Posts Tagged ‘shmup’

Freeware Garden: Level 2 – Virus Master

By Konstantinos Dimopoulos on August 29th, 2014.

Better than X-OUT!

Listening to a thundering heavy metal soundtrack while blasting enemies straight from the 16-bit demoscene is, almost surprisingly, exactly as awesome as it sounds. Level 2 – Virus Master, on the other hand, is not as awesome as it sounds. It’s way better.

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All The Bullets: GL Invasion

By Adam Smith on July 13th, 2012.

I think I won

GL Invasion could be quite a good test and a bit of early evening fun. I don’t know whether or not I’m terrible at bullet hell shmups or not. I probably am because I’m no Jack of all trades and am therefore terrible at almost everything. I’ve never really been able to compare my skills to the skills of others in this particular genre of killing things while attempting not to die though, so maybe I’m actually brilliant. Play the game for free in your browser and compare your progress to mine. Let’s find out how terrible I am.

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They Say Jump, You Say Why: Traitor

By Adam Smith on March 23rd, 2012.

pew pew PLOT

Five minutes into Jonas Kyratzes new browser game, Traitor, I thought I’d seen everything I needed to see and was ready to move on to something else. I’m glad I didn’t because what seemed to be a basic space-based shoot ‘em up that’s making a fairly obvious comment on a player’s readiness to obey commands (“Shoot these unarmed ships immediately!” “I’d rather not.” GASP) turns out to be something more complicated and far more entertaining. Once what I now think of as the prologue missions are done, Traitor opens up and provides choices which lead to a series of complex little stories.

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Night Crawling Sky Shooters: Solar Wings

By Adam Smith on December 1st, 2011.

Oh, hell

While it doesn’t appear to have a personality to match the mad brilliance of Jamestown, recently released Solar Wings is a handsome SHMUPPY thing in its own right. Cheery waves of enemies, colourful bullets fanning across the screen and a co-op mode are all enough to tickle my fancy. Is it my imagination or are we seeing more of these on PC in recent times? It could simply be that I’ve started paying more attention to them, upon realising that I’m capable of lasting for more than five seconds amidst the scrambled madness on the screen. Turns out not every pack of bullets wants to create a tightly patterned hell for me. Available now for £1.99/€2.49, the developers reckon they’ll have a demo to offer soon. Look to the land below for a trailer.

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The Light Fantastic: Really Big Sky

By John Walker on August 1st, 2011.

Colours!

I’m very pleased that Really Big Sky is adding a big patch that adds game modes and more, because otherwise I’d never have heard of Really Big Sky. It’s a classic side-scrolling shmup, that almost certainly qualifies for “bullet hell” status. It’s exceptionally pretty, packed with different ways to play, and rather importantly, has controls that – to my cackhanded fists at least – feel more tangible than most. The new features include a really splendid-looking retro mode, of which there’s a video below. And there’s a demo.

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Shmup Demo: Chrono Rage

By John Walker on November 26th, 2010.

Shmup.

Schmup. Shmup shmup shmup. If Bill Watterson had known about Robotron he’d totally have written this strip differently. Shmup. An example of one of those (by which I mean a shmup) is Chrono Rage, by Anima Games, and it’s a shmup. There’s a demo – a brief glimpse of the game which is a shmup, but one that throws a big variety of enemies at you each time you play it. It seems quite a fun shmup, in a not-quite-Geometry-Wars sort of way. Geometry Wars is a 360 shmup. But it does have 360 controller support, which is a good thing in a shmup. The full game costs $10, but demos, demos are free. There’s a video of this shmup below.

Shmup.

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A Climactic Battle: Scoregasm

By John Walker on June 4th, 2010.

Shhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

You know what I like? A nice bit of quiet. Not silence – that’s for creepy people. But a quiet sit down, some nice music, maybe a good book. Just imagine it. Think about sitting down with your feet up, a favourite song floating around you, as you thumb through the pages of a gentle story. It’s Tuesday afternoon, but you’ve got the week off work. No responsibilities, no pressures on your time, and a week of sunny calm stretching out in front of you. Mmmmmm. Now please watch the nine minutes of footage from Scoregasm, below:

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SHMUP: It’s A Shmup

By Alec Meer on December 2nd, 2009.

This looks like my kind of thing. My kind of thing being “games that make me feel like I’m incredibly good at games, even though I’m not.” IGF China finalist S.H.M.U.P. is, as the name suggests, a side-scrolling shooter. But! Rather than being a precision game of exhausting bullet-dodging, it’s one in which you unleash a sustained torrent of improbable explodey-death, with your avatar eventually consisting of a fleet of up to 15 ships. In other words, Press Button, Watch Everything Explode. Yay!
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SPACE WEEK: Fuck Space!

By John Walker on April 3rd, 2008.

Yeah! In the cosmos!

How very rude.

Thank goodness for this game. Fuelled by a cold, and Morgan’s Spiced Rum, my rage was complete upon discovering Space Tripper doesn’t bloody work on my machine. It’s too good or something, meaning the game grinds to an unplayable halt after a couple of minutes. Well bang goes the idea of writing about that for Space Week then. But then what should swoop to the rescue but Cactus’ Fuck Space!, a vertically scrolling shmup of maximum greatitude.

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Monday Synapse Overload

By Kieron Gillen on November 26th, 2007.

Monday afternoon almost gone and your brain isn’t quite up to speed? Emergency measures must be prescribed. The Doctor insists you imbibe a hyperbright modern Shmup to restore vigour. Ah – just what the Doctor ordered…

I wish that I could fire hyper-bright plasma beams. That I can't is a sad part of life. Sad, sad, sad. :( :( :(

Uppity Developer Comments-thread chap Schizoslayer lobbed me Exception last week, but I hadn’t had a chance to play it until now – as a good thing to do when avoiding transcribing an interview like I ought to be. It’s a physics-heavy cross between Robotron, Asteroids, Boulderdash and R-type. Neat elements include enemies being constructed of individual bricks, so if you take off an section, the rest continues – so, for example, if you can blow off a thruster off a brick-ship, it spins out of control. The second included level, where the Boulderdash stuff really comes into play, features some surprisingly cute bits where you’re using large enemy ships as cover as you descend.

It’s not particularly stressful, except on your eyeballs, which is exactly what you need. Worth a shot, or several thousand and some dastardly bricks.

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Crapplestar Craptacular, More Like

By Alec Meer on October 25th, 2007.

The Battlestar Galactica remake is just made for games, with its compelling jump-cutty, eerily quiet space combat and signature ships. Fortunately, people have done so, for free and very well indeed. There’s the Homeworld 2 mod here, and the Freespace 2 mod here.

And today the official game’s been released, available exclusively online. It’s $20 (or £13), which doesn’t sound like much, but every penny spent will feel like a knife in the kidney if you do splash out. Fortunately the demo’s enough to make that pretty obvious. Forlorn impressions follow. Read the rest of this entry »

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Protoganda

By Jim Rossignol on October 25th, 2007.

Via Indygamer, I see that Cactus Software have a new game out. It’s a scrolling shooter, and a little less imaginative than some of their previous games, but it nevertheless errs on the side of excellent esoterica. The visuals mix retro-polygonal abstract techno shooter stuff with, well, Cyrillic text and celluloid film-grain processing. I also like that you can turn the subtitles to the (presumably Russian?) text on and off. There’s a direct download link here.

Press enter during the game for instructions – and you’ll need to read them as the mixture of charge shot and shield controls make this a tricky but focusing shmup. Having ignored the instructions and guessed at the keys, it took me maybe four goes to clear the first couple of sections. But who ever reads those things, eh?

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Teewars

By John Walker on September 21st, 2007.

During this drought of online multiplayer games, we were grateful for a tip-off from reader Aleksander Kiin, linking us to Teewars.

FEEL MY HAMMER

Despite appearances, it’s nothing like Worms, so no need to worry there. It is in fact a super-cutesy 2D shmup, with four standard weapons, one very cool bonus samurai sword, and a grappling-hook-chain-thing on the right mouse button for making those awkward leaps.

Once the chain is mastered moving around the maps is lots of fun, making it all the more satisfying when a rocket lands smack-bang in your opponent’s chirpy face. And then you realise you can fire the chain at other players. It’s free, and there are a people playing on the servers even first thing in the morning. Certainly worth checking out.

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