Posts Tagged ‘Shadowrun Returns’

Shadowrun Returns Returns In January For Berlin


The October goal for Shadowrun Returns‘ mini expansion Berlin is now a January goal, as Harebrained explain: “we’ve decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release.” Interesting! There’s more: “we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.” And that means a story that goes deeper into the original Shadowrun sourcebook set in Germany.

And will they change the way saves work? “It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it.” Well that’s hopeful.

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Walk, Don’t Run: Shadowrun’s Berlin Campaign Delayed

Shadowrun returned! Some doubted. Some declared it too good to be true. Some believed The Prophecy was only a nice story parents told their children to get them from posting 10,000-word rant novels on Reddit. But hark, Harebrained Schemes breathed new life into the series’ patented blend of fairy dust and cyber sparks, and Shadowrun Returns was born. And lo didest Jim end up liking it pretty well. It’s not the ’90s anymore, though. You can’t legally call something a videogame unless you can promise at least 157 pieces of DLC to accompany it. Shadowrun, the retro rebel maverick that it is, is opting for a mere one at this point, but it’s apparently going to be much, much bigger than initially planned. As in, expansion-sized. The only problem? It won’t emerge from Harebrained’s time machine laboratory until 2014.

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Shadowrun Returns’ Berlin Campaign In “Late October”


Harebrained have updated with news of what’s happening following the launch of Shadowrun Returns, and the arrival of the first patch. The Berlin campaign, which will feature a new story mission free to Kickstarter backers, and at an unannounced price for standard purchasers, is now set to arrive in October. The Berlin campaign will also introduce a completely new scenery set for the editor: “Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign.”

The post also comes with news of a Linux release, but no time-frame for its arrival: “The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.” Sounds like progress, at least.

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Wot I Think: Shadowrun Returns


So here I am playing a turn-based RPG. And it’s because of Kickstarter. That feels pretty good, I have to say. What’s more: I’m really enjoying myself. It’s Shadowrun Returns. Let me tell you about Shadowrun Returns.
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Streets Of Mage: Shadowrun Returns Returns

It’s almost time to charge up the spells and head back to the streets. Shadowrun Returns arrives in a week and, as is now traditional, a launch trailer precedes the launch, sort of like John the Baptist, except reduced to the form of a short video containing a samurai dwarf. I’m tempted to slip into the city myself but a member of the hivemind has already been deemed fit for purpose, a man very familiar with the challenges of hunching over a keyboard and jacking in without leaving a trace. Sounds tricky to me. I’ve barely played the original Shadowrun – it’s one of those games I’ve read about rather than specifically experienced – but this does look right up my alley.

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Out Of The Dark: Loads Of Shadowrun Returns Footage


Kotaku, the grand dame of games blogging, leads me to a Shadowrun Returns Let’s Play. The significant part of that is that the whole thing wasn’t smoke and mirrors. There is a Shadowrun game coming it for the PC. It exists. People are playing it. And I’d imagine that the people at Kickstarter are thrilled that another of their brood is showing signs of life and not honking on the money horn once again. Even more excitingly, people are already building things for it using the level editor. The mission embedded below that LPer Loserific is running through is fan-made. The glorious future of gaming’s past returning to the present has begun.
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Shadowrun Returns Returning Next Month, Bringing Editor

If there is a heaven, the first thing I'm going to ask god is, 'Why do some developers and publishers feel the need to watermark their screenshots? Just... just why?'

Shadowrun’s been away since time immemorial. It hasn’t had a videogame in ages – well, except 2007’s bizarrely out-of-character multiplayer shooter revival, but we don’t talk about that. As a result, however, The Rules dictate that Shadowrun’s next digital dalliance constitutes a return, and so it is with Shadowrun Returns. The technomagical role-player looks positively fantastic, so we at RPS are awaiting it with baited breath. That’s right: we’re actively making our mouths smell more appealing so as to lure it into grasping/maybe-licking range. And clearly, it’s worked, because Harebrained just announced that it’ll be out next month – and fully editable on day one, to boot.

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Hmmm: Shadowrun Won’t Be Entirely DRM-Free After All

Oh, well this just won’t do at all. I was having a very nice day – frolicking in the bunny-infested fields and devising new ways to make game developers weep sincere, beautiful tears, as is my way – when the world decided to remind me that Shadowrun Returns exists, but it’s still not mine yet. Now I’m quite sad, and devs will have to bear the loathsome burden of their intrinsic, inescapable pain all alone. But I suppose I can’t be too pessimistic, given that I was snapped out of my willful cyberslumber by word of concrete Shadowrun Returns release details. First, the good news: it’s arriving in June, with Steam Workshop support straight out the gate. But wait, if it’s launching on Steam, what does that mean for all of Harebrained’s much-ballyhooed promises of being DRM-free? Well, it’s kinda complicated.

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Shadowrun Returns Alpha Footage

A few weeks ago, I posted what I thought were Shadowrun Returns screenshots, only to be told that they were ‘concept pieces’. I consider that to be the worst thing that has happened to me in 2013 so far. The twenty minutes of alpha footage in the video below are definitely genuine though. I can tell because Jordan Weisman is one of the narrators and he has been running in the shadows since 1989. If you choose to watch, you’ll be treated to a great deal of handsome isometric cyberpunk combat and dialogue, with excitable and explanatory voiceovers.

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The Isometric Age: Shadowrun Returns Screens

Edit: Harebrained have been in touch to let us know that the shots are not screenshots but rather “concept pieces assembled in Photoshop using real in-game assets and character models in arranged poses”. Still, they’re very stylish concept pieces and that’s a much more specific description than we normally receive for things that purport to be ‘gameplay footage’ trailers.

French website Fondation Draco has written lots of words that I don’t fully understand, but VG24/7 reckon the images at the bottom of the article are shots from Shadowrun Returns, procured from a Game Informer article. There are three screens showing environments and one showing the editing tools. I particularly like the one above, and you click that and the three below to make ‘em bigger. Now, let’s all play Crusader: No Remorse, or Regret, whichever one was better. I can’t remember.

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Shadowrun Returns Later Than Expected

As the Notorious B.I.G. so eloquently stated: “mo’ money, mo’ problems, mo’ ambition, mo’ development time needed”. He was working on an FPS sequel to Chuckie Egg at the time but the developers of Shadowrun Returns would no doubt sympathise with his dilemma. In a large update to their Kickstarter page, the team provide reasons for the shift in release date, which was initially set for January, a target that was retracted a while ago. They’re now aiming for May or June.

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Magic, Machine, Money: Shadowrun Funded

Mother Nature’s angry wrath spent the weekend attempting to tear many trees and buildings from the surface of England through careful application of furious winds and lashings of rain, which led to me spending the entire weekend indoors, occasionally peering through a trembling pane of glass. It is imperative that this week begins with merriment and what better way to bring cheer than to watch the developers of Shadowrun Returns celebrating their Kickstarter success, clearly exhausted, clearly passionate and perhaps still vaguely bewildered as to what has happened in recent times. It’s a useful reminder that for all the talk about this model of funding, the ‘ifs’, ‘buts’ and ‘far too manys’, it’s still OK to be excited from time to time.

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Kitching Up With Catchstarter’s Big Names

Delicious money

We’ve posted about exactly this many Kickstarter projects recently: a few. But what’s been going on lately with the likes of The Banner Saga, Leisure Suit Larry, Shadowland, Starlight Inception, Wasteland 2 and Bionite: Origins? In order to find out, I’ve just turned up unexpectedly at each of their doors, stared creepily at them for a few seconds and then wandered on to the next one.
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