Posts Tagged ‘Sim-City’

SimCity Always-On Clarified: Needs Internet For Launch

By John Walker on March 29th, 2012.

At the coalface of bad ideas.

EA have issued a clarification to Gamespy that while you will have to have an internet connection to launch SimCity, it will not boot you off if your connection goes down. Which is to say, it’s not as egregious as others’ “always-on” DRM, but we maintain is still an unnecessary and game-crippling mistake, which we really hope they will reverse before release. That the game won’t stop working if your connection goes down sounds great, but it makes no useful difference to those who wish to play the ostensibly single-player game without an internet connection, whatever the cause. As we’ve said before, the online features sound like they’ll superbly enhance your single-player experience, but enforcing them is cruel and stupid, and renders the game broken for enormous numbers of players. We desperately hope to see EA backing down from this position before release. Just as we expect to see Blizzard come to their senses and not release a self-sabotaged version of Diablo 3. The reality is, unofficial versions of the games will appear very soon after release, offering useful features that the publishers’ versions of the games will not. That’s simply crazy. We’ve contacted EA to ask if we can talk to them about this all.

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SimCity To Be Crippled By Always-On

By John Walker on March 28th, 2012.

Scenes in my head as I read the news.

Some good news and some bad news about the forthcoming SimCity reboot. Good news: you won’t have to buy it through Origin, meaning there can be pricing competition. Bad news: you will have to play it through Origin, with a permanent online connection all the time. That’s some fairly bloody enormous bad news. But there is time to convince EA that while there are many merits to having your game online, there are also some vastly more dreadful downsides, and failing to recognise that would be a terrible shame.

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Simulation Stimulation: A Peek Into Sim City’s Glassbox

By Craig Pearson on March 20th, 2012.

Get your microscope out
If the devil is in the details then EA’s city-running sim, cunningly called Sim City, is writhing on a bed, doing naughty things with a religious symbol and being doused in holy water. Ugh! It just turned its head 360 degrees! It is wickedly detailed, thanks to an engine that shows off exactly what the simulation is up to. A building like a power plant is not just a stack of boxes, but it contains the resources like coal and workers to create electricity. The effects and animations you’ll see on the unit are tied into how the unit simulates what’s going in and what’s coming out, so the pollution spouting from the chimney is represented accurately according to the game’s logic. Clicking in garages into a fire station will make it a more efficient station: a station with a few more garages in the model will actually run according to how you’ve built it. Everything you see is a one-to-one representation of what the simulation is doing. The video is below.
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Back From Simulation City: Inside Maxis’ Glass Box

By Lewie Procter on March 8th, 2012.


Did you hear? Maxis are doing the Sim City thing again. As Sim City 2000 was one of the games that made me, I’ve been cautiously vibrating with excitement ever since the news of the new Sim City first started spreading, but now I’m left with questions like “Is the new Sim City going to do anything clever with the internet”, “Will it have any modding support?” and “just how do those curvy roads work?”. But no longer, as Maxis took to the stage at GDC to spill at least some of the beans regarding the tech that’s powering Sim City: The New One, the brand new Glass Box engine, and here’s the grisly details: Read the rest of this entry »

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EA Breaks Ground On New SimCity

By John Walker on March 7th, 2012.

concept art, admittedly

So while we all already knew, SimCity is back, and it’s being spelt like that. No number, no space. It’s going to be in 3D, resources are going to be finite, and technology pays a significant part. And it’s being made by Maxis, and it’s only on PC. More details, and a trailer below.

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Sim City 5 Is Founded

By Alec Meer on February 29th, 2012.

EGA! EGA! EGA!

One of the many problems with games publishers continuing to give exclusive early game reveals to magazines is that the vast majority of the world’s gaming populace ends up basing its initial opinions of the game on hurried summaries and blurry scanned screenshots on forums. The lure of the free advertising in newsagents that a game magazine cover constitutes, even in this day of catastrophically low print sales, is too hard to resist, I guess.

So here we are hearing, via forumy types sharing info from the latest edition of German mag Gamestar, that Sim City 5 is happening at long last, and is presumably the Maxis game set to be revealed at GDC next week.
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Sim City For Everyone!

By John Walker on January 20th, 2008.

A mere 19 years after its release, the original Sim City source code is now completely free. And not just money-free, but proper free, the code released under the GNU General Product License.

Still better than Sim City Societies

In order to keep EA happy, the game’s name has been completely changed throughout, instead calling it by its working title, Micropolis. Apparently the ancient code has been tidied up for those wishing to mod and manipulate, and rather peculiarly, the plane crash disaster has been removed because of 9/11. (I’m fairly certain plane crashes were horrific before 9/11 as well, so I’m not quite sure why this was necessary. Earthquakes haven’t exactly proven themselves to be a party-time-fun of late, but they seem to survive the censorship. But nevermind.)

The motivation for getting the code was driven by the wonderful One Laptop Per Child project, which you can find out more about here.

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Don’t call it number 5

By Alec Meer on August 28th, 2007.

Just spotted this on the ever-lovely Gamershell. Sim City Societies is a fascinating endeavour, as it’s a Sim game without any Maxis/Will Wright involvement, and it’s looking to make a clean break with the series’ chequered but always entertaining past.

This trailer strongly demonstrates that the focus is very different this time around, leaning on the individual buildings and overall aesthetic of your city more than its zone layout and efficiency. I’ve certainly a tinge of regret that the Sim City 2000 lineage seems to been have brutally curtailed, but, if this is going for the sort of self-expression that the Sims allows, it’s potentially very exciting.

I’m also amused that the first style nice-voiceover-lady suggests after saying “create the city that you want” isn’t a cheerful Simstown or rural paradise, but “a city of grim authoritarian oppression” – which rather suggests EA understands gamers more than it sometimes lets on. They know exactly what I’d do, anyway.

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