Posts Tagged ‘sierra’

Polygonal Pew Pew – Geometry Wars 3: Dimensions

By Alice O'Connor on November 14th, 2014.

Pew pew!

Activision reviving the Sierra name for a new supposed “indie” label is awfully cynical, but one can’t really grumble when it’s tied to a new Geometry Wars (and a new King’s Quest, if you fancy). Geometry Wars is a fine arena shoot ‘em up, so I’m wary but hopeful about Geometry Wars³: Dimensions. Series creator Stephen Cakebread isn’t involved and it’s making a move from 2D arenas to wrapping around 3D objects, hence wary. Still, devs Lucid Games were formed by folks from Geometry Wars makers Bizarre Creations, and one or two Lucid folks touched the series. Watching a new trailer, I think… I want to give GW3 a crack when it arrives on November 25th.

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Lo-Fi Let’s Play: Mystery House

By Leigh Alexander on August 27th, 2014.

[I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

In honor of Activision’s revival of the Sierra label, I decided to revisit the 1980 classic Mystery House, Ken and Roberta Williams’ first “Hi-Res Adventure,” and the first official game by the company that would become Sierra On-Line.

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It Rises: Sierra Returns With Geometry Wars & King’s Quest

By Alice O'Connor on August 12th, 2014.

Hello, old friend.

The ritual is complete. Sinew gristle muscle fat slither and wrap around the blackened bones of Sierra. Blood skin hair. Its mouth opens and teeth pierce bone as they rise, a tongue unrolling from the back of the throat. “Gaaammesss,” it hisses. “Video gaaames.” Jelly congeals into eyes which flick around, taking in the year 2014. “I-inn independent gaaamesss!”

As expected, Activision have resurrected Sierra in the sense that they’ve dusted off the revered name to use it for a new part of their business. The new Sierra will be Activision’s indie publishing label, kicking things off with Geometry Wars 3 and a new King’s Quest game.

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Unwrap The Bones, Light The Incense: Resurrecting Sierra

By Alice O'Connor on August 9th, 2014.

Uh, haven't you followed the news? We're into other Mountains nowadays.

Necromancy is a perennial interest of the video games industry. Not the cool kind where Cara and I wander around a graveyard doing Morrissey impressions and chanting spells we learned from The Craft but the grim sort where someone realises they have a corpse in a freezer somewhere so sure, why not dig it out from beneath the frozen pizzas and curly fries and attempt to spark some form of life into its frostburnt husk? What could possibly go wrong?

Which is to say that it seems Activision have exhumed Sierra‘s corpse and are preparing sacrifices for a dark ritual at Gamescom (which begins on August 13). “King’sss Quesssst” hiss the shadows.

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The Mötley Crüe Tribes 2 Theme Song Time Tried To Forget

By Alice O'Connor on July 17th, 2014.

Bif!

When publishers throw a bucket of pop culture over video games with a celebrity endorsement or musical crossover, we get a fascinating glimpse of just what they think of people who play games, and those they hope to attract. Heartfelt ones can end splendidly, like Quake’s soundtrack by Nine Inch Nails, but mostly they’re just confusing and a bit odd. Take Eminem dancing in front of CoD Ghosts trailers (with a single first released as a Ghosts pre-order bonus, because reasons), or Linkin Park singing over some Medal of Honor: Warfighter LARPing. Baffling.

You might not remember when Sierra called in Mötley Crüe for Tribes 2, because for some reason (common decency?), what was billed as “the year’s largest musical venture in the gaming industry” vanished almost entirely. Almost. Would you like to hear the once-lost theme song they recorded?

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Two Guys From Andromeda Reform To Make Space Quest

By John Walker on April 16th, 2012.

Well, I definitely would like some more.

You heard it here first, and now it’s definitely happening. Space Quest developers Mark Crowe and Scott Murphy have announced they will be working on a new project, and there’s a video to go with it. It’s a peculiar one. A very peculiar one, seemingly recorded by Skype and animated from photographs. And most surprisingly, Mark Crowe is involved, having previously ruled himself out. Replay Games had talked about trying to restart the franchise, by combining Scott Murphy with Space Quest VI developer Josh Mandel, already working at the studio. However, there’s no immediate implication that this is to do with Replay, rather being announced as a project by the Two Guys From Andromeda. Oh, and most strange of all? So far there’s no mention of a KickStarter.

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A-Fforde-able Adventure (It’s Free!)

By Richard Cobbett on July 20th, 2011.

I think you mean pooooooooooooisonous snakes

Before you even start Adventure: All In The Game, you’re asked whether you think your knowledge of adventure games is Minimal, Adequate or Extensive. I immediately quit and opened the Readme to see if it was made by Games For Richard Inc. It wasn’t. But it may as well have been. This is one of my favourite AGS adventures in ages, with great writing, solid design, and an excellent ‘behind the scenes’ premise that’s far more than just a cute gimmick.

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Gaming Made Me: Quest for Glory IV

By Richard Cobbett on March 19th, 2011.

Quest for Glory tried several combat interfaces. They had this in common: they all sucked toad.
In this week’s Gaming Made Me, Richard Cobbett reminisces about an old crush. No, not on the sexy vampire villainess of this classic adventure/RPG hybrid, but on one of the first games that taught him to demand better of story in these silly little computer game things.

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Gaming Made Me: Leisure Suit Larry 1

By Richard Cobbett on February 26th, 2011.

Do doop de doopie-doop doo doo, doop doopie-doop doo...
We continue our Gaming Made Me series with a quick visit to the brain of Richard Cobbett, who might just have been exposed to an excessive amount of point ‘n’ click as a youngster. Let’s see what he has to say…

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Space Quest & King’s Quest Join The Reunion

By John Walker on July 24th, 2009.

I'm amazed too!

I’m stuck at this point. The problem is this: for years and years we had to suffer every mention of an adventure game being accompanied by a phrase somehow relating to adventure games being dead. I mean, I wrote them myself when I was young and stupid. They would go, “The adventure game may be dead, but here’s one last gasp,” or more optimistically, “The adventure game’s not dead, but in a coma,” or whatever. The idiocy of these comments was the frequency. Here’s what happened: adventure games, in their abundance, weren’t very good any more. Apart from the good ones. The point of all this is to say how much I want to respond to the news, that following LucasArts’ releasing classic adventure games on Steam, Activision-Blizzard are putting some classic Sierra adventure games on the download service, by writing, “Adventure games may be dead, but their ghosts are coming back to haunt us.” But I cannot, because I’d be One Of Them. So I won’t.

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Old Sierra Adventures: Free, In Browser, Multiplayer

By Alec Meer on April 21st, 2009.

Aren't they clever?

Found via the redoubtable GameSetWatch, this excellent project combines two disparate arms of PC gaming – retro point’n’click adventuring, and the massed peopleage of MMOs. Plus it runs in a browser, so it’s all things to all PC gamers, really. Rejoice!
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Sierra vs History

By Alec Meer on October 8th, 2008.

as dead as AvP2's servers

Some are speculating this is related to the recent Actard merger, but it’s possible it’s simply ruthless, Logan’s Runny culling of the elderly. Whichever, the facts are these: come November 1st, the plug will be pulled on the official servers for 21 Sierra PC games (of varying classicdom).

Several RPS faves number amongst them: Jim’s beloved Ground Control, my semi-beloved Aliens vs Predator 2 and the revered likes of No-one Lives Forever 2, Tribes 2 and Homeworld 1. Full list and more wittering from me below the cut.

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Project Origin Puts F.E.A.R. In Our Eyes

By John Walker on September 8th, 2008.

Horrible gingivitis

First there was the ludicrous nonsense over Sierra vs. Monolith for the rights to make the sequel to F.E.A.R., and the subsequent debacle that took place with Monolith organising a competition for fans to rename their sequel, resulting in Project Origin. Meanwhile Sierra stomped off with the ball, refusing to play nicely with others, and pretended they were making their own sequel which they would call F.E.A.R. 2. What a to-do it all was. Well, Project Origin is to be renamed. Can anyone guess what it will be?

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