Posts Tagged ‘SimCity’

Maxis Insider Tells RPS: SimCity Servers Not Necessary

By John Walker on March 12th, 2013.

In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn’t possible. Maxis’ studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they “offload a significant amount of the calculations to our servers”, and that it would take “a significant amount of engineering work from our team to rewrite the game” for single player.

A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort.

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SimCity Is Inherently Broken, Let’s Not Let This Go

By John Walker on March 11th, 2013.

EA reports that SimCity is slowly getting into a state where it’s playable. Many of the launch issues are getting sorted, and soon it may well be in such a place that it becomes functional. So we should forgive and forget, right? Wrong.

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Initial Impressions: SimCity

By Adam Smith on March 8th, 2013.

I hadn’t played SimCity until the UK version unlocked at midnight and I’ve barely slept since then. Intravenous coffee, fresh from the bean, and a sumo wrestler’s weight of dry roasted peanuts have seen me through the night and now I shall convert the experiences of the last twelve hours into words. This is not ‘Wot I Think’, it’s just a step toward a closer study of the slickness of the systems as well as their shortcomings, and it’s also a minor chronicle of the European launch.

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SimCity Vs The People: Why Apologies Aren’t Enough

By Nathan Grayson on March 7th, 2013.

Here’s an unpopular opinion: I think EA’s done a decent job with SimCity’s launch.

Aha! It’s also a misleading opinion, because I’m definitely not referring to the part where servers gasped and puked and died under the immense strain of North America’s unquenchable entertainment lust, recently leading to halting of sales on Amazon, among other things. It’s what happened afterward that sort of impressed me. EA responded fairly quickly (especially by its usual standards), communicated clearly what was happening, apologized profusely, went through the five stages of grief, and offered refunds to some people (not all, perplexingly) who felt like the early meteor bombardment of issues wasn’t worth waiting out. As far as disaster control goes, I’m more than willing to concede that EA’s mostly Doing It Right. But that does not – even in the slightest – change the fact that there shouldn’t have ever been a disaster in the first place.

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EA ‘Confident’ Origin Issues Won’t Plague Euro SimCity

By Nathan Grayson on March 6th, 2013.

I like it when publishers provide screenshots that metaphorically illustrate their current situations damn near flawlessly.

In the words of RPS’ totally unneeded, never sighted on a semi-regular basis error screen, SimCity’s having a bit of a wobbly. Some people, however, haven’t even been lucky enough to get into its now-infamous queues – let alone experience the majesty of realizing they might eventually get to play the videogame they purchased. So then, is this a preview of the hoops Europe gets to squeeze its oh-so-sensual landmasses through on Thursday? EA’s claiming it’s mobilized its force of spline reticulating drones to make sure everything’s shipshape, but obviously, there’s still plenty of reason for skepticism.

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Gamers Line Up To Play SimCity…

By John Walker on March 5th, 2013.

Hey, want to play the freshly US-released SimCity? Well, stand in line. As Total Biscuit reveals (video below), there are already 30 minute queues. And this is just for those who’ve stayed up past midnight to be able to play. In just one country.

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Fear Not: Maxis Planning To Expand SimCity’s Cities

By Nathan Grayson on March 4th, 2013.

Ocean Quigley / Your name is so very much fun / Refrigerator.

Well, OK, maybe fear a little. The news that SimCity‘s massive metropolises have gone down a couple belt sizes didn’t exactly sit well with longtime fans, but Maxis does have plans to do something about it. Eventually. At this point, it’s all in the cold, soon-to-be-cybernetic hands of technology, because ultimately, SimCity’s casting its net wide. You and I might have the hardware to handle a sprawling, nicely detailed building forest, but others aren’t so fortunate.

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Hands On: SimCity

By Cara Ellison on February 7th, 2013.

Almost too tranquil.

As SimCity nears release (March 8th in the UK), we sent natural born mayor Cara Ellison to sit down with the game for a day. She recreated inner-Scotland.

I dreamed of marching into EA HQ in a black pencil dress and high heels and Malcolm Tuckering all my consonants: “ALL RIGHT EA. RUIN MY CHILDHOOD. COME ON. RUIN IT.”

As it is, I stumbled into EA covered in doughnut crumbs wearing a bedraggled jumper dress and giant wooly socks and then squeaked “Hi I’m Cara hi can I see Simcity please.”

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Hmm: EA’s Holding Back A Lot For SimCity Deluxe

By Nathan Grayson on January 30th, 2013.

Ah, deluxe editions. I do not, by any means, think they’re inherently bad, but they can certainly enter murky territory with a quickness. Maybe even two quicknesses. Three might be pushing it, though. Sometimes, that means we end up getting lost in a snowblind forest of different versions, ala Assassin’s Creed III, but others are a bit more cut-and-dry. Or at least, it seems that way on paper. And yet, even so, there’s always reason to approach these things with caution. Case in point: SimCity’s digital deluxe edition. It’s got a small country’s worth of bonuses themed after a few particularly large countries, but is it worth all the extra simoleons? Perhaps answers lie after the break.

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EA Won’t Ban For SimCity Bugs, EULA Changes Inbound

By Nathan Grayson on January 23rd, 2013.

Left hand, meet right hand. Yesterday, EA armed SimCity with a ticking time bomb of a perma-ban EULA, but today, it decided to vehemently disagree with, er, itself. In short, the not-so-fine print would’ve seen players agreeing to report any and all bugs they encountered in SimCity’s closed beta or risk being locked out of all EA products. Yes, all. That’s what it said. But oh, what a difference a day – and probably a few additional pairs of eyes – makes.

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Bizarre: EA Threatens Bans For Unreported SimCity Bugs

By Nathan Grayson on January 22nd, 2013.

SimCity‘s upcoming three-day-long closed beta may have all the trappings of a glorified demo, but EA’s pumping at least one aspect of it with unnecessarily aggressive test-osterone. In short, if you stumble across a swarm of bugs (Sim Ants hopefully excluded) and fail to report it, you could be facing a ban. From all of your EA games. Yes, that’s what it says in the SimCity beta’s EULA. Nearly verbatim. I just changed the word “product” to “game,” because “product” sounds, well, about as out-of-touch as this incredibly iron-fisted move on EA’s part.

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