Posts Tagged ‘Shrapnel Games’

The Flare Path: Vapour And Vapidity

By Tim Stone on February 17th, 2012.

Early one August morning in 1999, the residents of Shrapnelton, Grogshire were woken by the sound of an overloaded Gooney Bird leaving its roost. Rattling chimney pots and spinning weather vanes, the struggling C-47 carried the hopes of thousands of sequel-hungry 101: The Airborne Invasion of Normandy fans within its narrow fuselage. Almost thirteen years on, those fans are still waiting for the plane to reach France.

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Attracktive: Data Jammers FastForward

By Adam Smith on October 24th, 2011.

I wanted to make a joke about data-marmalade, but it would have been rubbish so I didn't

New from Digital Eel, the wonderbrains behind Weird Worlds and Strange Adventures in Infinite Space, Data Jammers: FastForward is reminiscent of all that is good in the world. Or at least some of the things that are good in the world, like Tempest and speeding through cyberspace. The demo of this wireframey hacking-as-racing delight has been entertaining me for the past few minutes and the full version, available for $9.95, is clamouring for my attention. But my attention is needed elsewhere, so I leave it to others to discover its myriad joys. Observe the trailer, with obligatory posh-voiced computer lady.

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Our Ultimate Goal: World Supremacy

By Jim Rossignol on November 22nd, 2010.


That is, coincidentally, also the title of a new turn-based strategy game from the splendidly named Malfador Machinations (Space Empires) and Shrapnel Games. World Supremacy is a turn-based global conflict game powered by randomly generated global maps. A good day for maps, then. It also has 8-person multiplayer and nuclear arsenals, for hot-seat or internet-enabled atom death.

The full game is a princely $30, but fortunately there’s a demo onto which you might drop the H-bombs of your consideration. Get it here… yes, to the right a bit, that’s it. It’s only 98.4mb, which means you are obliged to download it if you have any interest at all in taking the world.

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Strange Adventures In Infinite Space! Free!

By Kieron Gillen on October 7th, 2009.

Not as strange as something I've just thought of.

One Mr Britton starts my day with splendid news. Shrapnel have added to their fine roster of free games. Particularly, the splendid Strange Adventures In Infinite Space by Digital Eel. It’s the precursor to Weird Worlds, which I adored – go see my Eurogamer review for further elaboration. If you can put up with the more retro-presentation, Strange Adventures is a very similar thing – basically a 20-minute top-down Elite clone where you explore a randomly generated galaxy for swag and get home before your mate’s fag break has finished. Get it here and waste some time today. If it takes your fancy, its sequel is still available to buy. Also, Strange Adventures has a hefty mod-scene, so you can expand the free game with more splendid free-osity. Hurrah for Free-osity! Hurrah for Digital Eel! Hurrah for Strange Adventures In Infinite Space! Hurrah! Hurr[Snip! That's quite enough o that - Ed].

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Weird Worlds: Return To Infinite Soundtracks

By Kieron Gillen on June 2nd, 2008.

It's not a looker, I'll admit
I’ve got a lot to write about recent Indie-faves later, but until then, here’s a quickie about a pre-RPS indie fave which caught my eye. Specifically, Weird Worlds: Return to Infinite Space. Digital Eel have released their IGF-winning sound-track for download and ear-listening. You can get it from here. Hell, the Demo is on the same page and I strongly recommend you to give it a shot if you haven’t already. It’s a gloriously hyper-speed space-exploration game. Essentially, when most normal humans play a game of Solitaire in a coffee break, people who read RPS should be playing things like Weird Worlds. And for more information, here’s my 2005-era Eurogamer review.

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