Posts Tagged ‘shooter’

See How Inhuman You Can Be In Human Element

By Cassandra Khaw on December 9th, 2014.

Who need punch when you have bomb? Fake-Zangief knows secret of universe, da?

No such thing as too many zombie games, right? Robotoki’s upcoming Human Element is a fast-paced shooter-slash-base-management chimera that takes place 35 years after the end of an undead uprising. Humanity has broken into gun-loving factions, and is now clamoring over what few resource-rich outposts remain.

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Enter The Gungeon: A Dungeon Crawler What Has Guns

By Cassandra Khaw on December 9th, 2014.

Looks like Graham went looking for trouble in all the right places

Enter the Gungeon is developer Dodge Roll’s love letter to the “many inventive and memorable guns of video games.” It’s further described as a radial shooter stuffed into a “dungeon-crawler lootfest,” which is reason enough to open your mouth and prep a yawn. But there’s enough fun character design and potential Vlambeer-y feels on display in the trailer that I’d ask you to stifle it for just a few minutes more.

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As Seen On Craigslist: Cottage Of Doom

By Cassandra Khaw on November 9th, 2014.

Doom is awesome! Maybe not the state of being doomed. Or even that movie where The Rock forced his cooking down alien olfactory senses. But domiciles of doom? Better than cottage cheese. Master of leafy strategy games Alex May recently released a remake of Cottage of Doom, his winning entry in 2007’s TIGsource B-Games competition. The idea behind this piece of lo-fi goodness is a simple one. You’re one of six characters. You’re alone in the forest, with nothing for company but shabby wooden furniture and a bug-eyed moose head. You’re also the heart d’oeuvre in an undead feast for hundreds.

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Glowy Death Abounds In Daedalus – No Escape

By Cassandra Khaw on November 8th, 2014.

Lasers, glistening biceps, and corrugated labyrinths, oh my! Is there any way to make space marine-driven arena shooters better? If you were Daedalus – No Escape, you’d say something like, “Of course! By turning it into a top-down affair, naturally.” Out now on Steam, Daedalus looks like a slick, violent conflagration where only the best can reign from the top of the leader boards. No feelings, declares the trailer. No crying out for your mommy. None of that rot at all.

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Wot I Think: Splatter

By Ben Barrett on August 1st, 2013.

This image is titled 'splatterhead', which sounds like the goriest stationary ever.

Splatter: Just Harder Times, to use its full title, is the tale of a man who one day decides to experiment with using guns instead of hands, luckily coinciding with the start of a zombie-type apocalypse. Opening a door? Shoot it. Looting a crate? Shoot it. Moving a car out of his way? Blam-blam-blam-kabloom. Everything in the top down world is now thankfully malleable with either bullets or words, leaving protagonist Max with an adventure ahead of him. Here’s Wot I Think.

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Dino Dash: Primal Carnage

By Adam Smith on May 8th, 2012.

The greatest 'fire and frying pan'/'rock and hard place' you'll see today

Only a fool would take the recent release of Orion: Dino Beatdown as evidence that there are sufficient dinosaur versus man games in the world. Until the dinosaurs outnumber the dead it is the duty of every so-called hunter of great game to demand more ‘clever girl’ and less ‘shambling, idiotic ghoul’. Like a t-rex drooling on a leashed goat, John has salivated over previous footage of Primal Carnage in the past and now it’s my turn to watch videos of the multiplayer massacre in a pose of slack-jawed admiration. Remember, dinosaurs and mercenaries alike are controlled by people.

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Scope And Gory: Sniper Elite V2 Demo

By Adam Smith on April 19th, 2012.

The demo for Sniper Elite V2 is now available on Steam, having previously been holed up in consoleland, waiting for a chance to break from cover and dash across to nestle inside your tower. Once there, it’ll scan the room for enemies to gratuitously shoot in the spleen. The level provided, which has been specially tweaked for demonstration purposes, does contain some sniping, although I can’t comment on the amount of elitism. There’s apparently a lot more running between cover than I expected, non-sniper gun rattling away, and there’s a bit of sneaking and stealth-killing as well. Then everything blows up.

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A Snippet Of Sniper Elite V2 Footage

By Craig Pearson on March 21st, 2012.

Please let there be an achievement for taking off his 'tache
I still don’t quite know if Sniper Elite V2 is as open and as stealthy as I’d like it to be. My hope is that it’s a bit like Hidden And Dangerous, just sniper-centric, but then I wake up every morning hoping for that game. This new walkthrough video shows one mission, trying to get an angle to snipe Müller, sliced into tiny chunks, so we’re left with little glimpses through the sniper’s scope rather than a complete picture. I want to know the choices made, the potential for the player to tell his own snipey story, but there’s not enough here. There’s some talk of recreating the places accurately, so it could be there’s enough open space to move around in, but until I know ‘ja’ or ‘nein’, I’m remaining snootily interested. I’ll have to wait for Brendan’s upcoming hands-on to know more.
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Impressions – ShootMania: Storm

By Brendan Caldwell on February 21st, 2012.

It’s exactly like that training course scene from Starship Troopers. The one with the non-lethal lasers, I mean. Not the one where a man gets shot to death in the skull during a live fire exercise. In ShootMania, nobody gets shot to death in the skull – that would be much too violent. Violence isn’t really what this particular FPS has in mind.

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Scrabble’s Favourite Shooter: Nexuiz

By Adam Smith on February 20th, 2012.

Brightly coloured death beams and people who inexplicably hop everywhere they go - I remember such places.

What better way to start a Monday than with a new trailer for the “reimagining” of Nexuiz, an arena-based shooter that aims to resurrect warm memories of killing friends in improbable environments? Maybe a preferably beginning would be a stroll through Montmartre, ending with a fresh coffee by the Seine as conversations erudite and elegant intermingle with the aroma of freshly baked bread? Unfortunately, that’s not going to be happening, so instead let’s all feast our faces on a short video that demonstrates some of the many mutators on offer in IllFonic’s ill-titled slice of deathmatchery.

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Shooter Nexuiz Being Remade, Published

By John Walker on December 12th, 2011.

It sure looks pretty.

Edit: The video is below now.

Perhaps not the most catchy of names, Nexuiz has just been announced as receiving a publishing deal from THQ Partners and Machinima. And thus into the public gaze it heads. IllFonic’s CryEngine 3 game is an FPS “reimagining” of the game’s previous incarnation when released by Alien Trap in 2005. Then it was intended to be a GPL shooter, free to play, and free software, available on PC, Mac and Linux. Original designer, Forest Hale, has moved over to IllFonic for the project, currently suggested to cost $10 on release, which we can probably assume won’t be equally as Free with Crytek’s code underneath. And it’s a properly mind-bending concept.

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An Hour Of Counter-Strike: Global Offensive

By Adam Smith on October 20th, 2011.

Europe 1, America 0. Probably.

Last time we brought you news of Counter-Strike: GO (go go!), we were able to show you nine new images from the game. Nine! That’s a lot of global offense. This time, prepare for an offensive overload because there is over an hour of footage waiting for you below, in the form of a competitive match between the United States and Europe. I wouldn’t spoil the ending even if I had managed to watch the whole thing, but I have found myself riveted to it for a while – partly to stroke my chin and pretend I’m picking up on every difference, no matter how minute, but also because I’m keen for the Old World to represent itself well in the ancient and storied sport of man-shooting. Scarves, rattles and chants at the ready…

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Heroes & Generals: Re-Announced, Trailered

By John Walker on October 10th, 2011.

MEN IN TANKS.

Having been away on my honeymoon for nearly two weeks, and thus not paying much attention to videogames, I’m feeling out of touch. But I’m not sure that can account for my not having realised that a group of ex-IO Interactive founders left the company in 2004 to restart their old development team, Reto-Moto. The company was officially re-announced in 2008, and only now, forty-seven years later, have they offered footage of their first game. It’s called Heroes & Generals, and I’m having some trouble working out exactly when it was announced. Eurogamer are calling it as today. Wikipedia suggests (without proof) that it was September 2010. But then the game’s forum seems to have been alive as early as May 2010. Oh, and there were in-game shots in April 2010. But what’s important today is there’s now footage. Well, there has been since the 7th October, apparently. But I was on holiday.

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