I love it when a plan comes together. On the surface, Covert Action is a game about minigames, each acting as an optional node in a procedurally generated tale of espionage and infiltration, but it’s really about the metagame. Covert Action is one of those games that bloody well deserves a remake – even Meier said it had tried to do too much on its initial release. It was about as ahead of its time as James Joyce shaking hands with an Eloi and I’d love to see a version made with modern tech. Maybe some of the charm would be lost though – I’ve been mucking about with the game this morning following a Steam release (it’s already on GoG) and it continues to be brilliant, despite overstretching itself and my brain cells.