Posts Tagged ‘shooter’

Beachy: War Inc. Battlezone Open Beta

By John Walker on July 19th, 2011.

It's oddly not this pretty when you're moving.

War Inc. Battlezone is proof that Atari don’t defend their trademarks well enough, and a free-to-play third-person shooter that has just this very day gone into beta. And the sort of beta that doesn’t even require faffing around with a registration email. You apply, then it lets you download the game. Well, download the downloader, which then downloads a more up-to-date downloader, which then downloads the game in such a way that the rest of your internet is useless for the duration, with no pause option. But then you can play it. And “it”, as its press release so sweetly describes it, is a “shooting game”.

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Hey, Artists: Crunchy Leaf Games Want You

By John Walker on May 17th, 2011.

Pew pew pew!

Any artists fancy getting involved with a cute-looking shooter? That’s the appeal from an ex-Crytek tester turned indie developer, Crunchy Leaf Games (contender for best dev name?). At the moment it’s a one-man project, looking to find someone who can replace the placeholder artwork that’s currently in there. It’s an old-school space shooter, like your grandmother used to play, built in Flash. You can watch a pre-alpha tech demo of it here (which is the AI playing, with varying outcomes), or see much more action (accompanied by ludicrously melodramatic music) below. However, exactly how the game will play is still up for grabs. It struck me as interesting to see a game in such an early stage, and ideally hook up an RPS reader to get involved with the art. Especially as developer Max Dohme is suggesting he wants to take it in a Metroid progression direction. Want.

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Don’t Toy With Them: MicroVolts Beta, Trailer

By John Walker on January 26th, 2011.

TF2 Babies!

MicroVolts, a third-person multiplayer shooter, has been rumbling along in beta for a few months now. It’s a hybrid of TF2 and MicroMachines, teeny little toys waging war in your back garden. Why do they fight? For battery resources, of courses. And for supremacy in the Micro World. Which is presumably just the world, but seen from lower down. It’s entering its second closed beta on the 28th, accepting applications for that now. And there’s a fresh new trailer of the frantic action to see below.

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Command Carriers: Orion: Prelude

By John Walker on November 29th, 2010.

He's very interested in our adverts.

An email arrived from Orion: Prelude developers, Spiral Game Studios, asking us if we miss Starsiege: Tribes. Which I misread as “Miss Starsiege: Tribes”, which would be the strangest beauty contest ever. It is, in fact, the multiplayer shooter Alec mentioned a couple of weeks back, based on the success of their previous Orion: Source mod experiment. Oh, and it contains dinosaurs of course. And humans (called Carriers). Which have had something of a makeover. So they don’t look like Master Chief any more. There’s new artwork and the old video below.

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War, In Your Face. It’s Crytek’s Warface.

By John Walker on November 25th, 2010.

Men with guns! WARFACE!

Talking of Crytek, they’ve just announced a new game. It’s looking to be aimed at Asian markets, a multiplayer shooter with the eminently shoutable name, Warface. And that’s about all we know just now. It’s in the CryEngine 3, as you might imagine, and if my Chinese is up to scratch, it’s emphasising “positive versus” gaming. I’ve no idea what that means, but I imagine it’s some sort of tactical co-op. The Taiwanese site, GNN, that has the info is here. We picked up on this story from VG247. You can see the two new screenshots in full size by clicking below.

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Metro 2033 Is Preparing For Departure

By John Walker on March 15th, 2010.

If only someone would make a shooter where you attacked with wistful glances.

Metro 2033 is out at the end of this week. Who knew March was the month for games? Dragon Age: Awakening, this, Just Cause 2… It’s like it’s November or something. So to celebrate its arrival there is of course a launch trailer, which in this case acts as a sort of best-of compilation of clips, finally reaching some in-game footage toward the end. Shooting! Monsters carrying off cars! A man having a look inside a drawer! I’m really not sure how that bit got in there, but it’s clear that the whole thing was built to match the tune, John Murphy’s In The House In A Heartbeat, familiar from 28 Days Later.

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Brink Character Customiser Shows Its Face

By John Walker on January 18th, 2010.

He's totally shifting.

Brink is showing all sorts of potential. Back at E3 I was rather taken aback by the possibilities for blurring the lines of team-based online gaming and offering a linear narrative. And also slightly bemused by it all. There’s a big old preview here. Below is a video showing off the character customisation, but carrying with it a bunch of more useful information. The body type you create, it seems, isn’t just for your aesthetic pleasure, but also defines the role your character will play and the types of equipment he can use.

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LASER! LASER! : Genetos

By Kieron Gillen on January 5th, 2010.

LASER! LASER!

One of the pleasures of the new decade was seeing Stuart Campbell embracing the last decade and starting blogging. One of his first posts is about Genetos, a SHMUUUUPPPPP! which recapitulates the development of its genre. As in, start at Space Invaders, pass through Space Invaders with some spangles and end up with Space Invaders with a lot of spangles and the sort of fanboy who worries about how you spell SHMUUUUPPPPP! Anyway – while new to me, it’s been about for a while – as the video beneath the cut’s “2007″ posting date shows – but the 2009 copyright on the actual code implies a relatively new build. So if you already know it, go play it again. If you haven’t, go play it not again. Clever, aggressive and even educational.
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Kane & Lynch Dog Days Trailer: Not Cheery

By John Walker on December 16th, 2009.

Verite

Well I’ll say this for the Kane & Lynch 2 trailers: they’re damned weird. They also make the game look about as appealing as spending a weekend in a rat infested opium den on the lip of a volcano. But they sure are weird. It raises an interesting point – the grimmest of films can appeal through dingy, murky trailers designed to unnerve the audience. But when you’re playing a game, it’s a simulacrum of you stuck in those conditions. Do I want to spend too much time pretending to be a thoroughly miserable 50-something criminal in a bleak, blue-grey world of poverty and misery? You know what, and I mean this quite sincerely, maybe that would be brilliant. I can’t think of any game that’s perpetually bleak. If it can manage to be more than just another third-person shooter underneath the bad times vibe, this could be properly interesting.

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Free Saturday Shootage: Jets ‘n’ Guns

By Kieron Gillen on June 21st, 2008.

If only we could talk to the alien-space monsters. Now that WOULD be something.

Ah. “‘n’”. It’s had a difficult history as a link between words, poor little “‘n’”, but let’s overlook a serious analysis of grammatical monstrosities in pop culture. There’s other things to deal with – namely, Jets ‘n’ Guns Gold, that you can currently download. For free. And it’s the full thing, As long as you do it quickly. At the time of writing, there’s still sixteen hours left to download it and install it. And for fans of old-skool Amiga Shooters, you’ll find a suitable Saturday blast a-waiting. Opinions and similar follow, via the medium of internet words.
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Pteroglider For Free (aka 32 people get right narked)

By Kieron Gillen on May 20th, 2008.

Shooting upwards. Shoot... em up.
Well, they probably won’t, as they’ve had it for years, but the fact that there’s only 32 of them is still worth mentioning. But we’re getting ahead of ourselves. Polish Casual Game Developers Codeminion have released the first game they ever developed, Pteroglider, for free. Why are they making such an act of generosity? “Basically the game was a commercial failure.” they say, ” It sold an outstanding number of 32 copies worldwide and simply (from today‚Äôs perspective) was a bad game in our opinion”. More of Codeminion’s comments and some analysis of my own, beneath the cut.
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