Posts Tagged ‘Shining Rock Software’

No Longer Famished: Banished Getting Mod Support

By Nathan Grayson on July 10th, 2014.

I plan to mod in dragons

Banished is, to hear Alec tell it, a desperate, painful, vexing experience, but in a (mostly) good way. Eventually, though, even survival against the brutal elements, creeping disease, and human nature gets boring. That’s why we invented videogames, doncha know. Fittingly, then, developer Shining Rock is currently hard at work on an infrastructure that will allow Banished players to create even more videogames from the one they already put out. They call it “mod support,” presumably named for British mod culture in the early ’60s. Details below.

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Wot I Think: Banished

By Alec Meer on February 18th, 2014.

Banished is an indie sandbox city building simulation, in which you have free reign to grow a nascent medieval town using only the resources gained from the land around it. You build and you harvest, and you keep your population healthy enough in order that they might breed and expand. It’s out now, and I spent the weekend with it.

It made more sense once I decided that everyone in the town had tapeworm. Their prodigious appetites and the strange ease with which they would starve to death had more reason to it then. If I became frustrated, all I had to do was picture these weather-worn medieval folk shovelling endless amounts of fish, venison, potatoes, peppers, berries and mushrooms down their brown-toothed maws, only for the grim parasite in their guts to hoover half the goodness out of their rich harvest, leaving these peons hungry to the point of collapse.
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Out Of Exile: Banished Releasing In February

By Nathan Grayson on January 10th, 2014.

This! Soon!

Things are going to get ugly in the intergalactic Milky-Way-orbiting RPS space pyramid when it’s time to review splendid-looking city builder Banished. We’ve already divided into embittered, warlike factions in anticipation of the day we decide who’ll do the honors. Those factions will, of course, splinter with time, rotting into sticky morasses of selfishness and treachery. The Smiths – made up of Adam, Graham, and Quinns’ restless ghost – might be all buddy-buddy now, but even they will fall into disarray when push comes to shove. Mark my words. And that day will arrive… oh hey, in a few weeks. Banished is coming out in February. Wahey!

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Banished Is Nearly Done And Why Can’t It Be Out Nowww?

By Nathan Grayson on October 25th, 2013.

Brrrrrrrrrrr.

If you are a connoisseur of modern-ish culture like myself, you’ll no doubt remember a moving, soulful ballad by the Backstreet Boys entitled “Quit Playing Games (With My Heart).” I can’t help but hear it every time I find a new trailer for splendiferous-looking rural city builder Banished, seeing as a) each brief glimpse feels like a cruel game against my heart, because b) my heart desperately wants to play this game, and c) na na na na na I should’ve known from the start na na na na baby oh. So, good news and bad news. The good news is that Banished is in its final stages of development, and Shining Rock has released a spiffy new video to celebrate. The bad news, however, is that there’s still no firm release date.

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Anno What You Want: More Banished Footage

By Craig Pearson on September 5th, 2013.

A place of contemplation and frozen feet
A few months ago, Adam said he’d was keen to see more of Banished. LOOK OVER HERE, ADAM! Banished is a game of city-building, where you take a tribe of exiled folk and start over, and it looks absolutely charming. It’s about what happens when you take the scale out of urban planning. You’ll know the names and schedules of every little person pottering about your lovingly laid-out homestead. You’ll watch them get up and go about their day. You’ll mourn when Emile the Woodcutter is chopped down in his prime, but be glad that it’s Arlyle who replaced him. The video below shows developer Luke Hodorowicz planning a town expansion with the magic of agriculture.
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Settling For Less: Banished

By Adam Smith on April 25th, 2013.

Banished is an independently developed settlement simulation, with a survivalist backbone. It’s about heading into the wild and building to live rather than sitting on top of a casino and living to build. If memory serves, I haven’t actually played a Settlers game since the second but Banished looks like it may well tap into the same part of my brain, absorbing hours of my time in peaceful construction and careful management of tiny people. The latest video suggests that access to and movement of resources will be significant, even in relatively compact colonies, which should put a pleasing emphasis on layout and individual needs. I am keen to see more.

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SimSettlement: Banished Is About Survival And Life

By Nathan Grayson on March 22nd, 2013.

I'm going to name my settlement 'Arsonist's Paradise'.

I love being alive right now. Admittedly, there are many reasons for that – getting to see humanity clumsily barge its way into a new stage of evolution, being able to have pancakes pretty much whenever I want them, etc – but mostly because I get blindsided by amazing-looking new games on a nigh-daily basis. Banished, like so many others, has crept seemingly out of nowhere, set up a nice little settlement on the crisp loam of YourTubules, and proceeded to look utterly brilliant. In short, it’s a small scale city builder, but that doesn’t really do it justice. Money, you see, has no sway when starvation, disease, and the elements are the ones you’re bargaining with. People are precious, and Banished is a game about cherishing every last one you’ve got.

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