Posts Tagged ‘Ship Simulator Extremes’

Ferry Good News: Ship Simulator Ferry Pack

By John Walker on February 25th, 2011.

EEEEEEEEEOOOOOOONNNNNNNOOOOOOWWWWWWWW

You may remember Quintin’s foray into the world of Ship Simulator Extremes last year. He really doesn’t know boats. But he does know bugs. A lot of the launch issues have apparently been ironed out since, and today they bring news of a DLC pack. Think of the most extreme boats in the world. No! More extreme than that! Extremier than you’ve ever dared to imagine! That’s right: ferries. Those bad boys, those bastards of the high seas, are now in there. There’s a trailer to prove it below!

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Ship Simulator Extremes v1.3 Patch & Editor

By Quintin Smith on January 10th, 2011.

I've never been to Australia. Gotta go. Got to. Maybe I could tour the homes of RPS fans, eh?

Developers VSTEP are hard at working improving Ship Simulator Extremes, and the new 1.3 patch adds a collection of new features including a mission editor, nine new misions, a cinematic camera and improvements to the game’s visuals and multiplayer. It is a boat bonanza! If we have any proud virtual sailor boys reading this who haven’t heard of Ship Simulator Extremes, I’d included the latest trailer after the jump. My experience with it was mired by bugs, but hopefully they’re alllll gone now.
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Ship Simulator Extremes Demo & Defense

By Quintin Smith on September 22nd, 2010.

Ship simulators should be extreme by default. I mean, massive metal husks, floating atop moisture! Man.

Anybody remember my less than buoyant impressions of Ship Simulator Extremes a couple of weeks ago? Well, the developers have since sent us a fairly comprehensive response, which only occasionally stops pointing out that I am awful at boats to defend their game and what they were striving to do with it. Good on them, I say. You can find the whole thing beneath the jump.

In other news, the Ship Simulator Extremes demo was also released today! Anyone who fancies taking control of a big ol’ Greenpeace vessel and harassing some whaling fleets is currently experiencing their lucky day.
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Impressions: Ship Simulator Extremes

By Quintin Smith on September 8th, 2010.

Never thought I'd be on a boat.

I’d been interested in Ship Simulator Extremes since I heard about it at GamesCom. It’s a ship simulator, but with whole campaigns of relatively extreme missions that see you performing rescues, putting out fires, and even harassing other vessels as a pesky Greenpeace unit. Could I – a man – with no experience in ships – hope to succeed?

Since Ship Simulator Extremes came out a couple a weeks ago, I’ve found out the answer is a very firm “No.” The kind of no the bouncer of a fancy club tells you if you’re not wearing shoes at all. That said, my failure didn’t happen quite the way I was expecting. Put on the life jacket located under your seat and click through the jump for an account of my first few missions.
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Ship Simulator Extremes… Tourist Missions!

By Kieron Gillen on August 31st, 2010.

A chance to use a Gang of Four 'At home he's a tourist' gag missed. C'est la vie.

Jim posted about Ship Simulator Extremes last week. What could make us post about it again? The fact it’s out now and available to buy from digital-distributor places would be the obvious one, but that would make far too much sense. No, I was attracted by Paradox releasing a press release about the Tourist campaign – complete with trailer. 13 missions where you take a luxury cruiser “on an eventful cruise around the world”. It doesn’t get much better than that, except for enormous orgasms. You’ll find the trailer below, along with another one explaining the Greenpeace Campaign missions…
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Wave To Me: Ship Simulator Extremes

By Jim Rossignol on August 21st, 2009.


First there was Ship Simulator, and now there is Extremes of it. Something like that. Anyway, Paradox Interactive have sent word that the greatest ship-simulation of all time is now even greater, thanks to a new game scheduled to arrive in the harbour of our attentions in early 2010. The new game will once again feature careful navigation of “hovercraft, coast guard interceptors, mammoth tankers, tugs, and cruise liners” as you travel famous (and obscure) ports around the world while traversing “extreme, and ultra-realistic weather conditions.” Still no full-physics destruction model though, which I think would make it.

Nonetheless I’ll say it now: next year is hot for ships. (Trailer below decks, of course.)
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