Posts Tagged ‘Shadowrun Returns: Dragonfall’

Harebrained Schemes On The Future Of Shadowrun

Last week I ran the first half of an interview with three-time Kickstarter winners Harebrained Schemes, in which they fielded my own questions about their upcoming cyberpunk-with-magic RPG sequel Shadowrun: Hong Kong. This time, they’re fielding your questions – including what they’ve got planned for the future of the series, cyberpunk’s Asian influences, how the stories are becoming increasingly less linear, avoiding Eastern stereotypes with the new setting, and improving the game’s pace.

Oh, and at the time writing the Shadowrun Hong Kong Kickstarter has now brought in $750,000. They’d asked for $100,000. They’ve now unlocked 12 stretch goals, and promise an additional mini-campaign if they hit $1 million. There are still 19 days to go. *blinks*.
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Shadowrun Returns Heads To Hong Kong, Via Kickstarter

Shadowrun Returns is returning to Kickstarter. Later this month, developers Hare-Brained Schemes will launch a crowdfunding campaign to raise dosh for their proposed Hong Kong setting. The artwork above is the only detail released so far. but the inclusion of neon lighting, streetfood, rain and a brolly is enough to convince me that this is Legit Cyberpunk. My interest in Shadowrun has peaked, following a Turkeymas break spent in the company of the excellent Dragonfall expansion, which is an absolutely smashing RPG campaign, packed with interesting characters, choices and missions. More of that, please.

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Shadowrun Return Devs Return With Necropolis

Monument Death Valley

‘Necropolis’ is a word which is surprisingly meaningful to me. This is because I was raised in the city of dead, sent out into the wretched world of the living to spread decay and despair. And also because Necropolis was the first-ever Judge Dredd story I read (in fact I came in halfway through) and my tiny mind was blown by the discovery that comics could be so bleak and sinister and amoral and, well, grown-up. The X-Men, my staple diet until then, suddenly looked like clowns.

…Must resist the urge to just bang on about Judge Dredd for three thousand words. Today I was startled to see the word ‘Necropolis’ pop up in a brand new context, that being a “brutal” dungeoneering game from the makers of Shadowrun Returns.
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Shadowrun: Dragonfall Now Has Standalone Director’s Cut

Shadowrun Returns returns! Or rather, its expansion Shadowrun: Dragonfall is returning, this time as a standalone release called Shadowrun: Dragonfall Director’s Cut. To justify the title, the cyberpunk RPG expandalone is being expanded further with five new missions, a re-designed interface, new endings, new music, and a bunch more. There’s a trailer below which details the biggest of the changes, and it seems there’s good news for both new players and old.

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Wot I Think – Shadowrun Returns: Dragonfall

Now that’s more like it. Choice! Side-missions! A hub! A strong supporting cast who are up for a bit of a chat! Little-to-no mandatory decking sequences! A mother-lovin’ save (almost) anywhere system! Shadowrun Returns: Dragonfall being ‘just’ DLC for last year’s cyberpunk/fantasy mash-up RPG is bittersweet, because it may well be that only existing Shadowrun Returns owners give it a spin. Really, though, this is the point where new players are best off getting involved – a new, superior campaign with no ties to the last one, and quite a few of the major problems dealt with. Now’s the time to play Shadowrun Returns, basically, but please, start with this.
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Shadowrun Returns Not Quite Returning Just Yet

Much as I thought last year’s opening salvo pulled a few too many punches and didn’t offer anything like enough freedom of choice/movement, I could really go for some Shadowrun about now. Offbeat world, reasonably strategic battles, option to be a bit of dick to everyone… Take me, cyberpunk/fantasy roleplaying mashup, I’m yours. Sadly plans for first official expansion Dragonfall to launch this month have been nixed, though a more concrete release date of February 27th has been pinned to it. I’ll probably have changed my mind about wanting to play it by then. I’ll probably want to play something with horses or chefs or chefs on horses in instead.

Anyway: trailer, features, exaggerated descriptions below.
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