Posts Tagged ‘shooter’

Scrabble’s Favourite Shooter: Nexuiz

Brightly coloured death beams and people who inexplicably hop everywhere they go - I remember such places.

What better way to start a Monday than with a new trailer for the “reimagining” of Nexuiz, an arena-based shooter that aims to resurrect warm memories of killing friends in improbable environments? Maybe a preferably beginning would be a stroll through Montmartre, ending with a fresh coffee by the Seine as conversations erudite and elegant intermingle with the aroma of freshly baked bread? Unfortunately, that’s not going to be happening, so instead let’s all feast our faces on a short video that demonstrates some of the many mutators on offer in IllFonic’s ill-titled slice of deathmatchery.

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Shooter Nexuiz Being Remade, Published

It sure looks pretty.

Edit: The video is below now.

Perhaps not the most catchy of names, Nexuiz has just been announced as receiving a publishing deal from THQ Partners and Machinima. And thus into the public gaze it heads. IllFonic’s CryEngine 3 game is an FPS “reimagining” of the game’s previous incarnation when released by Alien Trap in 2005. Then it was intended to be a GPL shooter, free to play, and free software, available on PC, Mac and Linux. Original designer, Forest Hale, has moved over to IllFonic for the project, currently suggested to cost $10 on release, which we can probably assume won’t be equally as Free with Crytek’s code underneath. And it’s a properly mind-bending concept.

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An Hour Of Counter-Strike: Global Offensive

Europe 1, America 0. Probably.

Last time we brought you news of Counter-Strike: GO (go go!), we were able to show you nine new images from the game. Nine! That’s a lot of global offense. This time, prepare for an offensive overload because there is over an hour of footage waiting for you below, in the form of a competitive match between the United States and Europe. I wouldn’t spoil the ending even if I had managed to watch the whole thing, but I have found myself riveted to it for a while – partly to stroke my chin and pretend I’m picking up on every difference, no matter how minute, but also because I’m keen for the Old World to represent itself well in the ancient and storied sport of man-shooting. Scarves, rattles and chants at the ready…

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Heroes & Generals: Re-Announced, Trailered


Having been away on my honeymoon for nearly two weeks, and thus not paying much attention to videogames, I’m feeling out of touch. But I’m not sure that can account for my not having realised that a group of ex-IO Interactive founders left the company in 2004 to restart their old development team, Reto-Moto. The company was officially re-announced in 2008, and only now, forty-seven years later, have they offered footage of their first game. It’s called Heroes & Generals, and I’m having some trouble working out exactly when it was announced. Eurogamer are calling it as today. Wikipedia suggests (without proof) that it was September 2010. But then the game’s forum seems to have been alive as early as May 2010. Oh, and there were in-game shots in April 2010. But what’s important today is there’s now footage. Well, there has been since the 7th October, apparently. But I was on holiday.

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Intelligent Design: Primal Carnage Footage

They just want to cuddle one of these, that's all.

There’s a museum in Kentucky entirely dedicated to promulgating a literal interpretation of the Genesis poem to the masses. And a big part of that, for these hardcore Creationists, is insisting that dinosaurs and humans co-existed. So sure, you might want to weep and tear your clothes at the countless millions of dollars being spent on a temple dedicated to spreading what most would consider ignorance. But then at the same time, this is a place that explains there were dinosaurs on Noah’s ark. Which is almost too good a mad thing to not exist in the world.

Although you could argue that money could have been spent helping the poor and needy, with everyone involved instead watching trailers for Primal Carnage. The latest of which is below.

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Ctrl Alt DESTROY: Hard Reset Screens


Why, twas only Sunday that Alec brought us the in-game footage of Hard Reset – the PC only shooter from Polish Travelling Wilburys-like developer best-of, Flying Wild Hog. Made up of developers from People Can Fly, CD Project and City Interactive. And today, for those who find moving pictures distracting and upsetting, I’ve some still images of the game in action. And for once the word “action” is actually appropriate. Okay, for one of the four, anyway. One other has some action. The other two would be rejected by any editor if you tried to submit them with a review.

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Beachy: War Inc. Battlezone Open Beta

It's oddly not this pretty when you're moving.

War Inc. Battlezone is proof that Atari don’t defend their trademarks well enough, and a free-to-play third-person shooter that has just this very day gone into beta. And the sort of beta that doesn’t even require faffing around with a registration email. You apply, then it lets you download the game. Well, download the downloader, which then downloads a more up-to-date downloader, which then downloads the game in such a way that the rest of your internet is useless for the duration, with no pause option. But then you can play it. And “it”, as its press release so sweetly describes it, is a “shooting game”.

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Hey, Artists: Crunchy Leaf Games Want You

Pew pew pew!

Any artists fancy getting involved with a cute-looking shooter? That’s the appeal from an ex-Crytek tester turned indie developer, Crunchy Leaf Games (contender for best dev name?). At the moment it’s a one-man project, looking to find someone who can replace the placeholder artwork that’s currently in there. It’s an old-school space shooter, like your grandmother used to play, built in Flash. You can watch a pre-alpha tech demo of it here (which is the AI playing, with varying outcomes), or see much more action (accompanied by ludicrously melodramatic music) below. However, exactly how the game will play is still up for grabs. It struck me as interesting to see a game in such an early stage, and ideally hook up an RPS reader to get involved with the art. Especially as developer Max Dohme is suggesting he wants to take it in a Metroid progression direction. Want.

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Don’t Toy With Them: MicroVolts Beta, Trailer

TF2 Babies!

MicroVolts, a third-person multiplayer shooter, has been rumbling along in beta for a few months now. It’s a hybrid of TF2 and MicroMachines, teeny little toys waging war in your back garden. Why do they fight? For battery resources, of courses. And for supremacy in the Micro World. Which is presumably just the world, but seen from lower down. It’s entering its second closed beta on the 28th, accepting applications for that now. And there’s a fresh new trailer of the frantic action to see below.

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Command Carriers: Orion: Prelude

He's very interested in our adverts.

An email arrived from Orion: Prelude developers, Spiral Game Studios, asking us if we miss Starsiege: Tribes. Which I misread as “Miss Starsiege: Tribes”, which would be the strangest beauty contest ever. It is, in fact, the multiplayer shooter Alec mentioned a couple of weeks back, based on the success of their previous Orion: Source mod experiment. Oh, and it contains dinosaurs of course. And humans (called Carriers). Which have had something of a makeover. So they don’t look like Master Chief any more. There’s new artwork and the old video below.

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