Posts Tagged ‘silent hill 2’

Horror: The Games I Can’t Play

By Philippa Warr on December 13th, 2014.

:(

Something I can’t do – have never been able to do – in terms of what I do for a living is enjoy horror games.

That’s why I’ve decided to talk the matter over with Adam, one of the RPS resident horror fans and the chap whose own most recent supporter post dealt with Five Nights At Freddy’s; a nasty, brutish horror game but one not without merit or skill.

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Fantastic Cartography: Why Videogame Maps Matter

By Adam Smith on November 9th, 2014.

I well up a bit looking at this. So many memories.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s celebration of videogame cartography, from cloth maps to digital records of procedural worlds. This article was first published in 2011.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. My games don’t even come in boxes anymore. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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Letters From Nowhere: Silent Hills

By Adam Smith on October 12th, 2014.

James Sunderland reflects on his situation in Silent Hill 2's opening scene

Dear RPS,

There’s a place that I sometimes go to but I rarely talk about it. I can’t find the words. Maybe the only way to tell you is to go back there and to write everything down in a letter. So here I am. The first time I came to this place, this special place, I didn’t have the courage to remain there alone…

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Fantastic Cartography: Memories And Maps

By Adam Smith on October 13th, 2011.

I well up a bit looking at this. So many memories.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. Most of my games don’t even come in boxes anymore, although sites such as Steam Covers can help to keep the physical alive. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

Read the rest of this entry »

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