Posts Tagged ‘SimCity: Cities Of Tomorrow’

SimCity: Cities Of Tomorrow Pollutes For Fun And Profit

By Nathan Grayson on October 16th, 2013.

Meanwhile, at EA HQ... er, I mean, OmegaCo.

In case you hadn’t heard/forgot/suffered from such a severe case of apathy that you did the human brain equivalent of a driver rollback, SimCity is going to the future. Yeah, it’s still gonna be tethered to the Internet’s infinite, un-flinching tangle of roots, but at least now you’ll have hover tech, environmentally friendly mega-towers, and curvy utopia buildings to compliment all your curved roads. Also, choking sink holes of pollution and corporate control, if a new video walkthrough of a potential city setup is any indication. Omega is a new resource that everyone and their ant-sized, Simlish-barking dog wants, and OmegaCo’s job is to build factories and franchises while also making sure we know its iron-fisted execs really, really liked Blade Runner.

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(Near) Futurama: SimCity Expanding Into Tomorrow

By Nathan Grayson on September 20th, 2013.

Play 'good' and rely on sources of clean energy, or make Blade Runner. Either way, we all win!

NEWSFLASH: SimCity still isn’t very good. It mostly functions now, but that doesn’t mean it’s particularly deep or enjoyable. But time has healed part of a wound, so maybe more of it will stitch up the rest? That, I suppose, is the idea behind upcoming expansion SimCity: Cities of Tomorrow, which takes your buzzing metropolis 50 years into the fuuuuuuuuuture. Will this bring it forward (or, I suppose, back) into the Good Ages? Time – as ever – will tell.

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