Boom games (620k total sales).

Read the rest of this entry »

Typing Of The Dead: Overkill Gets Custom Dictionaries

Typing of the Dead: Overkill [official site] felt to Alec like an old joke being re-told too many times, but even we were intrigued by its post-release DLC which added Shakespeare and profanity to the typing-driven zombie shooter. If you remain unsatisfied by your inability to kill the undead by typing the word “suppurating”, Sega have announced that you can now create your own custom dictionaries for the game and share them via the Steam Workshop.

Read the rest of this entry »

Game On! Eastside Hockey Manager Returns

You know, if you’re longing for deeper, stat-heavy, party-managing RPGs, you might not go far wrong with a sports management sim. Beneath the sporting veneer lie all the tactics, behaviours, and numbers you could hope for. Sports games are other games in disguise. I was only taking the piss a little bit with that FIFA demo post calling it real-time tactical action, you know. Football Manager has a fair few fans here at RPS, and now its makers are getting back into ice hockey.

Developers Sports Interactive have revived the long-dormant Eastside Hockey Manager series [official site] with a surprise new game which launched onto Steam Early Access today.

Read the rest of this entry »

Fan Film: An Alternative Reality – Football Manager

I attended Ole Gunnar Solskjær's testimonial in which he unsurprisingly came on as a substitute. In my ideal world, Berbatov , Solskjær and Juan Mata all retire from football and run a top notch delicatessen together.

Last year’s Football Manager [official site] documentary, An Alternative Reality, appeared on Steam’s video streaming service last night. The purchase is for streaming only, with no downloadable files available, and the standard price is £7.99 (there is a 30% launch discount at the moment). The documentary is already available on other digital video services, some of which do allow downloads as well as streaming, but its appearance on Steam caught my eye and I ended up watched it while cooking my dinner last night. Brief thoughts below.

Read the rest of this entry »

Tembo The Badass Elephant…

but is he African or Asian?

…is a terrible name for a videogame. So terrible that the game would surely be roundly ignored were it not for who’s making it. That who is Game Freak, the studio who lead development on Nintendo’s deathless Pokemon titles. For Tembo, they’re working with SEGA, which probably would have been considered some sort of scandal ten years ago but today just seems like wisely not putting too many eggs in one Pokeball.

Tembo is badass because he smashes a load of stuff, including tanks and skyscrapers. Also he wears a bandanna.
Read the rest of this entry »

It’s Time: Total War – Warhammer Confirmed

Total War: Warhammer is coming. Confirmation comes in the form of a single line in the upcoming Art of Total War book. Mike Simpson, the creative director of the series, is discussing the future of Total War and after writing about Total War: Arena’s exploration of multiplayer, he lands the hammer blow.

“…taking the series to a fantasy setting with Total War: Warhammer.”

It might not be called Total Warhammer but at least it has a name. The artbook is officially released on 23rd Jan but the quote was plucked out by StormOfRazors, a TWCenter poster who received an early copy. Thoughts below.

Read the rest of this entry »

Hands On: Total War – Attila

The last time I wrote a preview of a Total War gameexcluding spin-offs – I was excitable. I wanted nothing more than to go Roamin’ with the Romans across enormous, epic campaigns, and the small slice of the game I played filled me with confidence that the short portion I’d enjoyed was a fitting representation of the eventual end product. I was wrong.

Playing Attila it’s easy to see evidence of a franchise revived, not only by technical fixes but through the insertion of new mechanics that reflect a strong central theme. The early signs are good and there’s a great deal of promise, but this is a game about the end times, and until the full scope of its campaigns can be seen a cautious approach is advisable.

Read the rest of this entry »

The Bestest Best Horror Of 2014 – Alien: Isolation

A game about Alien rather than a game about Aliens. A game about fleeing and hiding rather than running and gunning. A game that uses a license as effectively as any in the history of the medium. Alien: Isolation is a worthy successor to Ridley Scott’s sci-fi horror classic.

Adam: We’re not using the X word.

Read the rest of this entry »

Hands On: Total War – Arena

Total War: Arena reminds me of Magicka: Wizard Wars, a game that I’m extremely fond of. Wizard Wars took the chaotic elemental combos of Magicka and directed them into a team-based multiplayer showdown. If it had simply been a team deathmatch iteration of Arrowhead’s original concept though, it wouldn’t have captured my attention for quite as long as it did. Arena strikes a similar chord because it presents one aspect of Total War intelligently re-imagined as a short-form multiplayer game that hasn’t forgotten its strategic roots. After an hour of play, I’m eager for more.

Read the rest of this entry »

Babies And Badasses: New Alien Isolation Difficulty Modes


Xenomorphs? You eat ‘em for breakfast. Scraping out its carapace with a spoon, between mouthfuls of acidic meatgoop you try to launch a lecture on how actually “xenomorph” isn’t its name. That’s just how tough you are. For you, dear friend, I have a treat. Alien: Isolation has added two new difficulty modes, including one aimed at making everything a whole lot tougher.

Alternatively, if you’ve steered clear of Isolation because the very idea of it send a chill down your spine and sets your skin a-crawling, the other mode makes it all easier so you can more freely tour and world and follow the story. You’re never wholly safe, though.

Read the rest of this entry »