Posts Tagged ‘shadow physics’

Shadow Physics Vs Tokyo Squeakers

By Jim Rossignol on September 30th, 2009.


This must be the most surreal games presentation ever. Not only is the game pretty far out – it’s Steve Swink and Scott Anderson’s Shadow Physics in more detail than we’ve ever seen before – but the Tokyo audience is armed to a man with some kind of squeaky rattle thing. When anything interesting happens they all shake their rattles, causing a noise like a hundred laughing insects. Anyway, if you can get past that bizarreness, there’s some views of the light-source cleverness in the game and… well it’s too early in the morning to explain it properly. “Change your light source and you change your world…” Go take a look.
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More Experimental Gameplay: Shadow Physics

By Jim Rossignol on April 27th, 2009.


Another fascinating video from the GDC 2009 Experimental Gameplay Workshop has turned up over the weekend. Programmer and designer Scott Anderson (who is developing the idea with Steve Swink) demoed Shadow Physics, in which a shadow character interacted with the shadows of objects within a puzzle, thus moving the “real” objects to complete his objectives. There’s a podcast with Anderson over at IndieGamePod, and the video of the demonstration is below. Anderson reports that the game at least a year from completion, but the idea he’s working with looks clever indeed.

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