Posts Tagged ‘Sid Meier’s Civilization V’

Far Cry 4 Meets Civilization V In Pagan Min Mod

By Alice O'Connor on April 8th, 2015.

Delicious!

Who’d win in a war: Pagan Min out Far Cry 4 or Gandhi? Sure, Min’s great at murder and oppression and has a crack army and all that, but push Gandhi too far and nukes will fly. In Civilization V [official site], anyway.

Custom civilisations are one of the more common Civ mod types, but I do like the look of a new mod adding Pagan Min and the nation of Kyrat. They’re mostly focused archeology and exploration, see, though can always deploy those horrible sneaky Hunter soldiers, the gits in the hoods who pelt you with arrows then vanish. Yeah, you can have them.

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The AI Wars Continue: Civilization V Battle Royale

By Adam Smith on March 23rd, 2015.

Toward the end of February, Richard Moss documented the great AI wars that were sweeping through the Civ V [official site] community. If you haven’t read that feature, you should do so immediately. I’d intended to follow the 42-player AI-only game as updates arrived but when I checked in yesterday, it was my first visit in a good while. And, to my horror, I found that the game had stalled. Something was rotten in the code of Japan and the save file crashed when processing the nation’s 239th turn.

The save file ended up in the hands of Firaxis but Battle Royale organiser TPangolin managed to find a solution before hearing back from the devs. A few hours after I checked in, the problem had been fixed. The AI wars continue and, by thunder, they make for good reading.

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Why People Are Making The AI Fight Itself In Civilization

By Richard Moss on February 20th, 2015.

A strange thing happened in the Civilization community r/civ on January 10, 2015. Inspired by similar, smaller-scale offerings by a Twitch.tv livestream and fellow redditor DarkLava (from whom he explicitly sought permission), user Jasper K., aka thenyanmaster, shared the first part of an experiment he was conducting wherein he put 42 computer-controlled civilisations in their real-life locations on a giant model of the Earth and left them to duke it out in a battle to the death, Highlander style (except instead of heads they need capital cities).

Since then, the practice has exploded in popularity. Reddit’s Civilization community has AI-only fever, but what exactly is so compelling about watching the computer play a very slow-paced turn-based strategy game with itself?

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Early Impressions: Offworld Trading Company

By Alec Meer on February 19th, 2015.

Offworld Trading Company is a combat-free, sci-fi real-time strategy game from the lead designer of the sumptuous Civilization IV.

A great concept with a great pedigree – can it possibly be as good as it sounds? But enough about Snickers More Nuts, let’s talk about Soren Johnson’s new game, an Early Access version of which was released this week.
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Meet Frankensteined World Leader In Civilization V Mod

By Cassandra Khaw on January 31st, 2015.

Say that in my face, son. I double-dog dare you.

The inimitable forces behind Colonialist Legacies have gone and Frankenstein-ed together something audaciously lovely: a fully animated, fully voiced 3D leader screen for their Civilization V mod pack. It’s Australia’s Henry Parkes and he didn’t make his grand entrance on the Internet alone. No, the esteemed gentleman is just one part of their new and improved Australia mod.

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Civ: Beyond Earth’s Intro Recreates Science Victory

By Alice O'Connor on October 16th, 2014.

Maybe we're not just awful lumps of meat!

A science victory in Civilization is awfully anti-climatic. Thousands of years of research, exploration, art, diplomacy, trade, war, survival, and human progress, and all you have to show for it is a little spaceship popping out your city then flying off the top of the screen. It’s nice, but lacks drama. That’s where Civilization: Beyond Earth begins, exploring what happens after humanity reaches the stars, so its intro movie offers an extended take on that blastoff. It’s all hope and fear and EMOTIONS. Imagine this next time you win a science victory, and try to hold in those little sobs of pride.

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Civilization Beyond Earth: 200 Turns On The Final Frontier

By Alec Meer on September 26th, 2014.

A whole new world. A new fantastic point of view.

…I’m so sorry.

However, I am pleased to report that sci-fi strategy game Sid Meier’s Civilization: Beyond Earth is not simply Civ V with green face paint on. It has the same hexes and it does have much of the same infrastructure as its historical-themed predecessor, but its transformation into something alien goes far more than miasma-coated skindeep. The essential framework of Civ remains, but the final frontier – for the 200 turns with beta code I’ve spent there – requires a very different sort of thinking.

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Civilization: Beyond Earth Making Planetfall In October

By Alice O'Connor on July 3rd, 2014.

Hexcellent.

Joking about booking time off work for a video game’s release is awfully hackneyed, but I have known people to do it for two series: Grand Theft Auto and Civ. So, just so you know, Civilization: Beyond Earth now has a release date so WINK you might want to WINK book time off work or WINK consider laying the dramatic groundwork for a WINK illness to strike you on October 24.

The news comes alongside a new video with Beyond Earth’s co-lead designers talking about the kinda-Alpha-Centurai-ish-but-really-more-Civ-y game, over footage that’s mostly cinematics but does give a few tantalising peeks at things including the new web-like tech tree.

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Science Victory: Civilization 5 Now On SteamOS And Linux

By Graham Smith on June 11th, 2014.

This man represents open source supporters.

Is… Is this E3 news? On day three, I can’t tell anymore. Did Sid Meier swing on a trapeze across the E3 concourse to announce that Civilization 5 was now available on SteamOS and Linux? Did Aspyr gather the world’s press in an art deco theatre to reveal that this was their first Linux port, after years of porting popular games to Mac? Or is it the case that there was a simple post on Civ V’s Steam forum to declare that users of Ubuntu could now begin conquering 4X strategy worlds?

Probably that last one.

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Free Civ V Expansionette, + New SuperMegaComplete Pack

By Alec Meer on February 7th, 2014.

The release of Civilization V: The Complete Edition rather suggests we’ve reached end of the line for Firaxis’ latest history-spanning strategy game, and thus can start drawing up our mental wishlists for Civ VI. Though if I’ve learned anything in this business, it’s that there’s any number of final-sounding suffixes left in the game names cupboard. Be braced for Civ V: Ultimate, Civ V: Director’s Cut, Civ V: What They Couldn’t Show Gandhi Doing In Cinemas, and Civ V: In A Different Box.

Back to that shortly, however. The Cool Thing happening off the back of this new omnibus edition is a new and free Civ V scenario that’s being given to existing and future Brave New World owners for no-pennies. Said scenario is also a little bit Colonizationy (but only a little bit).
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Civilised: Humble Sid Meier Bundle

By Adam Smith on February 5th, 2014.

The latest Humble Bundle offers the chance to own three complete Civilizations, as if you were trying to recreate the British Empire. Along with Civs III, IV, the lowest tier contains the recent Ace Patrol games, which are fairly lightweight, but clever, replayable and oddly adorable considering the World War dogfighting subject matter. All of that, along with the latest incarnation of Railroads! can be yours for any chosen price. Pay more than the average (at time of writing, $8.16) and you’ll receive Civ V, and the Gods and Kings DLC. More than $15 unlocks the Brave New World DLC as well. BONUS: approximately two days of a Humble Paradox sale remain.

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Wot I Think: Civ V – Brave New World

By Adam Smith on July 23rd, 2013.

I’ve founded religions, spied on my neighbours and sent a spaceship in search of a new home on a distant star. The promise of a Brave New World was enough to bring me crashing back down to Earth though, and I’ve been making new friends, meeting old enemies and creating great works of art. This latest expansion takes on the greatest challenge of all – injecting some meaningful activity into Civilization’s end-game. I’ve spent a week uncovering its charms and chores, and here’s wot I think.

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Tempest Fugit: Civ V – Brave New World

By Adam Smith on July 1st, 2013.

Civ V brings out the worst in me and Brave New World may be the expansion that changes all of that. I was approaching the industrial age in a recent multiplayer game when I realised what a terrible ruler I was – ‘terrible’ not because I was a failure but because I was too much of a success. I was the coal-devouring, smoke-belching face of global domination, like a nightmarish Punch cartoon come to life, the leader of a people who saw foreign nations as obstacles to be removed. Civ V is a strategy game that encourages the drive toward victory rather than the establishment of a culture with character. Brave New World may change that when it is released on July 12th. Here’s an early launch trailer.

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