Posts Tagged ‘Silent Hunter’

Silent Hunter Online Open Beta? Fo’ Sho

By Craig Pearson on September 17th, 2013.

Sho! Gettit? SHO?
Browsers can do anything. Right now I have a window open tracking my GTA:V delivery status, another that is listing cold-relief remedies *sneezes*, and a third with a video of a cat that I’m using to wipe away my snot-headed misery. If I didn’t have a browser, none of that information would be available to me and I’d be miserable. I also wouldn’t have my girlfriend. Something else that wouldn’t be available would be Silent Hunter Online, Ubisoft’s free-to-play sub sim based on their venerable series of tactical submersible combat in metal dongs. It was invite only for a while, but now it’s surfaced with an open beta.
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Death From Below: Silent Hunter Online

By Adam Smith on April 26th, 2012.

Let's hope it's not sub standard, eh?

It’s only a matter of time before every game is released for free and not long after that, people will realise that in many cases that ‘free to play’ aspect is a little like a shop not charging admittance. There may still be a bouncer on the door, his fists like cans of spam, checking that you have a stable internet connection before he lets you inside. Silent Hunter Online is free to play and the title suggests it has a preference for the connected consumer. Despite that, I’m intrigued because I’ve spent some of the most deliciously tense hours of my gaming life pretending to be the Atlantean captain of a submersible murder machine. Radar detects an irrelevant cinematic and more details in the depths below.

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How To Build A U-Boat In 5000 Easy Stages

By Tim Stone on April 5th, 2009.

One of the few things the Silent Hunter series hasn’t managed to deliver yet, is a fully modelled sub interior. SH4 actually provided fewer interior spaces than its predecessor. While lazy sods like me were content to grumble about this in reviews and leave it at that, two industrious CAD craftsmen – subsim.com forumites Mikhayl and Tomi – have been busy making the missing compartments themselves. Tomi’s breathtaking engine room isn’t complete yet, but, even in its current state, stands head and shoulders above anything produced by Ubisoft Romania. Truly amazing work.

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Strafe Left: The Formative Years #25

By Tim Stone on April 13th, 2008.

From March 2005.

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