Posts Tagged ‘Sid Meier’s Civilization® V: Gods & Kings’

Why People Are Making The AI Fight Itself In Civilization

By Richard Moss on February 20th, 2015.

A strange thing happened in the Civilization community r/civ on January 10, 2015. Inspired by similar, smaller-scale offerings by a Twitch.tv livestream and fellow redditor DarkLava (from whom he explicitly sought permission), user Jasper K., aka thenyanmaster, shared the first part of an experiment he was conducting wherein he put 42 computer-controlled civilisations in their real-life locations on a giant model of the Earth and left them to duke it out in a battle to the death, Highlander style (except instead of heads they need capital cities).

Since then, the practice has exploded in popularity. Reddit’s Civilization community has AI-only fever, but what exactly is so compelling about watching the computer play a very slow-paced turn-based strategy game with itself?

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Civilised: Humble Sid Meier Bundle

By Adam Smith on February 5th, 2014.

The latest Humble Bundle offers the chance to own three complete Civilizations, as if you were trying to recreate the British Empire. Along with Civs III, IV, the lowest tier contains the recent Ace Patrol games, which are fairly lightweight, but clever, replayable and oddly adorable considering the World War dogfighting subject matter. All of that, along with the latest incarnation of Railroads! can be yours for any chosen price. Pay more than the average (at time of writing, $8.16) and you’ll receive Civ V, and the Gods and Kings DLC. More than $15 unlocks the Brave New World DLC as well. BONUS: approximately two days of a Humble Paradox sale remain.

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Firaxis Talk Us Through Civilization V’s Brave New World

By Alec Meer on March 15th, 2013.

There’s going to be a second major Civilization V expansion. It’s called Brave New World, it introduces 9 new Civs, the concepts of tourism, ideologies, international trade routes and archaeology, and basically it sounds like it’s pretty huge on an under-the-hood front. I had a big chat with Firaxis lead programmer Ed Beach and senior producer Dennis Shirk on what’s in there, why, how it works and why we’ll be forming impressive in-game art collections.

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