Posts Tagged ‘serellan’

Premature Evaluation: Epsilon

I wonder: what percentage of hostage taking situations are successfully resolved for the hostage-takers? It’s a hard thing to Google, as the general assumption is, not unreasonably, that “successful” in this context means the hostages are released alive. The hostage-takers, however, need not survive at all. Indeed, while videogames tend to present this situation as one of near mechanical symmetry or at least balance, the forces of the state are, in reality, way OP. Sure, they have the difficulty of not wanting the hostages to expire amid the crossfire, but this is surely countered by the need of the state to confidently extinguish such threats without compromise, lest they be encouraged. The win-condition for the hostage-takers, meanwhile, is assuredly not when they have repulsed or killed an assault force; that is merely a reversion to the starting conditions, but with fewer resources and angrier opponents.

Each week Marsh Davies kicks down the door of Early Access and checks the corners for stories and/or blinds himself with his own flash grenade. But not this week, as flash grenades are not yet a working feature of the pre-alpha Epsilon, a tactical shooter in which you struggle to guide a team of exceptionally inert anti-terrorists using a mixture of pre-planned waypoints and firstperson action.

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SWAT’s This? A Takedown Trailer? Clancy That

CS too?
I think I squeezed enough puns into the that title to take the rest of the day off. Go me! As you can tell, I am suggesting that Takedown: Red Sabre is a tactical shooter. It is. It’s actually a Kickstarter title that squeezed past its goal just over a year ago, pitching a return to the sort of games Tom Clancy of ten years ago would personally code for us. There was a lot of noise made by the developer about the state of games and the particular hole that’s been left in the release schedule that it’s trying to fill: slow-burn games of planning and execution, where a SWAT team will sweep through a ship or an oil rig and deliver precisely planned justice to terrorist foreheads. Have they made that game? We’ll find out soon.
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Not An RPG: Crowdsourced Hardcore Tactical Shooter

So hardcore, there is blood on the word 'hardcore'

Tim Schafer has taught game developers how to dream…how to dream about having piles of cash to work on projects that they reckon people crave enough to pledge some of Earth’s rapidly dwindling stockpile of money for. The latest veteran to pitch to the public is Christian Allen of Serellan. Admittedly I didn’t know the name but it turns out Mr Allen has worked on more Ghost Recon games than I’ve actually played, as well as being lead designer on Halo: Reach. But what does he want from you? MONEY MONEY MONEY. And why? So that he can make a hardcore tactical shooter. And why am I covering this? Read on.

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