[Way back when Firefly were revealing Stronghold 2, I had a chance to talk to Simon Bradbury about the genesis of their big-in-Germany management RTS and its demi-sequel, Stronghold: Crusader. As usual, this originally appeared in PC Format. All sales stats referenced are circa then.]
It’s easy to underestimate something like Stronghold. We shouldn’t. As far as a games go, it’s been an incredible success. Ask our colleagues in Germany about it and you’ll receive a voluminous response. Over there it outsold Grand Theft Auto. It did it with nothing more than be a good idea (i.e. Make a castle, defend it and knock down someone else’s), well executed. Unique enough to attract an audience yet familiar enough not to confuse, it’s no surprise that it found an expansive and devoted fanbase. However creators Firefly have a far longer history, whose lessons directly contributed to their later successes.
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