Posts Tagged ‘Sega’

We’ve Got (A Free) Company (Of Heroes 2 Expansion Soon)

By Nathan Grayson on November 5th, 2013.

Any time something is named 'Turning Point,' I think of Turning Point: Fall of Liberty and get very, very sad.

More Company of Heroes 2? Oh Relic, no, I couldn’t possibly… Well, OK, if you insist. But just a couple spoonfulls and then– *KA-WOMP* You just dropped a tank on the table. Yeah, I guess I should’ve seen that coming. Less expected but no less appreciated, however, are a map creation tool, two new multiplayer maps, and four new multiplayer commanders. All of it’s free, too. Now could someone pass the salt? This stuff tastes a bit gamey.

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Blood Money: Rome II Gets Paid Blood And Gore DLC

By Nathan Grayson on November 1st, 2013.

You cannot cut that which already has a NECK MADE OF BLOOD.

Blood! You and I – and all people, really – are full of it! If you cut us, we will dribble out red stuff until we are naught but pale, crumbling husks. That, more often than not, is how blood works. Total War: Rome II, however, begs to differ. First it implicitly argued that blood doesn’t exist at all, but now it’s had a change of heart and pumped its soldiers full of so much plasma that the slightest pin prick will make them pop like balloons full of cherry pie. It’s a, er, fun option, but there’s just one problem. The aptly titled “Blood and Gore” DLC? It costs money. Not a lot, but this is kind of an inconsequential feature – not so many clippity clopping steps removed from horse armor. And in light of Rome II’s list of rather glaring issues, this seems like kind of an odd time to charge for a glorified blood slider option.

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The Beautiful Game: Inside OutRun 2006: Coast 2 Coast

By Duncan Harris on October 30th, 2013.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

How better to celebrate 25 years of Mega Drive than on a site dedicated to PC games, via a game synonymous with Xbox-powered coin-ops? Not so fast, RPS! This copy of the seldom-bought PC version of OutRun 2006: Coast 2 Coast protects this feature. [Holds up empty hand.] No, wait, these copies! [Turns to empty shelf.] Aha! These copies! [Fires up empty web page.] Nngh! They were right here! Get this straightjacket off me!

Okay, so it’s not actually possible to buy this game any more due to expired Ferrari licensing. Not that it matters here. There’s always a fistful of reasons to talk about OutRun, not just the coincidence of Mega Drive’s birthday which I only heard about this morning. Read the rest of this entry »

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Oh Glorious Day – Typing Of The Dead: Overkill Is A Thing

By Nathan Grayson on October 30th, 2013.

I kind of wanted to just begin this post by writing the word “fuck” 189 times and then linking to that one clip everyone’s seen from The Wire. I’m sort of disappointed that I didn’t, to be honest. But then I would’ve only conveyed why Typing of the Dead: Overkill (basically the raucously risque Wii gem House of the Dead: Overkill, but with typing) is an attention-grabber – and not why it’s really, really special. In short, the original was a dumb smart game, or a smart dumb game, or a brilliant parody in decrepit light-gun shooter’s clothing. I can’t wait to sink my candy-corn-encrusted fangs into the surprise release PC version, because Overkill’s first incarnation may well be among the most surprising games I’ve ever played. Or at least the most gleefully absurd.

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The RPS Verdict: Football Manager 2014

By RPS on October 30th, 2013.

FOOT-TO-BALL.

Adam already told you Wot He Thunk about Football Manager 2014, but foot-to-ball is a team sport. For the second half, he’s drafted fellow ball fancier Graham onto the pitch to discuss Sports Interactive’s latest old-guy-in-a-warm-coat simulator. Spoilers: it ends a draw.

Football puns out the way? Read on for the John Barnes rap, the ethics of pigeons, and the Speedball management mod for which we all hunger.

Graham: Finally a place where we can talk about football without being judged by the others.

Adam: They will be judging us from afar.
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Wot I Think: Football Manager 2014

By Adam Smith on October 28th, 2013.

Football never stops. At this very moment, as you’re reading these words, people are playing football all over the world and every kick of the ball massively matters to someone. Presumably. Perhaps the football is happening too far away for you to see though, or perhaps you’d like to have more control over the actions of the men playing with the football. If that is the case, be thankful that Football Manager 2014 is out this week because it is the best game about managing a football team. Here’s wot I think.

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Ripley Rumours: Creative Assembly’s Alien – Isolation

By Adam Smith on October 22nd, 2013.

After Colonial Marines, Sega must have been briefly tempted to nuke the Alien license from on high. Hope remains, however, that the publisher hadn’t placed every grotesque Giger-egg in the same basket. Back in May 2011, Alec was visiting the total warriors of Creative Assembly when the studio’s work on the Alien (not plural) license was announced. “I’m told they’re adamant they’ll take their time over it”, he said, little realising that two years and more would pass before we mentioned the game again. Yesterday, Sega trademarked the name Alien: Isolation and Kotaku shared apparent details about the game that they received from ‘a person familiar with goings-on at Sega’. Follow me into the land of convincing rumours.

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Foot Like A 3D Engine: Football Manager 2014

By Adam Smith on October 14th, 2013.

Have there ever been two foot-to-ball posts on RPS during a single twenty four hour period? I’d go back and search through the archives but I can hear Kenneth Baubles, the ill-fated librarian, dragging his pegleg around back there. Best not to disturb him. Whatever the case, we’re almost back-to-back with balls today. First it was Graham’s turn to give FIFA a good kicking, although he was wearing fluffy slippers at the time so ended up delivering a gentle foot caress. Now I’m stepping up to the spot and staring at Football Manager 2014’s new 3D match engine as it throws shapes between the goalposts in an effort to confuse me. Below, you can see the revamped engine’s first public appearance.

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Tune Into Football Manager 2014’s Classic Mode

By Craig Pearson on October 8th, 2013.

I squish your head
I am busy lazy man, so I don’t always have the time to simulate the life of another person and take on that person’s job and be good at it. I’m basically the person that Football Manager 2014’s classic mode is aimed at: it streamlines the manager’s duties, focusing on tactics and transfers, and not bothering about the consistency of the gravy on the pies or making sure that the wind swirling around the stadium moves in a clockwise direction. Things are going to be a bit more involved in 2014, but it’ll still be a swiftly steered season of soccer, and the video states that it’s possible to enjoy a full season of the game in one evening. How? It has a wizard!
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Ice Ice, Baby: CoH2 Gets Two New Maps

By Craig Pearson on September 24th, 2013.


Company Of Heroes 2 launched burdened with quite a bit of day one DLC. I’m not even much of a CoH2 player, but I was offended by the really quite grubby attempt to sup up the pocket money for skins and the like. Some form of compensation has come with the release of free maps, so there’s that. And look: today is a day for new maps, with a pair dropping onto the strategy game’s chilly front for everyone. Hooray! Rostov and Kharkov will be arriving any minute now.
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FM 2014 Is Out Oct 31st At 12:01am

By Craig Pearson on September 16th, 2013.

Soccer Director: Year Of The Horse
See that? I just went for it and told you the release date of Football Manager 2014. No teases. No ‘after the jump’ or ‘on the other side of the ha-ha’. I didn’t even encrypt the data and ask you to hack it. No, it’s above. Why did I do that? It’s because I respect your time, that’s why. Actually, I respect ‘the time’, so when Sega announced the very minute that the game was being released, I was in heaven. If only everyone ran to such specific schedules and nothing ever went wrong, I’d be incredibly happy. There is other information below, so head beneath the bulwark to find out about the beta, the demo, and Steam integration.
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Et Tu, CA? – Rome II Devs Apologize For Issues

By Nathan Grayson on September 10th, 2013.

Total War: Rome II is in for some pretty big changes. Read all aboat it.

Total War: Rome II hardly signals the splintering, screaming fall of Creative Assembly’s strategic empire, but history has shown that over-extension is all too often the beginning of the end. But then, one might argue that pride came before the aforementioned falls, and Creative Assembly – to its credit – seems anything but. In the wake of an angry Internet beeswarm (of which Jim and Adam were a part, to varying degrees), the developer has issued an apology, promising to address complaints ranging from bugs and technical issues to entire swaths of gameplay.

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Castle of Illusion Remade, Released, Readallaboutit

By Craig Pearson on September 4th, 2013.


I’m doing day one, week one of the Couch To 5k down memory lane on this story, so please excuse any wheezing and sweaty patches. It was, ooh, 23 years since the original Mickey Mouse: Castle of Illusion was released. Games were a different beast back then: we found about them mostly from papery things with bright colours, staples and in-jokes. If you wanted to see them moving before you bought them, you had to ask your dad to take you to a shop so you could stare at a TV on a counter. That’s how I first saw the original Mickey Mouse: Castle of Illusion, and the next time I saw it was on my little TV in my house. Now I’m trying to figure out if it was any good, because the remake of it is out this very day. Trailer below.
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