Posts Tagged ‘Sentris’

Dreamers Of Dreams: Sentris Early Access

By Adam Smith on August 22nd, 2014.

Do you remember a time when msuic games were so rugged and wild that they required the use of a tiny plastic guitar peripheral? I certainly do. Some people formed bands during their university years and frittered away precious hours creating melancholy joy, entertaining the tune-hungry populace of bee-soaked university bars. Other people – people like me – perfected I Wanna Be Sedated on Guitar Hero while jumping up and down on a bed with a cig in my mouth. Health and safety be damned, this was rock ‘n’ roll and I liked it.

Rhythm games have moved on since then and Sentris, launched into Early Access seconds ago, looks and sounds absolutely delicious. And you can play it while sitting comfortably at your desk.

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The RPS Ultra Super Perfectly Coifed GaymerX Chat Show

By Nathan Grayson on July 17th, 2014.

For so many reasons (many of which I’ll elaborate on soon), GaymerX raised the bar for game conventions in my mind. I usually come away from these things drained and a little bit sad, a B.O.-scented ball of cynicism, but GaymerX actually left me energized after it came to a close on Sunday. The small San-Francisco-based con was dedicated to inclusivity and community in games, marketed foremost to the LGBTQ crowd but accepting of all (despite confusion on the latter part for some people).

To discuss what exactly made it so different, I gathered a small RPSfriend panel made up of Sentris creator Samantha Kalman, Treachery in Beatdown City master gentrification-suplexer Shawn Alexander Allen, Dominique Pamplemousse maestro Deirdra “Squinky” Kiai, and PopCap game designer Scott Jon Siegel. We talked the show’s ups and downs, queer representation in games, a bunch of games ranging from Perfect Woman to Borderlands, and heaps more. Watch below. 

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Sentris Selebrates Its Funding With A Free Prototype For You

By Alec Meer on November 21st, 2013.

Music-making (sort of) puzzle game Sentris (as posted about by the boy Nathan last week) has now been given its $50,000 Kickstarter green card, and while the campaign will be all but over by the time these words reach you, you can at least join in with the celebrations if you don’t mange to pledge in time. Dev Samantha Kalman has released Sentris’ prototype to the public, the one that was on show in the pitch videos, in both PC and Mac flavours (with Linux provided on request, apparently). It’s only 39 megabytes, and as we all know game quality directly equates to filesize, so it must be rubbish. That’s why Peggle and Tetris are so awful.
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Sentris Is A Puzzle Game About Making Music

By Nathan Grayson on October 29th, 2013.

You can never have enough koto.

In recent years I’ve become something of a rhythm game junkie, but I have to say, the core of the genre is starting to feel a bit rotten – or at least stale. By and large, it’s the same basic idea: play along to your music. Run, jump, fight, or dodge while backgrounds morph, dance, and burst with color. I’m hardly burnt out on games like Soundodger, Crypt of the NecroDancer, Audiosurf, and the like, but I do think there’s room for something different, something more. That in mind, I really like where Sentris is headed. It straddles the line between pulsating musical playground and full-on musical production, but in a way that doesn’t rope off those with un-blistered fingers or un-whatever-happens-when-you-play-a-vuvuzela-ed lips. See what it’s all about in video form below.

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