Posts Tagged ‘shroud of the avatar: forsaken virtues’

Steaming: Shroud Of The Avatar Arrives On Early Access

By Alice O'Connor on November 25th, 2014.

Eat it, goat boy.

Has it really been ten months since we last posted about Shroud of the Avatar: Forsaken Virtues? Gosh. A new RPG from Ultima creator Richard Garriott seems like something we’d pay a lot more attention to. Why is this? Personally, I was burnt out on opulent Kickstater dreams manifesting as unexciting pre-alpha builds. But of course they’d look ropey. Anyway, what I think matters a whole lot less, as you can form your own opinions by playing Shroud of the Avatar. Yesterday it reached a done-enough state to launch on Steam Early Access.

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Shroud Of The Avatar’s Raised Over $3 Million

By John Walker on January 20th, 2014.

There’s an awful lot of money floating around out there. Richard Garriott’s determined return to the world of RPGs with Shroud Of The Avatar: Forsaken Virtues has now raised over $3m, with an epic $1.1m having been tacked on after the successful Kickstartering of $1.9m. (Spotted by Massively.) Would anyone like to crowdfund a holiday for me?

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Peeling Back The Shroud Of The Avatar

By Adam Smith on November 4th, 2013.

I’m watching a twenty five minute video of Shroud of the Avatar, with commentary from bearded spacefarer Lord British. I was going to take in the whole thing, making the occasional note when something caught my interest, but I’m four minutes in and I’ve become rather distressed. So far, Garriott has shown a couple of settlements and the player housing within them. There’s a pokey wizard’s tower, with a teleporter instead of a staircase, and Viking and Germanic themed dwellings. The problem is, they’re all crammed full of blatant fire hazards. Wooden houses containing enormous braziers, flames hungrily dancing and spilling from within. The druid is slightly more careful, possibly because he lives in a tree, but he’s still plonked an open flame next to a case of precious books. Very concerning. Oh, there’s conversation, combat and crafting as well but it’s mostly Rightmove Britannia.

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Castle Mania: Decorating Homes In Shroud Of The Avatar

By Nathan Grayson on September 24th, 2013.

If anyone knows how to decorate a medieval-style home, it’s Richard Garriott. He does, after all, have a reputation for taking up residence in actual, factual castles. And so it seems all-too-right that the man, the myth, the (tarnished, due to a perhaps not entirely needed Kickstarter) legend is now walking us through the Hoarders-worthy halls of his Shroud of the Avatar abode. Like snowflakes, however, every nigh-impregnable war fortress is different – an expression of its owner’s most delicate soul. Ponder your own plans as Garriott indiscriminately stacks everything with masterful finesse after the break.

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Die Shard: First Footage Of Shroud Of The Avatar

By Craig Pearson on July 10th, 2013.


The resolution of this first video of Richard Garriott’s Shroud of the Avatar: Forsaken Virtues is so bad that I thought I’d time-traveled back to the 90s. However deductive reasoning on my part eliminated that notion quickly enough: I wasn’t wearing an X-Files t-shirt, and I wasn’t pining over [name redacted], [name redacted], [really, Craig?], nor Gillian Anderson (a message to lank-haired teenage me: you’ll eventually live your lifelong ambition of traveling, working in the games industry, and squeezing a bit of any girl. Please, get a haircut). No, it’s just low-res. It’s part of an hour-long presentation Garriott and his team gave at RTX 13, talking about his adventure in crowd-funding, the many eras of multiplayer games, before finally showing off early footage. Video is below.
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British Invasion: Shroud Of The Avatar Raises $2 Million

By Adam Smith on April 8th, 2013.

Moneysplosion

Shortly after Torment: Tides of Numenumenumenuma-BATMAN claimed its title as the most-funded Kickstarter game in the short history of Kickstarted games, Richard Garriott’s definitely-not-an-Ultima sequel, Shroud of the Avatar has raised over two million dollars. The Kickstarter campaign, which had a one million dollar goal, finished just shy of doubling the target but direct pledges through the RPG’s website pushed it to a current total of $2,057,992, a figure which will almost certainly be out of date by the time you click on the link. Understandably, recent updates have been focused on clarifying and altering reward tiers, although as is increasingly common, I find the whole system cumbersome in the extreme. There were details about crafting last week though and some of that information is below.

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Garriott On Shroud Of The Avatar, Why He Needs KS

By Nathan Grayson on March 13th, 2013.

Like so many role-playing pioneers before him, Richard Garriott has joined the boom-or-bust gold rush that is Kickstarter. However, unlike literally all of those same pioneers, Garriott’s kinda, you know, been to space. He also owned an actual, factual castle at one point. The fates, in other words, haven’t been unkind to his rather formidable fortune, and it stands to reason that he’s not in what mere mortals like ourselves would refer to as “dire straits.” So then, why all this Kickstarter hoopla for Shroud of the Avatar? Moreover, how will its episodic structure work? And Garriott’s gone on about how the pseudo-MMO is actually single-player at heart, but how will the teeth of one puzzle piece interlock with the sawblade edges of another? Click past the break for Garriott’s best attempts at explaining some of his Ultima successor’s stickier issues.

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Revealed: Richard Garriott’s Massive Ultima Successor

By Nathan Grayson on March 8th, 2013.

Rounding out the Kickstarteriest week in gaming history, Richard “Lord British” Garriott has emerged from his castle of silence to reveal his oft-hinted-at Ultima spiritual successor, Shroud of the Avatar: Forsaken Virtues. It’s chugging along quite nicely, too, already having charmed more than $300,000 (of a hopeful $1,000,000) out of wary wallets in a mere few hours. But how will it actually work? Sure, Garriott’s promising he’ll essentially combine single-player storylines and sandbox-y MMOs, but what does that entail? I recently met up with the ex-ruler of Britannia himself to see an early prototype of the game in action and find out all about his plans for world-building, questing, combat, real-estate, farming, and duck-economy-despising skeletons. All (and I do mean all) will be revealed after the break.

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