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Posts Tagged ‘shamus young’

Experiments In RTS AI

Posted by Jim Rossignol on April 12th, 2008.

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A fascinating little study of Starcraft’s AI by software engineer Shamus Young reveals something you might not have expected from the game:

I’ve been curious about the quirks in the Starcraft AI and I’ve wanted a chance to see them do their thing in a deterministic environment. I learned some surprising things about this ten-year-old gem. While the races themselves are very nearly balanced in the hands of humans, it turns out the AI is a lot better at using some races compared to others.

It turns out, from Shamus’ experiments, the AI are rubbish at playing the Terrans…
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