Posts Tagged ‘shooter’

The PC And The Re-Rise Of The Shoot-‘em-up

Wasim Salman writes about videogames using short, mechanical sentences. He asked us to let him steer the RPS ship around the doujin game community and to aim his rhythmic sentence-bullets at the shmup genre.


Before the arcades died, they bloomed into obscene spectacle.

Cabinets grew bigger. Stranger.

They became experiences.

In the black sunset of that era, purity lost its place.

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See How Inhuman You Can Be In Human Element

Who need punch when you have bomb? Fake-Zangief knows secret of universe, da?

No such thing as too many zombie games, right? Robotoki’s upcoming Human Element is a fast-paced shooter-slash-base-management chimera that takes place 35 years after the end of an undead uprising. Humanity has broken into gun-loving factions, and is now clamoring over what few resource-rich outposts remain.

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Enter The Gungeon: A Dungeon Crawler What Has Guns

Looks like Graham went looking for trouble in all the right places

Enter the Gungeon is developer Dodge Roll’s love letter to the “many inventive and memorable guns of video games.” It’s further described as a radial shooter stuffed into a “dungeon-crawler lootfest,” which is reason enough to open your mouth and prep a yawn. But there’s enough fun character design and potential Vlambeer-y feels on display in the trailer that I’d ask you to stifle it for just a few minutes more.

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As Seen On Craigslist: Cottage Of Doom

Doom is awesome! Maybe not the state of being doomed. Or even that movie where The Rock forced his cooking down alien olfactory senses. But domiciles of doom? Better than cottage cheese. Master of leafy strategy games Alex May recently released a remake of Cottage of Doom, his winning entry in 2007’s TIGsource B-Games competition. The idea behind this piece of lo-fi goodness is a simple one. You’re one of six characters. You’re alone in the forest, with nothing for company but shabby wooden furniture and a bug-eyed moose head. You’re also the heart d’oeuvre in an undead feast for hundreds.

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Glowy Death Abounds In Daedalus – No Escape

Lasers, glistening biceps, and corrugated labyrinths, oh my! Is there any way to make space marine-driven arena shooters better? If you were Daedalus – No Escape, you’d say something like, “Of course! By turning it into a top-down affair, naturally.” Out now on Steam, Daedalus looks like a slick, violent conflagration where only the best can reign from the top of the leader boards. No feelings, declares the trailer. No crying out for your mommy. None of that rot at all.

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Wot I Think: Splatter

This image is titled 'splatterhead', which sounds like the goriest stationary ever.

Splatter: Just Harder Times, to use its full title, is the tale of a man who one day decides to experiment with using guns instead of hands, luckily coinciding with the start of a zombie-type apocalypse. Opening a door? Shoot it. Looting a crate? Shoot it. Moving a car out of his way? Blam-blam-blam-kabloom. Everything in the top down world is now thankfully malleable with either bullets or words, leaving protagonist Max with an adventure ahead of him. Here’s Wot I Think.

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Dino Dash: Primal Carnage

The greatest 'fire and frying pan'/'rock and hard place' you'll see today

Only a fool would take the recent release of Orion: Dino Beatdown as evidence that there are sufficient dinosaur versus man games in the world. Until the dinosaurs outnumber the dead it is the duty of every so-called hunter of great game to demand more ‘clever girl’ and less ‘shambling, idiotic ghoul’. Like a t-rex drooling on a leashed goat, John has salivated over previous footage of Primal Carnage in the past and now it’s my turn to watch videos of the multiplayer massacre in a pose of slack-jawed admiration. Remember, dinosaurs and mercenaries alike are controlled by people.

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Scope And Gory: Sniper Elite V2 Demo

The demo for Sniper Elite V2 is now available on Steam, having previously been holed up in consoleland, waiting for a chance to break from cover and dash across to nestle inside your tower. Once there, it’ll scan the room for enemies to gratuitously shoot in the spleen. The level provided, which has been specially tweaked for demonstration purposes, does contain some sniping, although I can’t comment on the amount of elitism. There’s apparently a lot more running between cover than I expected, non-sniper gun rattling away, and there’s a bit of sneaking and stealth-killing as well. Then everything blows up.

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A Snippet Of Sniper Elite V2 Footage

Please let there be an achievement for taking off his 'tache
I still don’t quite know if Sniper Elite V2 is as open and as stealthy as I’d like it to be. My hope is that it’s a bit like Hidden And Dangerous, just sniper-centric, but then I wake up every morning hoping for that game. This new walkthrough video shows one mission, trying to get an angle to snipe Müller, sliced into tiny chunks, so we’re left with little glimpses through the sniper’s scope rather than a complete picture. I want to know the choices made, the potential for the player to tell his own snipey story, but there’s not enough here. There’s some talk of recreating the places accurately, so it could be there’s enough open space to move around in, but until I know ‘ja’ or ‘nein’, I’m remaining snootily interested. I’ll have to wait for Brendan’s upcoming hands-on to know more.
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Impressions – ShootMania: Storm

It’s exactly like that training course scene from Starship Troopers. The one with the non-lethal lasers, I mean. Not the one where a man gets shot to death in the skull during a live fire exercise. In ShootMania, nobody gets shot to death in the skull – that would be much too violent. Violence isn’t really what this particular FPS has in mind.

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