Posts Tagged ‘Sine Mora’

Please, Sir, Can I Have Some Sine Mora?

By Adam Smith on November 30th, 2012.

When the splendid time-bending shoot ‘em up Sine Mora arrived on PC after a long delay in the land of porting, I lamented the fact that the trial version wasn’t available alongside the full release. As an XBLA game, the game already had a demo so it seemed odd that it had been lost during transition. Fortunately, it wasn’t lost entirely and did in fact drift onto Steam a couple of days ago. My memory of the demo on 360 involves a tediously drawn-out story sequence before the dodging and destruction commences, but there’s enough to form an idea as to whether this is a suitable flavour of bullet hell. It’s not quite as difficult as the horror I’ve hidden below.

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Where The Bad Bullets Go: Sine Mora Out Now

By Adam Smith on November 12th, 2012.

We did acknowledge the port of side-scrolling time-bending shooter Sine Mora a couple of weeks ago, but now that the game is out, perhaps you’d like to see a PC launch trailer? I played the game on the 360th Box and even though my bullet-dodging skills are more like those of a lobby security goon than a KeaNeo, I actually managed to complete it. Although there are moments when the screen seems to fill with pulsing death-orbs, the pace isn’t frantic even when survival becomes delicately poised. It’s a beautiful game with superb boss fights and a daft story, which can take up too much time between sections even if it is endearingly silly. Here’s the trailer.

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Sine Posted: Sine Mora Coming To PC Next Week

By John Walker on November 1st, 2012.

Hell looks quite nice for bullets, really.

Gosh, Sine Mora was rather well liked on 360. Humongous review scores for the side-scrolling horizontal shooter have led Kalypso Media to snap it up and proffer it to the PC gods. It’s due out on the 9th November, souped up for PC with HD mudflaps, offering you what people so oddly call “bullet hell”.

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