Posts Tagged ‘Shadowrun Online’

Impressions: Shadowrun Online Early Access

By Rich Stanton on April 16th, 2014.

The honeymoon period for Kickstarter is long over. There are a number of reasons why but perhaps the most impactful is the failure of several high-profile campaigns to deliver what was promised, or going full Darth Vader: ‘We are altering the deal, pray we don’t alter it any further.’ Such drek leads us to Shadowrun Online – a game that was due for release in May 2013, but on March 31 2014 crept onto Steam Early Access, available for sale to non-backers at the princely sum of £25. So what’s going on?

Read the rest of this entry »

, , , , , .

35 Comments »

Shadowrun Online Infilitrates Steam Early Access Next Week

By Alice O'Connor on March 28th, 2014.

Hack the planet!

After a bit of a bumpy development, including turning to Kickstarter a year after its announcement and a lengthy delay, Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat come Monday, March 31, when the game will launch via Steam Early Access.

While the full game will have a free-to-play option, Early Access is only for the full paid version which includes all microtransaction doodads for $30 (one imagines it’ll be £20-ish). It’ll be a combat-focused hunk of the game with several co-op missions and a little PvP, but missing a fair few parts. Read the rest of this entry »

, .

27 Comments »

Shadowrun Online Footage, Cost Change Details

By Jim Rossignol on July 25th, 2012.


Forthcoming tactical combat game Shadowrun Online, which we first looked at here (and not to be confused with the gigantically Kickstarted RPG, Shadowrun Returns) has revealed some early game footage, which they stress is a work-in-progress prototype, and you can see that below. But they too have hit Kickstarter, aiming for a fulsome $500k to fund their work. They’ve also rethought some of their plans about how he game is to be paid for, and are now opting for a model not unlike Guild Wars, as you can see below.
Read the rest of this entry »

, .

29 Comments »

Cliffhanger Talk Shadowrun Online

By Jim Rossignol on October 25th, 2011.

Cyberpunky, isn't it?
Last week Cliffhanger let us know that in addition to Jagged Alliance Online, they’re also planning to launch Shadowrun Online as an browser-based RPG. It’s an intriguing project, so we decided it might be an idea to have a chat with Cliffhanger’s Jan Wagner to find out more. You can discover the results of this conversation below, along with the first images from the game itself.
Read the rest of this entry »

, , , .

25 Comments »

Cliffhanger Announce Shadowrun Online

By Jim Rossignol on October 13th, 2011.

Smut and spellcasting.
Cliffhanger (also doing Jagged Alliance Online) have announced that they will be making a Shadowrun game. The fantasy-meet-cyberpunk setting is a splendid one, and Cliffhanger’s effort looks closer to the old RPG than the recent shonky multiplayer take on the game concept. Cliffhanger explain their approach: “it will have a perspective camera in a 3D setting, much like our Jagged Alliance Online game… So, it will be a decent quality, but it won’t be what some call AAA. The reason for that is simple: We are doing a browser based game. This means anyone can access it at any time from their PC… But that also means we need to limit visuals. I hope you agree that gameplay is king, so we think the visuals are decent enough.”

There’s a bit more information over at the announcement, including an explanation of how the game will have two parts – action map and city planning level map. Sounds intriguing.

, .

44 Comments »