Posts Tagged ‘Sex’

BoneCraft: A Different Kind Of Grind

By Richard Cobbett on January 25th, 2012.

You have no idea how tricky getting SFW pics of this game was. Also, you probably don't care, do you?

Remember BoneTown? Now there’s more. BoneCraft is a game with balls, in more ways than one. It’s not just a World of Warcraft porn parody guest-starring cast of horny Starcraft-inspired marines. No, it’s a porn parody that goes so far out of its way to flick Blizzard’s nose, its developers D-Dub even hired the actor who played Tychus “You Are Hearing Mah Voice” Findlay to be its leading man.

But can it hope to provide the hottest elf-on-elf action since Teldrassil’s finest introduced a shocked looking Azeroth to the Wrath of the Licking? There’s only one way to find out. Two, if you include buying it. But reading on will be much, much safer for work.

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NSFW: A Beginners Guide To Sporn

By Kieron Gillen on June 18th, 2008.

Yeah, your mum is real proud right now.
You give humanity a creative tool, the first thing a human will do is – well – make a tool with it. Since the Spore demo’s release, it’s become a bukkake wave sweeping the web: comedy pornographic images via Spore. Spornography – aka “Sporn”. Has it reached a climax yet? We don’t know, but we think it’s as good a time as any to stop and survey the lie of the land. And, yes, it’s sticky.

Beneath the cut you’ll find gathered a large selection of the phalluses, the pseudo-sex-acts and general disturbing animated parts of the gamers’ subconcious. For God’s sake, don’t click it at work.
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Video Games And Sex

By John Walker on May 27th, 2008.

This is worth a watch. It’s a short lecture by Daniel Floyd on the subject of sex in videogames, made as a Flash video for a Media Theory class at Savannah College of Art and Design, openly inspired by Zero Punctuation.

He doesn’t make any stunning revelations, but does sum up the subject efficiently and coherently, and reiterates the key point that if games are to explore sex in an effective way, they need to learn to also portray relationships and intimacy. Thanks to Nicholas for the tip.

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“Sex If You Win, Sex If You Lose”

By Jim Rossignol on March 19th, 2008.


Those seem like reasonable odds, if sadly unrealistic. Anyway, the definitely not-safe-for-office-environs sex-game publisher G-Collections [careful, readers!], has announced that its latest 3D sex adventure on PC, Lightning Warrior Raidy, has gone gold. In fact it seems that Raidy has been presumed to be so popular with G-Collections fans that a sequel has already been announced, even before the first game has gone on sale. Nothing like a dead cert, eh? G-Collections explain the appeal of their cartoon molestations:

With a classic combat feel in the tradition of the finest computer based RPGs, the player navigates the maze-like tower, fighting hordes of sexy monster women and gathering potions, weapons and armor to defeat the tower’s twisted master. With the “sex if you win, sex if you lose” game system, Raidy is able to turn the twisted fetishes of the boss monsters against them if she defeats them in combat, or succumb to their wiles if she loses.

Yeah, you know the system. It’s where you get XP (seXP! sorry) even if you fail the quest. All very familiar RPG stuff. Jolly good, and really in the tradition of the finest computer-based RPGs. Lord British would be proud.
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ErotiSim: Sex and The Sims

By Kieron Gillen on August 23rd, 2007.

[This is a particularly long piece on The Sims which was written for a project that was canceled at the last minute a couple of years back. Which is a shame, but at least I got paid for it, eh? It's sat around ever since, but since it really is particularly long, it's hard to work out a home. And I'm a little bit precious over it. So rather than cut it to something smaller, I'd rather present it here. Hope you enjoy it.]

Then bite and tear her flesh away. That's the way to do it..

It was the phone calls that made me certain. The Sims was going to cross over, one way or another.

I worked in a cramped games magazine office for just shy of five years. There were only three times that we really knew the eye of a media mini-storm was circling somewhere above us. We knew we were being watched at those moments, because every time we answered the phone the same questions came from different missionaries from the Real World Media. The first and biggest spike in calls was part of the fallout of 9/11 when every journalist in the world needed to ask us whether Counter-Strike or Rainbow Six: Rogue Spear or Microsoft Flight Simulator could be used to train terrorists to take over commercial airliners. Majestic, prompting the second and smallest peak, was publisher Electronic Arts’ great failure – a reality-blurring attempt to commercialise the alternate-reality game before anyone really knew what an alternate-reality game was, which bombed in the States and was never released in Europe. The third was sparked by The Sims, Electronic Arts’ great success and one of the most popular and groundbreaking games of recent times.

As much as an article has an origin, it is in one of those calls. It was from a freelancer from help-the-homeless-help-themselves magazine The Big Issue, which wanted to run a feature on The Sims’ runaway success. He was, essentially, looking for a quote saying that it was played by those with no social life to indulge in a surrogate fictional one. He wasn’t interested in the truth – he admitted he’d been provided an angle by his Editor and was working to fulfil it. So I just informed him that, actually, The Sims was actually already receiving a snobbish backlash from actual hardcore gamers, and its fans were in fact non-typical players. Normal people were digging it, not just crazed obsessives. All the while, of course, I was thinking that I should point out that phoning me and asking for that sort of quote was a little like me phoning him and asking him to say that all the homeless are work-shy layabouts who stink of piss.

He’d got it entirely wrong. His wasn’t the answer. But what was? It got my thoughts rolling, and eventually those thoughts coalesced to a single point.

It’s sex.

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