Posts Tagged ‘shank’

All Klei Games Free To Play On Steam This Weekend

If you haven’t been paying attention to Klei Entertainment’s creations for the past few years, you’re missing out on some of the best games in the world. This year’s Invisible, Inc. [official site], recently expanded in fine style, might be the best turn-based game I’ve discovered since I joined the Chess Club all those years ago, and Mark of the Ninja is a completely different but almost equally brilliant rewrite of the stealth genre. All of the studio’s games are free to play on Steam this weekend, starting right now, with discounts should you wish to buy them after having a taste.

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Interview: Klei’s Anderson Talks Upside Of EA’s “Indies”

Earlier this week, EA launched an indie bundle. Not-so-coincidentally, the Internet proceeded to explode, and I’m now typing this while holding a tin can with a piece of string attached next to my PC. I even said some things about it, though admittedly, mostly to kick off a discussion about an only partially related topic. However, off the back of that, I ended up getting in touch with Klei Entertainment technical designer Nels Anderson, who directly worked on four of the six games (both Deathspanks, both Shanks) featured in EA’s bundle of befuddlement. And while he agrees that the name itself is “a little gross,” writing off the whole thing as yet another bile-drenched belch from a money-devouring giant would be to turn a blind eye to some pretty enormous benefits for the developers involved. EA Partners is not EA proper. It seems like an insane notion, but here’s the short version: “total creative independence.” And the long version? Well, it’s quite a bit more complicated than that. And it’s after the break.

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Next Humble Bundle Leaks, Is A Goodun

He approves. Of meat.

Details of the next Humble Indie Bundle have once more leaked, because Steam’s Content Description Record Viewer Thingamie is so ludicrously easy for people to spy. And it looks like it’s going to be a bit of a corker, as spotted by DIY Gamer. In the pay-what-you-want collection it seems there will be Super Meat Boy, BIT.TRIP.RUNNER, Jamestown, Nightsky and Shank. That’s the first wave, and then there’s even better to get added in.

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Fabulous Muscles: Shank Demo

Shank: A Grumpycat.

Have you tried comic book-looking platformer/manfighter Shank? It came out on Steam last week, boasting a demo and a beefy £10 pricetag. Maybe £10 sounds like a lot, but then maybe you didn’t know that Shank is a game where guns, knives and your chainsaw are simply three different buttons, and protagonist Shank juggles them all like a flair bartender.

I didn’t get along much with Shank when it came out on Xbox Live, but reviews were pretty mixed. As a litmus test, you can watch a video of Shank doing his thing after the jump. If you giggle continuously or start pumping your fist in the air while watching it, Shank might just be for you.
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DeathSpank Coming To PC, Along With Shank

At last.

It’s always disappointing when those who have made their careers making PC games announce their next project is to be console only. Dirty turncoats like Tim Schafer and Ron Gilbert, who’d be nothing – NOTHING – without the PC have betrayed us in a very real way, for which there can be no forgiveness. Only hate. Unless they then release their game on PC. Schafer’s still dead to us, but welcome back Mr Gilbert! DeathSpank‘s coming to PC and Mac on the 26th October.

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Shank Deffo On PC, Picked Up By EA Partners

Maiming at dusk - always lovely.

Speedypost: Shank, the really very splendid-looking 2D action platformer that’s currently in the running for the Visual Art Excellence award at the IGF, has been confirmed as coming out on PC as well as PSN and XBLA. There’d been doubts before, so hip hip hooray – all three, with EA Partners doing the publishing. Which is rather splendid news. I know this because IndieGames tells me so. You can read Kieron’s interview with Klei, the makers of Shank, by clicking here, which is a thing you should do.

IGF Factor 2010: Shank

You were excited when John brought this up last week. As is only right. Shank is one of the most visceral games in this year’s IGF, and picked up a nomination for Visual Excellence for its efforts. We took time to talk to Jamie Cheng of Klei to find out about the origins of this love-letter to the idea of classic brawlers.
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Kick, Punch, Chainsaw: Shank

He's really late for that bus.

My chosen fighting style is an insane combination of guns, knives and chainsaws, all used simultaneously in a mad, clattering rush. And finally there’s a game that represents this for me. Shank, from the creators of Eets, Klei Entertainment, is up for the Excellence In Visual Arts award at this year’s IGF, and from the look of the trailer below it’s going to be ace.

It’s a side-scrolling 2D platformer, and it looks absolutely lovely. Especially when wedging a chainsaw through a man’s chest, then pummelling him against the ground.

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Knife To A Gunfight: Shank

It was PAX last week. And no, we weren’t out there, because by an unfortunate coincidence the RPS personal helicopter was in the shop having its napalm missiles upgraded, hence we had no way to reach Seattle. What we could do, at least, is Observe From Afar, like sinister gaming perverts. We’re good at the watching-but-not-doing thing. For instance, here’s a fairly undocumented wee game that appeared there. It’s called Shank, it’s a side-scrolling third person action thinger, and it’s quite incredibly violent.
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