Posts Tagged ‘shadowgrounds’

Humble Frozenbyte Bundle Success!

By Jim Rossignol on April 15th, 2011.

Games are magic.
The third Humble Indie Bundle, this time featuring just Frozenbyte games – Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, and Splot – has proven to be something of a success. It has sold approximately 100,000 units and $500,000 within the first 48 hours. Frozenbyte say: “This is all thanks to the very supportive communities around the world and also all the media outlets. So on behalf of Frozenbyte, Humble Bundle, Child’s Play and EFF I would like to express our sincerest gratitude.”

Hooray! You can pay what you want just here.

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Free Shadowgrounds With Tank Universal

By Jim Rossignol on August 18th, 2008.


Meridian 4 send word that folks who pre-order Tank Universal on Steam will receive Shadowgrounds free. Tank Universal is a splendid-looking Tron-like tank battle game, which Kieron had a good old blather about just here. Just as significantly for your opnion-forming technique, there is a demo here.

The game is out on 21st August, so you’d better hurry if you’re interested.

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RPS Interview: Frozenbyte’s Joel Kinnunen

By John Walker on February 27th, 2008.

Frozenbyte, the developers behind the Shadowgrounds games, have found a niche in which they’re almost entirely alone. Which is strange, when you consider how very popular the top-down shooter once was. Too many have assumed it a dated concept, replaced by the first and third-person views. But Shadowgrounds nails it, providing non-stop shooting that replaces fiddliness with fun, but still looking awesome. The recent sequel, Survivor, pushed their home grown engine far further, showing off the improved physics and lighting in a game style that could have gotten away without including either. We took the chance to chat with Frozenbyte’s Joel Kinnunen, to discuss working outside of the mainstream, public perception of smaller budget gaming, the role online distribution plays in game development, what’s next for Frozenbyte, and the possibilities of a small-scale indie revolution.

Shadowgrounds 1

RPS: Many people have asked you whether you were surprised by the success of Shadowgrounds. This always appears as a somewhat tacit insult – as if they can’t believe that a top-down action shooter could possibly have broad appeal today, and are asking you to defend it. Why do you think people are so resistant to “simpler” games?

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