Posts Tagged ‘Sega’

Ice Ice, Baby: CoH2 Gets Two New Maps

By Craig Pearson on September 24th, 2013.


Company Of Heroes 2 launched burdened with quite a bit of day one DLC. I’m not even much of a CoH2 player, but I was offended by the really quite grubby attempt to sup up the pocket money for skins and the like. Some form of compensation has come with the release of free maps, so there’s that. And look: today is a day for new maps, with a pair dropping onto the strategy game’s chilly front for everyone. Hooray! Rostov and Kharkov will be arriving any minute now.
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FM 2014 Is Out Oct 31st At 12:01am

By Craig Pearson on September 16th, 2013.

Soccer Director: Year Of The Horse
See that? I just went for it and told you the release date of Football Manager 2014. No teases. No ‘after the jump’ or ‘on the other side of the ha-ha’. I didn’t even encrypt the data and ask you to hack it. No, it’s above. Why did I do that? It’s because I respect your time, that’s why. Actually, I respect ‘the time’, so when Sega announced the very minute that the game was being released, I was in heaven. If only everyone ran to such specific schedules and nothing ever went wrong, I’d be incredibly happy. There is other information below, so head beneath the bulwark to find out about the beta, the demo, and Steam integration.
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Et Tu, CA? – Rome II Devs Apologize For Issues

By Nathan Grayson on September 10th, 2013.

Total War: Rome II is in for some pretty big changes. Read all aboat it.

Total War: Rome II hardly signals the splintering, screaming fall of Creative Assembly’s strategic empire, but history has shown that over-extension is all too often the beginning of the end. But then, one might argue that pride came before the aforementioned falls, and Creative Assembly – to its credit – seems anything but. In the wake of an angry Internet beeswarm (of which Jim and Adam were a part, to varying degrees), the developer has issued an apology, promising to address complaints ranging from bugs and technical issues to entire swaths of gameplay.

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Castle of Illusion Remade, Released, Readallaboutit

By Craig Pearson on September 4th, 2013.


I’m doing day one, week one of the Couch To 5k down memory lane on this story, so please excuse any wheezing and sweaty patches. It was, ooh, 23 years since the original Mickey Mouse: Castle of Illusion was released. Games were a different beast back then: we found about them mostly from papery things with bright colours, staples and in-jokes. If you wanted to see them moving before you bought them, you had to ask your dad to take you to a shop so you could stare at a TV on a counter. That’s how I first saw the original Mickey Mouse: Castle of Illusion, and the next time I saw it was on my little TV in my house. Now I’m trying to figure out if it was any good, because the remake of it is out this very day. Trailer below.
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The RPS Verdict: Total War: Rome II

By RPS on September 3rd, 2013.


Jim and Adam sat down over a pint of internet to discuss the recently released imperial epic, Rome II. They had things on their mind.

Jim: So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it’s because I had a better experience with Shogun 2, or whether there’s some kind of allergy due to over-exposure going on, but Rome II rubbed me up the wrong druid.
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Quick Pitch: Football Manager 2014 Trailers

By Craig Pearson on September 2nd, 2013.

Left a bit. A bit more. More! Too far!
I exist outside of popular culture*. I’ve only just started to watch The Shield, and I mostly listened to Use Your Illusion II this weekend. So I had to Google ‘Gareth Bale’ to find out why everyone was talking about him, which in turn reminded me that Football Manager 2014 is coming out, and that I should get with the times. The managerial machination sim would have prepared me for the news about a Welsh person’s move to a Spanish place for more money that exists in space and time, and it would also have told me about his abilities, stats, training schedule, and possibly his cup size, but it’s not out yet and I refuse to be left behind again by looking at 2013′s information. I’ll wait for 2014′s release, and keep up by watching these videos of the game in action.

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Wot I Think: Total War – Rome II

By Adam Smith on September 2nd, 2013.

I’ve been waiting for Total War: Rome II for a long time. My fondest memories of the series are still tied up in the original Rome, despite all that has happened since, and now that the sequel is finally here, I’ve immersed myself in its world. Was it love at second sight or the end of an era? Here’s wot I think. It’s complicated.

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Let’s Talk (And Play) Rome II Multiplayer

By Ben Barrett on August 22nd, 2013.

The Youtube generation has a lot to answer for. We used to call these “Gameplay Trailers” but now those hip young kids have their “Let’s Plays” and their “unboxing vids” and the ancient golems of PR, marketing and development are racing to catch up. Creative Assembley’s latest Rome II effort has two rad fellows spitting rhymes (disclaimer: may not contain rhymes) and throwing info about new features in the strategy sequel. Then they realise what we’re all here for and get down to proxy-beating on one another via the medium of tiny digital men. Onward, to glory!

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Try And Trireme Again: Total War – Rome II

By Adam Smith on August 17th, 2013.

Professor Veronica Marbles, chair of the Serious Person’s Classical History Forum, would almost certainly be outraged by the contents of the video below. It’s almost four minutes of naval combat in Total War: Rome II, you see, and it’s so preposterously crunchy and wonderfully dramatic that it can’t possibly reflect the reality of wooden ships at war. At one point a pack of smaller ships surround a larger vessel, punching holes out of its hull, like particularly angry jackals swarming across an elephant. Boarding operations resemble terrifying alien invasions, furious creatures pouring from deck to deck with no regard for life or limb. One ship simply chooses to disintegrate on impact. Surely, Professor Marbles, this was not the way of it? “THE RIGGING IS IMPERFECTLY PORTRAYED”

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Total Fight: Macedon vs Rome In Rome II

By Jim Rossignol on August 9th, 2013.


The Creative Assembly have released another big gameplay ‘n’ chat video for Rome II, in which CA’s own Al Bickham takes on Rome as the Macedonians, while playing on “very hard” difficult. Bickham is a guy who modifies and paints Games Workshop miniatures at a pro level, so his grasp of a paintbrush is not to be sniffed at. But does that also extend to strategy and tactics? CA explain: “We’re playing from the defender’s viewpoint, so it’s very much a case of “Come at me, bro!” as the enemy assaults his position. See how they employ their abilities and hardened military tactics to wear down our very own hero’s forces, with a sprinkle of cunning thrown in for free.”

Speaking of things thrown in for free, Rome II purchasers will get access to Arena, the F2P battle thing announced in March: “Including advanced beta access, exclusive in-game Legion Armoury bonuses and approximately $15(USD) of in-game currency…, ROME II players automatically earn ‘Legion’ status and will be able to experience the massed battle MMO before the game opens up to all.”
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Veni, Vidi, Dixi: Total War – Rome II Interview

By Adam Smith on August 8th, 2013.

While in Rome, playing Total War: Rome II on the set of HBO’s Rome, I spoke to Michael Simpson, Creative Assembly’s studio director. What was supposed to be a ten minute sprint across a hastily reduced list of questions transformed into a longer stroll when we both realised we’d rather talk than take lunch. We begin by lamenting my ability to die in a tutorial, move on to the clash between history and Hollywood, and then discuss some fundamental design philosophies. The latter portion of the interview moves away from the specifics of Rome II to explore how Michael, and indeed Creative Assembly, consider the player’s time to be their most valuable resource.

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Iced: Company Of Heroes 2 Sales Halted In Russia

By Nathan Grayson on August 7th, 2013.

Releasing a game that deals with one of a country’s darkest periods is tantamount to walking on thin ice. Oh, sorry, did I say “walking”? I meant cannon-balling back-flipping onto it. In a tank. Some, then, have argued that Relic could’ve handled its depiction of World War II’s Eastern Front with a bit more grace in Company of Heroes 2. And by “some,” I mean thousands (via an Internet petition) rallying against what they perceive to be a serious “anti-patriotism” slant. As a result, Russian and Eastern European distributor 1C-SoftClub has halted sales of the otherwise decently liked RTS.

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Hands On: Total War – Rome II

By Adam Smith on August 1st, 2013.

Sit me in front of a solid strategy game for a few hours and I’ll ask you to give me a few hours more. I visited Rome recently to play Total War: Rome II. It’s not that Total War games live in Rome, but it was an amusingly appropriate location to host what appeared to be 99% of Europe’s gaming press. After two hours with the game and half an hour talking to the developers, I packed my bags and went to sit in a hotel, wishing that I had those few hours more. Thankfully, after the trip I received a preview code, so two hours turned into many. As a lapsed admirer of the series, I waited for Rome to suck me back in.

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