Rock, Paper, Shotgun

Posts Tagged ‘shadow physics’

Shadow Physics Vs Tokyo Squeakers

Posted by Jim Rossignol on September 30th, 2009.

Share ·


This must be the most surreal games presentation ever. Not only is the game pretty far out – it’s Steve Swink and Scott Anderson’s Shadow Physics in more detail than we’ve ever seen before – but the Tokyo audience is armed to a man with some kind of squeaky rattle thing. When anything interesting happens they all shake their rattles, causing a noise like a hundred laughing insects. Anyway, if you can get past that bizarreness, there’s some views of the light-source cleverness in the game and… well it’s too early in the morning to explain it properly. “Change your light source and you change your world…” Go take a look.
Read the rest of this entry »

, .

21 Comments »

More Experimental Gameplay: Shadow Physics

Posted by Jim Rossignol on April 27th, 2009.

Share ·


Another fascinating video from the GDC 2009 Experimental Gameplay Workshop has turned up over the weekend. Programmer and designer Scott Anderson (who is developing the idea with Steve Swink) demoed Shadow Physics, in which a shadow character interacted with the shadows of objects within a puzzle, thus moving the “real” objects to complete his objectives. There’s a podcast with Anderson over at IndieGamePod, and the video of the demonstration is below. Anderson reports that the game at least a year from completion, but the idea he’s working with looks clever indeed.

Read the rest of this entry »

, , .

29 Comments »

GamersGate has loads of PC games.

Respond to our gibber

  • Baris : “Really? The 35 hour work week and amazingly attractive accent were it's main pull factors for me, what makes it that bad?” on The Sunday Papers
  • Gap Gen : “I also remember a number of cases where marketing fucked up (was Psychonauts one of them?) and the game bombed as a result. That said, ...” on The Sunday Papers
  • Mister Hands : “It's a damn shame that Mechner isn't as interested in making games as making movies. A quick look at the PoP games he's been involved ...” on The Sunday Papers
  • kobzon : “Dead Space is a much better game and it's a fucking shame that it sold less. There is a definite correlation between the marketing budget ...” on The Sunday Papers
  • Rinox : “Weird to see all that internet rage in the comments thread. If Valve and the developers want to use temporary discounts in order to boost ...” on The Sunday Papers

Browse the archive

Buy classic PC games from Good Old Games, please.