Posts Tagged ‘Simulation’

Wot I Think: Microsoft Flight

By Tim Stone on March 7th, 2012.


Here at Rock and Paper and Shotgun we are committed to free-to-read Wot I Thinks. The following assessment of Microsoft’s new gunless flight sim can be read as many times as you like for absolutely no fee:

“Microsoft Flight is jolly good, all things considered.”

Enjoy that? Want more? You’ll be pleased to hear that this WIT can be extended in numerous exciting and affordable ways.

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The Flare Path: Surf And Turf

By Tim Stone on March 2nd, 2012.

Mother Nature is up to something. In my neck-of-the-woods cuckoo pint and dog’s mercury have begun appearing amongst the leaf litter. The bare treetops are abuzz with avian Morse code. If I didn’t know better I’d say a Big Push was in the offing. Gaia is going to try another assault with her Elite Photosynthesizers. It’s as if she doesn’t remember how it ended last year. How it ends every year.

If war should come, you won’t find me anywhere near bursting buds or strafing butterflies. I’ll be ensconced in my Hans Christian Anderson shelter preparing pieces like this week’s GIANTS interview and Microsoft Flight report. Read the rest of this entry »

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Lunacy Unleashed: Lunar Flight

By Adam Smith on February 27th, 2012.

To the moon!

Monday morning is my time for calming soundscapes and otherworldly experience. The other world in this case is The Moon, the one you’ve been casting longing glances at for much of your life, thinking ‘one day I will build a robot factory upon you, the moon, one day.’ Today is not that day but Lunar Flight, which I’ve enthusiastically enthused about before, has since been released on Desura and Gamers Gate for £6.99. It’s a lander simulation that seems simple at first but quickly becomes complex as you spin moon-ward, the last of your fuel burning away in an attempt to correct a course that ends in a crater of your own making. There’s a launch trailer below.

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The Flare Path: Asparagus Tips

By Tim Stone on February 24th, 2012.

The Flare Path thought he knew almost everything about Operation Overlord, but this week he read something in a book by Max Hastings, that left him flabbergasted. Apparently, in the weeks leading up to D-Day, instead of training, the Axis troops manning the Atlantic Wall spent most of their time planting Rommel’s asparagus. Max didn’t go into detail, but obviously the famous Generalfeldmarschall was either extremely partial to the speary vegetable, or – and this seems more likely – he was using Heer manpower in some sort of massive market-gardening scam. Was it Berlin’s discovery of this illicit project that caused the Desert Fox to take his own life in October ’44? The official histories say ‘no’, but FP was sorely tempted to postpone coverage of Conflict of Heroes: Awakening the Bear (a new Matrix wargame) and Accu-Feel (a gizmo from A2A that looks set to revolutionise FSX) and use this week’s column to thoroughly examine the matter. Read the rest of this entry »

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The Flare Path: Vapour And Vapidity

By Tim Stone on February 17th, 2012.

Early one August morning in 1999, the residents of Shrapnelton, Grogshire were woken by the sound of an overloaded Gooney Bird leaving its roost. Rattling chimney pots and spinning weather vanes, the struggling C-47 carried the hopes of thousands of sequel-hungry 101: The Airborne Invasion of Normandy fans within its narrow fuselage. Almost thirteen years on, those fans are still waiting for the plane to reach France.

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The Flare Path: Serious Matterhorns

By Tim Stone on February 10th, 2012.

When Rebecca Teacakes offers Flare Path a penny for his thoughts, Flare Path seldom answers honestly. Admitting you’ve let your porridge go cold or your pilsner go flat because you’ve been contemplating questions like “How many looted harpsichords could be squeezed onto the back of a Kettenkrad?” or “What would Boudica, queen of the Iceni, have smelled like?” takes courage. Much better to pretend you were pondering column-related conundrums like “Why does Steam appear to discriminate against wargames and their makers?” and “Why aren’t more sims as staggeringly beautiful as aerofly FS?”.

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The Flare Path: Catenaries And Dirigibles

By Tim Stone on February 3rd, 2012.

Sorry, no foxer this week.

Last night I dreamt the sim industry was in the grip of canal mania. You couldn’t move on Steam without tripping over a new barge or waterway for CanalWorks. The forums at SimHQ were thronged with folk debating lock physics and butty boat damage models. Thrustmaster was on the verge of bringing out a heavy-duty HOTAT (Hands-On-Throttle-And-Tiller) controller… Things had gone so far, I was contemplating changing the name of this column to The Tow Path.

How sad it was to wake, and realise that Simulatia had no interest in plodding narrowboats. How galling to have to replace planned pieces on Kanaal Koningen (A work-in-progress Amsterdam- based sim incorporating Seventeenth Century history and tycoon elements) and ‘Idle Women, Vital Work’ (A new add-on from Just Barges) with articles on ZDSim and Over Flanders Fields. Read the rest of this entry »

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The Flare Path: Duel Carriageways

By Tim Stone on January 27th, 2012.

There’s a road running through this week’s column, a road clogged with nervy Sherman tanks and alarmed Lada saloons. The Shermans are on edge because every so often one of their number is struck by something swift, cylindrical and quite, quite deadly. The Ladas are alarmed because every so often one of their number is struck by a Bukhanka minibus driven by an idiot. That idiot recommends you look left, right, then left again before attempting to cross the following thoroughly fair thoroughfare of Command Ops: Highway To The Reich and City Car Driving observations. Read the rest of this entry »

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The Flare Path: Moscow Or Bust

By Tim Stone on January 20th, 2012.

Sorry, no Foxer this week.

The Flare Path has a bust of Napoleon on his mantelpiece, and a bust of Wellington on his piano. Sometimes, when he comes into the room unexpectedly, he finds these busts side-by-side on the sofa puffing on clay pipes, or stretched-out on the carpet poring over old maps. Last night he came downstairs in the small hours and discovered the pair riding around the room on the back of the cat. The cat looked pleadingly at FP. FP looked disapprovingly at the busts. The busts dismounted. FP went back upstairs to finish his reports on The Paradoxification of AGEOD, 2×2′s 2011-12, and L’ Aurore, an amazing Vehicle Simulator add-on. Read the rest of this entry »

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Racing Towards Release: rFactor 2 Hits Beta

By Richard Cobbett on January 16th, 2012.

Vroooooooooooom! Wheeeeeeee! Crash! Arse.

Any drivers willing to put their hands in their pockets as well as pedals to the metal can now get hold of the rFactor 2 beta. It’s been out for a few days, so you can check the forums to see how series fans think it’s shaking out and if it’s worth taking an early punt on.

But how advanced a simulation can you expect? Sexy rubber-on-road action follows…

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The Flare Path: Is Semi Literate

By Tim Stone on January 13th, 2012.

From this day forth The Flare Path Foxer will be at the end rather than the beginning.

It’s dawn and it’s raining cats and dogs. You are barrelling down the M3 in your uninsured Vauxhall Inquisitor when you see a huddled figure, arm outstretched, standing by the roadside. The figure is holding a scrap of cardboard scrawled with the words EURO TRUCK SIMULATOR 2, RIGS OF RODS, and BATTLE OF BRITAIN 2. You can stop and pick-up this drenched wayfarer (Click where it says ‘Read the rest of this entry’) knowing that his conversation might turn out to be as soggy as his sign, or you can speed past, purposely averting your gaze from those pleading puppy-dog eyes. Which is it to be? Read the rest of this entry »

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